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Entry Level Unreal Engine Artist Jobs (NOW HIRING)

... artists, and other engineers to implement features and iterate quickly. • Write clean, maintainable, and well-documented code within an Unreal Engine codebase. • Identify and resolve bugs ...

Real-Time Graphic Artist

Miami, FL · On-site

$108K - $130K/yr

Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects * Build strong professional relationships with different shareholders involved in our ...

Real-Time Graphic Artist

Miami, FL · On-site

$108K - $130K/yr

Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects * Build strong professional relationships with different shareholders involved in our ...

Real-Time Graphic Artist

Miami, FL · On-site

$108K - $130K/yr

Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects * Build strong professional relationships with different shareholders involved in our ...

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Entry Level Unreal Engine Artist information

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How much do entry level unreal engine artist jobs pay per hour?

As of Jul 2, 2026, the average hourly pay for entry level unreal engine artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.
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Infographic showing various Entry Level Unreal Engine Artist job openings in the United States as of June 2026, with employment types broken down into 94% As Needed, and 6% Full Time. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
Generalist Engineer

Generalist Engineer

AGBO

Raleigh, NC • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the future of film and television. They are seeking a Generalist Engineer to contribute across multiple engineering disciplines to build innovative game experiences, collaborating with designers and artists to implement features and solve technical challenges.
Responsibilities:
• Contribute to a wide range of engineering tasks across gameplay, systems, UI, tools, and/or performance as project needs dictate.
• Work closely with designers, artists, and other engineers to implement features and iterate quickly.
• Write clean, maintainable, and well-documented code within an Unreal Engine codebase.
• Identify and resolve bugs, performance bottlenecks, and technical debt across the project.
• Participate actively in planning, code reviews, and technical discussions.
• Adapt to evolving priorities and bring a solutions-oriented mindset to new challenges.
• Perform other duties as assigned.
Qualifications:
Required:
• 3-6 years of experience in game development engineering across one or more disciplines.
• Solid programming skills in C++, with practical experience in Unreal Engine (UE4 and/or UE5).
• Experience contributing to multiple areas of a game project (e.g., gameplay, UI, tools, systems, or performance).
• Comfort working in an iterative, team-oriented development environment.
• Strong problem-solving skills and an eagerness to learn new systems and technologies.
• Clear communication skills and a collaborative working style.
• Candidates must be legally authorized to work in the U.S.
Preferred:
• Bonus: Shipped at least one commercial title.
• Bonus: Experience with live service or early-stage game development.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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