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Curriculum Program Manager Jobs (NOW HIRING)

$55K - $75K/yr

Provide reporting to assist with curriculum and program needs * Manage routine aspects of BGS visiting student documentation requirements for external students temporarily performing research in PSOM ...

Provide management and support for the Congressionally mandated Transition Assistance Program (TAP ... Track and resolve issues across operations, curriculum, training, and staffing, escalating concerns ...

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Curriculum Program Manager information

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$72.1K

$114K

How much do curriculum program manager jobs pay per year?

As of Sep 13, 2026, the average yearly pay for curriculum program manager in the United States is $72,061.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,000.00 and $87,500.00 per year, depending on experience, location, and employer.

What is a curriculum program manager?

A Curriculum Program Manager is responsible for overseeing the development, implementation, and evaluation of educational programs and curriculum within an organization or institution. They work closely with educators, subject matter experts, and administrators to ensure that learning materials meet educational standards and address the needs of learners. Their duties often include project management, training staff, monitoring program effectiveness, and making recommendations for improvements. This role requires strong organizational, communication, and leadership skills, as well as a deep understanding of curriculum design and educational best practices.

How does a curriculum program manager typically collaborate with faculty and stakeholders to implement new educational programs?

A Curriculum Program Manager works closely with faculty, instructional designers, and administrative staff to align program goals with institutional standards and accreditation requirements. They facilitate regular meetings to gather input, address concerns, and ensure smooth communication across departments. By fostering these collaborative relationships, Curriculum Program Managers help ensure that new programs are effectively designed, piloted, and launched, making adjustments based on feedback and performance data. This role often requires balancing diverse perspectives while keeping projects on track and within scope.

What are the key skills and qualifications needed to thrive as a curriculum program manager, and why are they important?

To thrive as a Curriculum Program Manager, you need expertise in instructional design, curriculum development, project management, and typically a degree in education or a related field. Familiarity with Learning Management Systems (LMS), curriculum mapping software, and often certifications like PMP or instructional design credentials are highly valuable. Strong leadership, communication, and collaboration skills set standout professionals apart in this role. These competencies ensure effective program delivery, alignment with educational standards, and successful coordination across teams and stakeholders.

What is the difference between Curriculum Program Manager vs Instructional Designer?

AspectCurriculum Program ManagerInstructional Designer
Required CredentialsBachelor's degree; experience in curriculum development and project managementBachelor's or master's in education, instructional design, or related field
Work EnvironmentEducational institutions, corporate training, e-learning companiesEducational institutions, e-learning companies, corporate training teams
Employer & Industry UsageUsed in organizations managing multiple curricula and programsFocused on designing and developing instructional materials

The main difference is that a Curriculum Program Manager oversees the planning, coordination, and management of entire curriculum programs, ensuring alignment with organizational goals. An Instructional Designer primarily focuses on creating and developing instructional content and materials. Both roles often collaborate but serve distinct functions within educational and training environments.

What education do you need to be a curriculum program manager?

A curriculum program manager typically needs a bachelor's degree in education, curriculum development, instructional design, or a related field. Many roles also prefer or require a master's degree and experience in education or project management tools. Strong communication, organizational skills, and knowledge of educational standards are important for this role.
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Infographic showing various Curriculum Program Manager job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 74% Full Time, 20% Part Time, and 4% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $72,061 per year, or $34.6 per hour.

Makerspace Program Manager

Scottsdale, AZ • On-site

Full-time

Re-posted 6 days ago


Job description

The Makerspace Program Manager is responsible for the strategic and operational leadership of STEAM-oriented programs throughout Boys & Girls Clubs of Greater Scottsdale. Designs, implements, and oversees a comprehensive program that inspires Club members to be creative thinkers and learners through making, engineering, design, and integration of art. Supports Club staff efforts to integrate instructional strategies and multiple technologies that promote cooperative and project-based learning through an interdisciplinary and STEAM curriculum. 

 
ESSENTIAL FUNCTIONS 

Essential functions and responsibilities include, but are not limited to: 

Leadership: 

  • Supports and mirrors the culture, mission, values, and core beliefs of Boys & Girls Clubs of Greater Scottsdale. 

  • Ensures a healthy and safe environment with high-quality STEAM Makerspace programs and services that prepares youth for success. 

  • Plans and coordinates all STEAM related educational activities, including the purchase and planned use of tools and resources. 

  • Plans and designs learning activities to promote Club program staff development in STEAM related fields. 

  • Provides guidance and coaching to Club program staff on educational and instructional methodology related to the implementation of project-based curriculum. 

  • Organizes a Club-wide STEAM science fair. 

