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Backend Game Developer Jobs (NOW HIRING)

As one of the fastest-growing platforms in the fantasy sports and real-money gaming space, we're ... About the Role We're looking for a Software Engineer - Backend to help us scale the core systems ...

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Role Overview We're hiring a Senior Backend Engineer to own meaningful parts of Wand's backend and ...

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Role Overview We're hiring a Senior Backend Engineer to own meaningful parts of Wand's backend and ...

The Senior / Lead Backend Engineer will be responsible for powering the backend systems that ... Medal is a developer of a short-form gaming video clips platform to share digital game clips and ...

Senior Backend Engineer

Chicago, IL · Remote

$150K - $250K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Role Overview We're hiring a Senior Backend Engineer to own meaningful parts of Wand's backend and ...

Senior Backend Engineer

New York, NY · Remote

$150K - $250K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Role Overview We're hiring a Senior Backend Engineer to own meaningful parts of Wand's backend and ...

Engage with game development partners to understand developer pain points and troubleshoot issues ... to backend dependencies, and make architectural decisions that hold up at scale. * You thrive on ...

Be Seen First

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade ... Backend & Platform · Genuine backend ability , not just dabbling: strong Node.js plus a serverless ...

OR · On-site

$388K - $558K/yr

You exude developer empathy. You have great intuition for making a clean, easy-to-use API for game ... to backend dependencies, and make architectural decisions that hold up at scale. You thrive on ...

Engage with game development partners to understand developer pain points and troubleshoot issues ... to backend dependencies, and make architectural decisions that hold up at scale. * You thrive on ...

About Medal Millions of gamers capture, share, and discover new games on Medal, the largest ... DevOps or DevSecOps experience Our Stack Electron, React, Redux, Styled Components & other modern ...

Gameplay Engineer

$105K - $133K/yr

Provide technical insight and ideas regarding game design * Work closely with designers and back-end engineers on both real-time and asynchronous features Must Haves: * 3-5+ years of relevant ...

Gameplay Engineer

Los Angeles, CA · Remote

$105K - $133K/yr

Provide technical insight and ideas regarding game design * Work closely with designers and back-end engineers on both real-time and asynchronous features Must Haves: * 3-5+ years of relevant ...

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Backend Game Developer information

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How much do backend game developer jobs pay per hour?

As of Jul 2, 2026, the average hourly pay for backend game developer in the United States is $57.73, according to ZipRecruiter salary data. Most workers in this role earn between $47.36 and $68.27 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Backend Game Developer position, and why are they important?

To thrive as a Backend Game Developer, you need strong programming skills in languages such as C#, Java, or Python, a deep understanding of server architecture, and proficiency in database management. Familiarity with cloud platforms (e.g., AWS, Azure), RESTful APIs, and real-time networking frameworks is often expected, while experience with tools like Docker or Kubernetes can be advantageous. Excellent problem-solving abilities, teamwork, and effective communication are important soft skills for this role. These skills and qualities ensure the efficient development, deployment, and maintenance of scalable and reliable game server systems that power online multiplayer experiences.

What is a typical day like for a Backend Game Developer?

A typical day for a Backend Game Developer involves designing and implementing game server features, troubleshooting server issues, optimizing code for performance, and collaborating with front-end developers, designers, and QA teams to ensure seamless gameplay experiences. You might participate in daily stand-up meetings, review code, address bug reports, and work on scaling server infrastructure for new features or increased player loads. The role often requires balancing new development with ongoing support and maintenance, keeping communication open with cross-functional teams. This varied and dynamic environment allows for both technical growth and creative problem-solving.

What does a Backend Game Developer do?

A Backend Game Developer is responsible for building and maintaining the server-side of a game, ensuring smooth multiplayer functionality, database management, and game logic processing. They work with technologies like databases, cloud services, and networking protocols to handle player interactions, matchmaking, and game state persistence. Their role is essential for scalability, security, and performance, enabling seamless gameplay experiences across various platforms.

What cities are hiring for Backend Game Developer jobs? Cities with the most Backend Game Developer job openings:
What are the most commonly searched types of Backend Game Developer jobs? The most popular types of Backend Game Developer jobs are:
What states have the most Backend Game Developer jobs? States with the most job openings for Backend Game Developer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Posted 2 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/