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Gaming Audio Engineer Jobs (NOW HIRING)

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...

Position Summary The Wheeling Nailers are expanding their game day broadcast and looking to hire experienced Audio Engineers for the 2026-2027 home season. The Audio Engineer is responsible for the ...

Audio Manager Summary: The Audio Engineer provides operational support for the planning ... games, the Fiesta Bowl, other major sporting events, and a wide range of premier live events ...

Audio Engineer

Glendale, AZ ยท On-site

$80 - $100/hr

Audio Manager Summary: The Audio Engineer provides operational support for the planning ... games, the Fiesta Bowl, other major sporting events, and a wide range of premier live events ...

MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...

Provide clear, constructive, and actionable feedback to Audio engineers, audio teams, and studio leadership to elevate the creative and technical quality of game audio. Establish, communicate, and ...

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Gaming Audio Engineer information

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$29.5K

$84.5K

$171.5K

How much do gaming audio engineer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for gaming audio engineer in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Gaming Audio Engineer jobs?

For Gaming Audio Engineer jobs, the most frequently searched job titles are:

Infographic showing various Gaming Audio Engineer job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

audio engineer

Redmond, WA โ€ข On-site

Contractor

Re-posted 18 days ago


Job description

Company Description

Job Title: Game Audio Engineer (Oculus)ย 

Duration: 6+ Months (possibility of extension)

Job Description


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary enginesย  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiencesย Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unrealย 
  • 3+ years of experience in game audio software developmentย 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required

Additional Information

If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com