  • Creates a dynamic, positive work environment for staff members. Maintains close daily contact with direct and indirect reports. Provides coaching, training opportunities, redirection, and encouragement; helps develop skill set necessary for internal promotion.   

  • Implements and ensures adherence to BGCS’s policies and procedures.  

  • Provides sound judgement and decision-making. Acts quickly in emergency situations. 

  • Promotes an inclusive, welcoming, and respectful environment that embraces diversity. 

Curriculum & Program Support: 

  • Identifies and utilizes best practices for conducting STEAM education. 

  • Identifies and applies educational and technology-related research and instructional design principles in guiding use of technology in education. 

  • Works to integrate art-thinking and making routines into the engineering and design process. 

  • Identifies specific age-appropriate objectives and collaborates with K-12 teachers to increase STEAM, design, innovation, and makerspace opportunities among the student community. 

  • Designs, develops, assesses, and manages STEAM learning experiences. Develops criteria to demonstrate student impact and learning success. 

Makerspace Lab Management & Supervision: 

  • Maintains machines, tools, materials, safe use, and schedule of the Makerspaces. 

  • Researches and recommends the purchase of appropriate STEAM tools and resources for classroom use. Ensures Club staff are appropriately trained. 

  • Troubleshoots minor issues or malfunctions of hardware or software and works with hardware consultants to identify and troubleshoot major issues in the Makerspace labs. 

  • Works with Branch leadership to ensure Makerspaces remain safe, clean, and organized. 

  • Promotes an inclusive, welcoming, and respectful environment that embraces diversity. 

  • Models positive guidance and discipline techniques to redirect member behavior issues. 

  • Promotes and demonstrates active supervision techniques when working with Club members.  

Community Outreach: 

  • Facilitates connections with other makerspace communities and external organizations to promote program participation and provide collaborative opportunities. 

  • Works with Club staff to create and disseminate information to various stakeholders about student projects and progress. 

  • Collaborates with community organizations, colleges, and universities to provide and/or expand co-curricular programming which supports student success. 

Additional Responsibilities: 

  • Other duties as assigned. 

Required: 

  • Bachelor’s degree or equivalent work experience in a related field.  

  • Minimum 5 years’ teaching experience in the sciences, engineering technology, and/or the arts with a strong personal interest and exposure to all 3 disciplines. 

  • Knowledge of and experience with current best practices in STEAM education. 

  • Strong classroom management skills. 

  • Experience coaching staff teachers and/or leading professional development programs. 

  • Knowledge of online educational websites, resources, platforms, and apps pertinent to the teaching of science, technology, engineering, art, and mathematics. 

  • Knowledge of content standards, effective instructional strategies, and assessment-driven instruction. 

  • Experience writing and designing curriculum. 

  • Must be proficient in the use of Microsoft Suite and be comfortable adapting to new technology. 

  • Strong Google Apps for Education skills. 

  • Experience or familiarity with tools or concepts such as 3D printing, AutoCAD, Arduino, Makey-Makey, Codecademy, Tynker, Scratch, BeeBot, Lego MindStorms, laser-engraving, and robotics 

  • Effective written, verbal, and technology-based communication skills. 

  • Leadership ability in the use, adaptation, and introduction of a wide array of technology to support and deepen student learning and instruction. 

  • Flawless ethics and integrity. 

  • Safety oriented mindset. 

Recommended: 

  • Master’s or doctoral degree from an accredited college or university. 

  • Direct youth programming experience. 

  • Experience working in a non-profit setting. 

PHYSICAL DEMANDS  

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job.  Reasonable accommodations may be made to enable individuals with disabilities. The phrases “occasionally”, “regularly”, and “frequently” correspond to the following definitions: “occasionally” means up to 1/3 of working time, “regularly” means between 1/3 and 2/3 of working time, and “frequently” means 2/3 and more of working time. 

  • Must maintain energy and be attentive for 8 or more hours a day, 

  • Must be able to work in an office environment with frequent hours at a computer. 

  • Must be able to regularly deal with normal levels of stress. 

  • Must be able to regularly lift and/or move 35 lbs. in a safe manner. 

  • Must be able to regularly sit, stand, walk, and occasionally run, jump, squat, kneel, and twist. 

WORKING CONDITIONS 

  • Work environment is social: divided between typical office setting and roaming field work. 

  • Must be able to complete work satisfactorily despite significant, frequent distractions throughout the workday. 

  • Workload and working hours may fluctuate throughout the year. 

  • Split shifts and longer than 8-hour days may be necessary. 

  • Occasional outdoor programming/activities may be required. 

  • Frequent deadlines for deliverables and program reporting. 

  • May be required to drive Club vehicles, including a 15-passenger minibus. 

  • Occasional Saturday or late in the evening programming or events may occur where attendance or assistance are required.