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Full Time Vr Developer Jobs (NOW HIRING)

Imerza Employment Type: Full Time Location: Imerza Reporting To: Peter Stein Description At Imerza ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

Full-Time | Santa Monica, CA | On-Site About Our Client Our client is a technology company ... Familiarity with XR/AR/VR technologies is a plus. Other Requirements * Must be a US Citizen or ...

Chief Engineer

Denver, CO · On-site

$200K - $250K/yr

Chief Engineer Louisville, CO / Technology / Full-Time The Role Red 6 is seeking a highly ... Experience with virtual reality or augmented reality hardware (Rift, VIVE, Gear VR, etc.

IoT Multimedia Engineer Type : Full Time Location : San Diego,CA The team working on product like STB, Connected Camera,VR/AR, Drones and is looking for experienced engineer with rich Multimedia ...

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Set up, configure, and maintain VR/AR headsets and related equipment * Install, image, and ...

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Set up, configure, and maintain VR/AR headsets and related equipment * Install, image, and ...

UX/UI Designer

Santa Monica, CA · On-site

$80K - $90K/yr

Recruiting Done Employment Type: Full Time Location: Santa Monica Compensation: $80,000 - $90,000 ... As a UX/UI Designer, you will collaborate closely with Product Managers, Engineers, and cross ...

Showing results 21-40

Full Time Vr Developer information

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$52

$81

How much do full time vr developer jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for full time vr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are common challenges full time VR developers face when working on collaborative projects?

Full Time VR Developers often collaborate with multidisciplinary teams, including designers, 3D artists, and product managers. A common challenge is ensuring seamless integration between code, assets, and user experience, especially when team members have varying levels of VR-specific knowledge. Clear communication and regular syncs are essential to resolve compatibility issues and align on project goals. Additionally, VR development requires frequent testing across different hardware, which can be time-consuming and necessitates a flexible, problem-solving mindset.

What skills and qualifications are needed to thrive as a full time VR developer?

To thrive as a Full Time VR Developer, you need strong programming skills (such as C# or C++), experience with 3D graphics, and a relevant degree in computer science or a similar field. Familiarity with VR development platforms like Unity or Unreal Engine, and knowledge of VR hardware and SDKs, are typically required. Creative problem-solving, teamwork, and strong communication skills help you translate complex concepts into immersive experiences. These skills and qualities are essential for building engaging, high-performance VR applications that meet user and business needs.

What is a full time VR developer?

Full Time VR Developers are professionals who design, build, and maintain virtual reality (VR) applications and experiences as their primary occupation. They work with VR hardware and software platforms to create immersive environments for gaming, training, education, or other industries. These developers typically possess strong programming skills, proficiency in 3D modeling tools, and a solid understanding of user experience in VR. Their responsibilities may include coding, testing, debugging, and collaborating with designers and other engineers to bring VR projects to life.
More about Full Time Vr Developer jobs
What are the most commonly searched types of Vr Developer jobs? The most popular types of Vr Developer jobs are:
Infographic showing various Full Time Vr Developer job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 3% Part Time, and 17% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Senior Unreal Developer

Together Group

Sarasota, FL • On-site

Full-time

Re-posted 4 days ago


Job description

Senior Unreal Developer
Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Peter Stein
Description
At Imerza, we are a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time experiences that transform how properties are designed, presented, and sold.
We're passionate about redefining what's possible in real-time 3D, and we're seeking a Senior Unreal Developer to lead technical innovation and elevate the quality, performance, and reliability of our visualization systems.
The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate advanced systems that power our architectural and experiential visualization projects.
This position combines technical mastery with leadership - you'll work alongside engineers, artists, and project leads to define standards, mentor developers, and contribute to our next generation of real-time rendering and simulation systems.
Key Responsibilities
  • Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
  • Build and extend core runtime features including: Interactive cameras and slice-plane systems.
  • Dynamic lighting, time-of-day, and environmental effects.
  • UMG and in-engine tools for interaction and visualization control.
  • Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
  • Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
  • Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
  • Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
  • Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.

Contribute to technical planning and help define the studio's Unreal Engine roadmap.
Skills, Knowledge and Expertise
  • 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
  • Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
  • Proven experience creating interactive features, procedural tools, and scalable systems.
  • Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
  • Familiarity with Perforce, Git, or equivalent version control tools.
  • Strong technical documentation and communication skills.
  • A proactive, collaborative leader with a track record of mentoring or leading technical teams.
  • Strong problem-solving and debugging abilities across multidisciplinary projects.

Nice to Have:
  • Experience manipulating Digital Twin models and data in Unreal Engine
  • Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
  • Knowledge of Unreal networking/replication or database integration (MySQL).
  • Experience with Datasmith, CAD data, or architectural visualization workflows.
  • Familiarity with automation, Python, or build systems for Unreal projects.
  • Understanding of projection mapping or real-time performance environments.

Additional Requirements:
  • Applicants must be legally authorized to work in the United States.
  • This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
  • Exceptional remote candidates within the U.S. will also be considered.