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Full Time Backend Game Developer Jobs (NOW HIRING)

Build and maintain production-quality backend game services * Directly manage and lead several engineers, providing support, technical mentorship, constructive feedback, and career development ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...

Build and maintain production-quality backend game services * Directly manage and lead several engineers, providing support, technical mentorship, constructive feedback, and career development ...

As a Staff Services Engineer for teamLFG, you will design and build the core services that take our ... Build and maintain production-quality backend game services * Collaborate daily with a cross ...

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How much do full time backend game developer jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for full time backend game developer in the United States is $57.73, according to ZipRecruiter salary data. Most workers in this role earn between $47.36 and $68.27 per hour, depending on experience, location, and employer.
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What are the most commonly searched types of Backend Game Developer jobs?

The most popular types of Backend Game Developer jobs are:

Infographic showing various Full Time Backend Game Developer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $120,086 per year, or $57.7 per hour.

Senior Game Services Engineering Lead

teamLFG

OR • On-site, Remote

Full-time

Re-posted 14 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of solving complex, non-deterministic problems with simple, pragmatic solutions? 

As a Senior Online Game Services Engineering Lead for teamLFG, you will design and build the core services that take our game from prototype to production, from gathering requirements to implementation and scaling. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation. 

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.  

RESPONSIBILITIES  

  • Build and maintain production-quality backend game services 
  • Directly manage and lead several engineers, providing support, technical mentorship, constructive feedback, and career development coaching  
  • Collaborate daily with a cross-disciplinary team to design and build the services-driven features for the game (including sessions, matchmaking, and progression) 
  • Effectively write clear, concise, and accurate technical documentation and email communication, with the ability to summarize complex topics and achieve alignment across multiple teams 
  • Calmly deal with production incidents, participating in an on-call rotation after launch 

REQUIRED SKILLS  

  • Production experience designing and building backend game services 
  • Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals 
  • Experience leading (direct management, mentoring, or guiding) engineers  
  • Ability to diagnose complex system failures using logging and metrics 
  • Ability to write, debug, and maintain code in Rust, C++, or C# 
  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator 

NICE-TO-HAVE SKILLS  

  • Experience with "games as a service" online game development 
  • Working knowledge of Docker, Git, and Linux (including shell scripting and system configuration)