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Remote Unreal Game Developer Jobs in Oregon (NOW HIRING)

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... game client using C++. * Develop a wide variety of features for games utilizing Unreal Engine.

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game Producer

$123K - $125K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot games and we're looking for an experienced Math Tools Engineer to build out a new math simulation and ...

Data, Targeting & Optimization Collaborate with Data Science & Engineering and Games Title Product ... remote OK Generally, our compensation structure consists solely of an annual salary; we do not have ...

Backend Engineer (Golang)

OR · On-site +1

$100K - $140K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate, as well. Disclaimer: Please note that this is not a gameplay engineering role. Responsibilities

Lighting Artist

Portland, OR · Remote

$34 - $38/hr

Experience with Maya, Houdini and Unreal Engine This is a fully remote ongoing contract only ... Work alongside dynamic individuals in the gaming industry * Work within a company with upward ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Associate Mathematician

$15 - $19.75/hr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

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Showing results 1-20

Remote Unreal Game Developer information

How do remote Unreal Game Developers typically collaborate with artists and designers to ensure cohesive game development?

Remote Unreal Game Developers regularly collaborate with artists and designers through virtual meetings, shared project management tools, and version control systems. Communication is key, so developers often participate in daily stand-ups and sprint reviews to stay aligned on project goals and resolve any technical challenges quickly. Tools like Perforce, Jira, and Slack are commonly used to streamline workflow and feedback. Close collaboration ensures that visual assets and gameplay features are integrated smoothly, maintaining a unified vision throughout the development process.

What are the key skills and qualifications needed to thrive as a Remote Unreal Game Developer, and why are they important?

To thrive as a Remote Unreal Game Developer, you need strong proficiency in C++, experience with Unreal Engine, and a solid understanding of game design principles, often supported by a relevant degree or portfolio. Familiarity with source control tools like Git, 3D asset integration, and experience using Unreal's Blueprint system are typically required. Excellent problem-solving, self-motivation, and clear communication skills are crucial for remote teamwork and project management. These skills ensure efficient development, high-quality game experiences, and seamless collaboration in distributed teams.

What is a Remote Unreal Game Developer?

A Remote Unreal Game Developer is a software engineer or programmer who specializes in designing, developing, and maintaining video games or interactive experiences using Unreal Engine, while working from a location outside of a traditional office. These professionals collaborate with teams virtually to build gameplay mechanics, optimize graphics, and implement interactive features. Remote Unreal Game Developers may work for game studios, technology companies, or as freelancers, leveraging communication tools and version control systems to stay connected with their teams.
What are the most commonly searched types of Unreal Game Developer jobs in Oregon? The most popular types of Unreal Game Developer jobs in Oregon are:
What are popular job titles related to Remote Unreal Game Developer jobs in Oregon? For Remote Unreal Game Developer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Unreal Game Developer jobs in Oregon look for? The top searched job categories for Remote Unreal Game Developer jobs in Oregon are:
What cities in Oregon are hiring for Remote Unreal Game Developer jobs? Cities in Oregon with the most Remote Unreal Game Developer job openings:
Lead Gameplay Systems Engineer

Lead Gameplay Systems Engineer

Rushdown Studios

OR • On-site, Remote

$145K - $165K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 29 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for a Lead Gameplay Systems Engineer to join us in support of our partner studio! In this role, you'll develop and maintain a variety of gameplay features and systems pertaining to player experience, character progression, and creator workflows.

Our ideal candidate is a self-motivated and demonstrated leader with the ability to juggle and jump between different tasks as necessary, including mentoring other team members working across a range of projects. Prior game development experience is required for this role, but we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Integrate backend services with the game client using C++.
  • Develop a wide variety of features for games utilizing Unreal Engine.
  • Ensure backend APIs are used efficiently and data is cached properly in the client.
  • Build tools that enable designers to easily work with and configure online systems.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Solve crashes and other problems on both PC and console.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible.

Requirements

  • Six (6) years of professional experience working on multiplayer games in C++, including recent experience developing games in Unreal Engine (e.g., UE4, UE5).
  • Professional experience leading a team, either through direct leadership or mentorship of less-experienced team members.
  • Background designing gameplay systems for live-service games.
  • Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design).
  • Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset Registry and Asset Async Loading), and rendering features (e.g., Nanite, Lumen).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience with additional game engines, including Unity or bespoke game engines.
  • Experience developing SDKs or plugins to be used by other developers you may not be working with directly.
  • Background developing games for consoles and integrating with console SDKs.

Benefits:

  • Compensation: $145,000-165,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.