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3D Environment Artist Jobs (NOW HIRING)

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Model and texture characters, accessories, props, environments, and world objects that define the ...

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such as: face, hands, legs, etc.) with a handoff to the layout, animation, and compositing teams. This ...

3D Artist

Warren, MI ยท Hybrid

As a 3D Artist, you will create visual concepts, explore design directions, and partner with UI ... We strongly believe that providing an inclusive workplace creates an environment in which our ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such as: face, hands, legs, etc.) with a handoff to the layout, animation, and compositing teams. This ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R&D, and manufacturing ... environment across technical documentation, digital, and other marketing applications. * Expertise ...

3D Artist

Warren, MI ยท On-site

As a 3D Artist, you will create visual concepts, explore design directions, and partner with UI ... We strongly believe that providing an inclusive workplace creates an environment in which our ...

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How much do 3d environment artist jobs pay per hour?

As of Jul 17, 2026, the average hourly pay for 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

How much do 3D artists make?

3D environment artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals with advanced skills in software like Maya or Blender can earn higher salaries, especially in gaming, film, or VR sectors.

What does a 3D Environment Artist do?

A 3D Environment Artist is responsible for creating immersive and visually engaging environments for video games, films, or virtual experiences. They design and model landscapes, buildings, props, and other environmental elements while ensuring they align with the project's artistic direction. Their work involves using 3D modeling software, texturing, lighting, and optimization techniques for real-time or pre-rendered applications. Collaborating with designers, level artists, and technical teams, they help bring virtual worlds to life.

What is the salary of 3D environment designer?

The salary of a 3D environment artist typically ranges from $50,000 to $100,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists working on AAA projects or with specialized skills can earn higher salaries.

What are the key skills and qualifications needed to thrive in the 3D Environment Artist position, and why are they important?

To thrive as a 3D Environment Artist, you need strong artistic abilities in modeling, texturing, and lighting, typically supported by a relevant degree or portfolio of work. Mastery of tools like Autodesk Maya, Blender, Substance Painter, Unreal Engine, or Unity is critical, and industry-recognized certifications can be advantageous. Collaboration, attention to detail, time management, and creative problem-solving are essential soft skills in this role. These abilities enable artists to create immersive, visually compelling environments that meet project requirements and industry standards.

Are 3D environment artists in demand?

3D environment artists are in high demand in industries such as gaming, film, and virtual reality, where creating detailed and immersive digital worlds is essential. Strong skills in software like Maya, Blender, or Unreal Engine increase employability, and demand is expected to grow with the expansion of digital entertainment and immersive experiences.

What are the typical daily tasks for a 3D Environment Artist working on a game development team?

A 3D Environment Artist's daily tasks often include modeling and texturing assets, integrating them into game engines, and collaborating with level designers and other artists to ensure consistency and visual quality. They may attend team meetings to discuss project goals, offer feedback, and adapt their work based on playtesting or art direction. Maintaining clear communication with various departments, such as lighting, animation, and technical art, is crucial for seamless production. This collaborative and multi-disciplinary environment allows artists to have a direct impact on the game world and player experience.

How much do environment artists make?

Environment artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start at lower salaries, while experienced professionals working on AAA titles or in specialized fields can earn higher wages. Skills in tools like Unreal Engine or Maya can also influence earning potential.
What cities are hiring for 3D Environment Artist jobs? Cities with the most 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
Who are the top companies hiring for 3D Environment Artist jobs? The top employers for 3D Environment Artist jobs are:
What states have the most 3D Environment Artist jobs? States with the most job openings for 3D Environment Artist jobs include:

Principal Concept Artist (Environments)

Cloud Chamber

Novato, CA โ€ข On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life.
What You'll Do:
  • Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project's high-fidelity goals.
  • Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces.
  • Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.
  • Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.
  • Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way.
  • Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.
  • Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
  • Brainstorm ideas for gameplay locations with Design and Art teams.
  • Visualize possibilities for environmental storytelling.
  • Storyboard as needed to clarify concepts and pitches.
  • Create key marketing art and assets.

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.
Skills & Experiences:
  • 7+ years of experience in game development.
  • Degree in Fine Art or related experience.
  • Shipped at least one, full cycle, AAA title in the role of concept artist.
  • Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout.
  • Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
  • Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.
  • Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
  • BONUS: Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
#LI-Hybrid
The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts