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Game Audio Designer Jobs in Seattle, WA (NOW HIRING)

Principal Engineer

Seattle, WA ยท Remote

$217K - $246K/yr

Collaborate with designers, artists, and audio developers to iterate on and refine key game systems. * Take ownership of major systems, maintain development schedules, and drive implementation tasks ...

Principal Engineer

Seattle, WA ยท Hybrid

$217K - $246K/yr

Collaborate with designers, artists, and audio developers to iterate on and refine key game systems. * Take ownership of major systems, maintain development schedules, and drive implementation tasks ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney ... Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder ...

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Showing results 1-20

Game Audio Designer information

See Seattle, WA salary details

$53.5K

$177.5K

How much do game audio designer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for game audio designer in Seattle, WA is $169,700.00, according to ZipRecruiter salary data. Most workers in this role earn between $176,400.00 and $176,400.00 per year, depending on experience, location, and employer.

What is a game audio designer?

A Game Audio Designer is responsible for creating, implementing, and optimizing all audio elements in a video game, including sound effects, ambient sounds, dialogue, and music. They work closely with developers, artists, and designers to ensure that sound enhances gameplay and storytelling. Using audio tools and middleware like Wwise or FMOD, they integrate sound assets into the game engine. Their goal is to create an immersive auditory experience that enhances player engagement and emotional impact.

What does a game audio designer do?

A typical day for a Game Audio Designer may involve creating sound effects, recording or editing dialogue, composing background music, and implementing audio assets into the game engine. They regularly collaborate with game developers, animators, and narrative designers to ensure audio elements align with gameplay, story, and artistic direction. Game Audio Designers also troubleshoot technical issues and adjust sounds based on team feedback during playtesting. This close teamwork allows for a seamless integration of audio that supports the overall player experience.

What are the key skills and qualifications needed to thrive as a game audio designer?

To thrive as a Game Audio Designer, you need expertise in sound design, music production, and audio integration, typically supported by a background in audio engineering or related fields. Familiarity with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as FMOD or Wwise, and game engines like Unity or Unreal is essential. Strong collaboration, creative problem-solving, and attention to detail are standout soft skills in this role. These abilities ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

What are popular job titles related to Game Audio Designer jobs in Seattle, WA?

For Game Audio Designer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Game Audio Designer jobs in Seattle, WA look for?

The top searched job categories for Game Audio Designer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Game Audio Designer jobs?

Cities near Seattle, WA with the most Game Audio Designer job openings:

Infographic showing various Game Audio Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Temporary. Highlights an 74% In-person, 13% Hybrid, and 13% Remote job distribution, with an average salary of $169,700 per year, or $81.6 per hour.

Broadcast Multi-Skilled Operator

Gravity Media

Seattle, WA โ€ข On-site

$27 - $32/hr

Full-time

Posted 2 days ago

New


Job description

Job title: Broadcast Multi-Skilled Operator / Des Moines, Washington

Our Company 
We’re more than just a workplace — we’re a community of people who care about doing meaningful work, supporting each other, and growing together. Whether you’re just starting out or looking to take the next step in your career, we believe in creating roles that energise, challenge, and inspire. 

We’re committed to designing jobs that are sustainable, flexible, and aligned with your strengths — because we know that when work works for people, people do their best work. 

Visit our Careers Portal to explore our culture, benefits, and current opportunities. You’ll find stories from our people and insights into how we work.  

A brief summary  

We are seeking a Broadcast Multi-Skilled Operator to join our team and support the operation and maintenance of production systems, broadcast spaces, and supporting technologies at Riot Games’ Remote Broadcast Center (RBC).

In this role, you will report to the Production Lead and collaborate closely with engineering, production, and broadcast teams to support live esports broadcasts and studio productions.

If successful, you will be assigned to Project Stryker, Riot Games’ Remote Broadcast Center supporting global esports broadcasts. You will contribute to productions featuring major Riot Games titles including League of Legends, Wild Rift, and VALORANT, working with some of the most advanced remote broadcast technology in the world.

This position is based in Des Moines, Washington.

What you’ll be responsible for 

Tagboard Operations

  • Operate Tagboard systems for both remote and facility-based productions.
  • Maintain the production and technical Tagboard infrastructure within the Remote BroadcastCenter.

Shotcall Operations

  • OperateShotcallsystems for live and remote productions.
  • MaintainShotcallproduction and technical infrastructure within the facility.

Engineering Comms Support

  • Support andmaintainthe production communications infrastructure within the RBC, including theRiedel Director intercom system.
  • Work with audio, engineering, and IT teams tooptimizeintercom systems and monitoring workflows.
  • Provide support coverage for audio colleagues during live broadcasts as needed.
  • Document and report any technical issues or operational improvements following broadcasts.

Graphics (GFX) Team Support

  • Prepare, test, and manage graphics elements to ensureaccurateand smooth on-air presentation.
  • Build source graphics using internal broadcast software (including Barracks).
  • Execute graphics calls during live broadcasts in coordination with the production team.
  • Monitor scoring andmaintainleaderboard graphics during live matches.
  • Coordinate with departments such as Audio and EVS to ensure replay packagescontaincorrect graphics and cues.
  • Deliver graphics outputs for different broadcast feeds, sponsors, and departments.
  • Assistin developing efficient graphics workflows and documentation.
  • Prepare graphics packages and assets for upcoming broadcasts.

EVS & Replay Support

  • Ingest and organize media for replay and highlights workflows.
  • Route broadcast sources through internal routing systems.
  • Capture in-game moments and build replay packages in real time.
  • Create halftime and post-match highlight packages.
  • Monitor incoming feeds into EVS orvMixsystems.
  • Collaborate with Media Asset Management teams to share and export clips asrequired.
  • Assistin producing melts, recaps, and highlight packages for future broadcasts.

Audio Support

  • Load and manage audio assets including stings, idents, and other broadcast elements.
  • Configure audio sources through routing systems and broadcast consoles.
  • ConfigureRiedel Director panelsfor production teams.
  • Monitor andmaintainbroadcast audio levels to meet industry loudness standards.
  • Coordinate with graphics, replay, and production teams to ensure audio sync across packages and segments.
  • Provide tailored audio support for production teams, including assisting with in-ear monitors and microphones when needed.
  • Ensure compliance with audio copyright standards for streaming platforms.
  • Review audio for highlight packages and next-day broadcast materials.

Broadcast Operations & Continuous Improvement

  • Prepare systems and broadcast assets for upcoming productions.
  • Document issues, improvements, and operational notes following broadcasts.
  • Maintain and update Standard Operating Procedures (SOPs).
  • Contribute to continuous improvement of workflows, systems, and production processes.
  • Share knowledge and best practices with colleagues across the team.
  • Perform other job-related duties as assigned.

Required Qualifications:

  • 1–3 years of experience in esports, live events, or broadcast operations.
  • Working knowledge of Riot Games titles, includingLeague of LegendsandVALORANT.
  • Experience working in fast-paced, detail-oriented production environments.
  • Ability to perform effectively in high-pressure live broadcast settings.
  • Strong communicationand collaboration skills when working with multiple technical teams.
  • Flexibility to work evenings, weekends, and overnight shifts as required by broadcast schedules.