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Director Of Interactive Jobs (NOW HIRING)

Company Description Asynchrony, a Division of Schafer Corporation, is an innovative software ... The Interactive Art Director creates engaging user experiences by designing, developing and ...

Role Summary & Impact As a Director of Planning, you will oversee multiple planning groups and ... Solid understanding of interactive research tools. * Understanding of the principles of marketing ...

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$57K

$186.4K

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How much do director of interactive jobs pay per year?

As of Jun 9, 2026, the average yearly pay for director of interactive in the United States is $186,382.00, according to ZipRecruiter salary data. Most workers in this role earn between $115,500.00 and $249,500.00 per year, depending on experience, location, and employer.

How does a Director of Interactive typically collaborate with other departments to drive successful digital projects?

A Director of Interactive works closely with creative, technical, and marketing teams to ensure that digital initiatives align with both the company's goals and the end-user experience. They often facilitate cross-functional meetings, manage project timelines, and translate business objectives into actionable strategies for designers and developers. Effective collaboration requires strong communication skills and the ability to balance creative vision with technical feasibility. This role also involves providing leadership and guidance to ensure that all teams are working cohesively toward delivering engaging and innovative interactive solutions.

What does a Director of Interactive do?

A Director of Interactive oversees the strategy, development, and execution of interactive projects such as websites, apps, and digital campaigns. They lead creative and technical teams to deliver engaging user experiences that align with a company’s goals. This role often involves managing budgets, timelines, and client relationships, as well as staying up-to-date with the latest digital trends and technologies. Directors of Interactive work closely with other departments to ensure cohesive and effective digital solutions.

What are the key skills and qualifications needed to thrive as a Director of Interactive, and why are they important?

To thrive as a Director of Interactive, you need deep expertise in digital strategy, creative direction, and project management, often supported by a degree in marketing, communications, or a related field. Familiarity with UX/UI design tools, web analytics platforms, and content management systems, as well as experience overseeing cross-functional digital projects, is typically required. Strong leadership, communication, and problem-solving skills set standout candidates apart by enabling effective team guidance and collaboration. These competencies are vital for driving innovative interactive campaigns that engage audiences and achieve business objectives in a dynamic digital landscape.
More about Director Of Interactive jobs
What cities are hiring for Director Of Interactive jobs? Cities with the most Director Of Interactive job openings:
What states have the most Director Of Interactive jobs? States with the most job openings for Director Of Interactive jobs include:
Infographic showing various Director Of Interactive job openings in the United States as of May 2026, with employment types broken down into 84% Full Time, 11% Part Time, and 5% Temporary. Highlights an 84% In-person, and 16% Remote job distribution, with an average salary of $186,382 per year, or $89.6 per hour.

Creative Director (Interactive Retail)

Monks

Los Angeles, CA • Hybrid

Other

Posted 6 days ago


Job description

About the Role

We are makers. We create because we are curious, and we believe that the best way to prove an idea works is to make it real.

As the Creative Director, Interactive & Retail Experiences, you are the architect of the "magic moment"-that split second when a user touches a device and understands exactly why they need it. Reporting to the GCD of Emerging Experiences, you will own the digital manifestation of Google hardware and software in the physical world.

Your domain is the screen, but your context is the store. You will lead the creation of world-class interactive demos for global retail environments (Google Store, Best Buy, etc.) and event activations. You are a hybrid creative leader: part UX architect, part product designer, and part storyteller, capable of translating complex AI features into intuitive, playful, and "Google Grade" interactions.

Responsibilities:

Interactive Mastery & Product Storytelling

  • Own the Demo: Lead the conceptualization and execution of on-device demos for new product launches (Pixel, Nest, Fitbit). You will turn technical specs into "show, don't tell" experiences that prove the product's value instantly.
  • Retail Pragmatism: Balance "big vision" creative thinking with the realities of the retail environment. Design experiences that are robust enough for thousands of interactions yet simple enough to engage a shopper in seconds.
  • UX/UI Leadership: Direct teams of interactive designers, motion designers, and creative technologists. Ensure every swipe, tap, and transition meets the highest standards of craft and usability.

Strategic Innovation & Client Partnership

  • Partner with Product: Collaborate deeply with Google's hardware and retail marketing teams. You must be comfortable navigating complex stakeholder maps (Marketing, Product, Brand) to align creative vision with product roadmaps.
  • Push the Possible: Challenge the status quo of "attract loops" and "feature lists." Innovate how we showcase AI and software features in ways that feel magical, not mechanical.
  • Present with Authority: Lead client presentations with clarity and conviction. You are the expert in the room, guiding clients from the "what" to the "how".

AI & Future Workflows

AI Optimist: Embrace AI tools to supercharge your team's workflow-from rapid UI prototyping to generative content creation. You don't just design for AI products; you design with AI tools.

About YouThe essentials:
  • Experience: 10+ years of creative experience with a focus on digital, interactive, or product design. At least 3+ years in a leadership role managing multidisciplinary teams.
  • Deep UX/UI Fluency: You have a portfolio that demonstrates deep expertise in user experience and interface design. Product design experience is a significant plus.
  • Retail/Tech Pedigree: Experience working with major tech clients or launching products in retail environments is highly preferred. You understand the "shopper journey" and how to interrupt it.
  • Maker Mindset: You are hands-on. You can jump into Figma or Principle when needed, not just to fix, but to demonstrate an idea.
  • Tech-Savvy: A strong understanding of hardware capabilities, software constraints, and the opportunities within the Android ecosystem.
Key Performance Indicators (KPIs)
  • Innovation: Successfully launching new demo formats that increase dwell time and engagement in retail.
  • Craft Quality: delivering work that is recognized internally and externally as "Google Grade"-clear, human, and useful.

Client Trust: Becoming the "first call" for client partners when facing a new product launch challenge.

At Monks, we believe in fostering an environment where a diversity of perspectives can thrive. We proactively work to design hiring processes that promote equity and inclusion while mitigating bias. We celebrate diversity and are committed to building a team that reflects the communities we serve. We welcome and encourage qualified applicants, from all backgrounds, who are excited to contribute to our mission.  

This role is subject to our Return to Office (RTO) policy. If you reside within a commutable distance of one of our office locations, you will be expected to work from the office a set number of days per week. The specific details, including the number of required office days, will be in accordance with the company's then-current RTO policy, which is subject to change from time to time.

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