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Contract Unreal Game Developer Jobs in Oregon (NOW HIRING)

... Game Design, Art, Engineering, Test, etc.) Expert ability to give constructive feedback, receive ... Unreal Engine REQUIRED Strong portfolio showcasing previous UX/UI design work in games

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

Work with other developers, user experience designers, QAs, and product owners to identify ... Familiarity with C# or game engines (Unreal or Unity) Learn More About Autodesk Welcome to Autodesk!

OR · On-site

$210K - $340K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... game development landscape. They should be skilled at matching the right external teams to the ... developers of all sizes. Demonstrate fluency in complex legal and business issues within contracts ...

Senior IP Counsel

OR · On-site +1

... contracts. This role will include identifying, protecting, and leveraging innovations and brand ... Partner with R&D, product, and engineering teams to support invention identification, evaluation ...

Flow Production Tracking Administrator (6 month CONTRACT) United States, Remote Insomniac Games is ... Troubleshoots Flow and Jira Bridge issues for internal developers and external development partners ...

Water Resources Engineer

Beaverton, OR

$48.07 - $57.69/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... game nights, karaoke, and ski nights. A laptop will be provided ... Job Type & Location This is a Contract to Hire position based out of Beaverton, OR. Pay and ...

Computer Programming Tutor

OR · Remote

$18 - $40/hr

... data science, game design, and automation applications. * Curriculum Awareness & Adaptive ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... data science, game design, and automation applications. * Curriculum Awareness & Adaptive ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... data science, game design, and automation applications. * Curriculum Awareness & Adaptive ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Showing results 21-40

Contract Unreal Game Developer information

What is the difference between Contract Unreal Game Developer vs Contract Unity Game Developer?

AspectContract Unreal Game DeveloperContract Unity Game Developer
Required CredentialsProficiency in Unreal Engine, C++ programming, portfolio of Unreal projectsProficiency in Unity, C# programming, portfolio of Unity projects
Work EnvironmentGame studios, freelance projects, VR/AR applicationsMobile, indie, VR/AR, and casual game development
Employer & Industry UsageAAA and indie game studios, simulation, trainingMobile app developers, indie studios, educational apps

Contract Unreal Game Developers focus on Unreal Engine projects, often working on high-end AAA titles or VR applications, requiring C++ skills. In contrast, Contract Unity Game Developers typically work on mobile, indie, or casual games using C# in Unity. Both roles involve similar credentials and work environments but differ in engine expertise and project types.

What are the most commonly searched types of Unreal Game Developer jobs in Oregon?

The most popular types of Unreal Game Developer jobs in Oregon are:

What are popular job titles related to Contract Unreal Game Developer jobs in Oregon?

For Contract Unreal Game Developer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Contract Unreal Game Developer jobs in Oregon look for?

The top searched job categories for Contract Unreal Game Developer jobs in Oregon are:

Senior UX/UI Design Lead

teamLFG

OR • On-site, Remote

Full-time

Re-posted 16 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?

As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director

Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems

Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team

Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates

Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns

Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality

Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture

REQUIRED SKILLS

Experience leading or directly supporting leadership in an ongoing live service game

Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation

Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)

Expert ability to give constructive feedback, receive feedback, and determine next steps Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar

Expert ability to create functional prototypes and accompanying technical documentation

Strong management, strategy, planning, and team building experience

Strong understanding of design and user-center principles

Strong understanding of game development pipelines and technical constraints

Experience bridging the gap between technical specs and player experiences

Experience with multiplayer genres and across a variety of platforms (PC, console)

NICE-TO-HAVE SKILLS

Experience with global gaming markets and the competitive gaming/esports landscape

Familiarity with development using Unreal Engine

REQUIRED

Strong portfolio showcasing previous UX/UI design work in games