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Entry Level Unreal Engine Artist Jobs (NOW HIRING)

Strong familiarity with real-time development environments, specifically Unity or Unreal Engine. Solid understanding of low-poly optimization, topology, UV unwrapping, and PBR (Physically Based ...

Real-Time Graphic Artist

Miami, FL

$108K - $130K/yr

Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects * Build strong professional relationships with different shareholders involved in our ...

Real-Time Graphic Artist

Miami, FL · On-site

$108K - $130K/yr

Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects * Build strong professional relationships with different shareholders involved in our ...

Real-Time Graphic Artist

Miami, FL

$108K - $130K/yr

Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects * Build strong professional relationships with different shareholders involved in our ...

Lead VFX Artist

$153K - $230K/yr

Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of ... Unreal Blueprint, etc). * Have strong grasp of technical scripting, programming and expressions ...

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

Daily work will require experience in the Unreal game engine and the ability to learn custom ... Collaborate with artists, software engineers, and other game designers to implement gameplay ...

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Entry Level Unreal Engine Artist information

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How much do entry level unreal engine artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for entry level unreal engine artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.
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3D Artist

Other

Posted 4 days ago


Job description


Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per week, 50 hours per month.

Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter).
Strong familiarity with real-time development environments, specifically Unity or Unreal Engine.
Solid understanding of low-poly optimization, topology, UV unwrapping, and PBR (Physically Based Rendering) workflows for real-time performance.
Excellent communication skills and the ability to work iteratively with an academic research team.
Preferred: Previous experience developing specifically for VR/AR hardware (e.g., Meta Quest, Apple Vision Pro, or smart glasses).