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Zbrush Jobs (NOW HIRING)

Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal Engine * Excellent understanding of anatomy, form, and silhouette. * Experience with PBR and hand-painted ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience with Metahuman to Maya tools a plus * Experience working within an established studio pipeline and ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal Engine * Excellent understanding of anatomy, form, and silhouette. * Experience with PBR and hand-painted ...

3D Designer

Egg Harbor Township, NJ · On-site

$75K - $85K/yr

Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) * Proficiency with Adobe Creative Suite (Photoshop, Illustrator, etc.) * Experience in toy design and gaming is a ...

Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): * Photoshop (CS4 and up) * GIMP If you are missing any, we can help provide you with software. Also recommended experience ...

Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) Proficiency with Adobe Creative Suite (Photoshop, Illustrator, etc.) Experience in toy design and gaming is a plus ...

... ZBrush, Rhino) is a plus Strong drawing skills, sharp attention to detail, and the ability to deliver creative solutions in a fast-paced environment Collaborative team player with excellent ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience with Metahuman to Maya tools a plus * Experience working within an established studio pipeline and ...

Maya, Blender, Zbrush, Photoshop). * Accustomed to going above and beyond whilst working within tight deadlines. * Excellent communicator, team player, resourceful and organized. * Highly motivated ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience with Metahuman to Maya tools a plus * Experience working within an established studio pipeline and ...

Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer * Experience shipping projects or delivering production-quality scenes * An ability to work in ...

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Zbrush information

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How much do zbrush jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for zbrush in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a ZBrush Artist, and why are they important?

To thrive as a ZBrush Artist, you need strong skills in digital sculpting, 3D modeling, and a solid understanding of anatomy and design principles, often demonstrated through a portfolio and relevant art or design education. Mastery of ZBrush software, and familiarity with related tools like Maya, Blender, or Substance Painter, are typically required, along with knowledge of rendering and texturing workflows. Creativity, attention to detail, and effective communication skills help artists collaborate well with teams and bring imaginative concepts to life. These abilities are crucial for producing high-quality digital assets that meet industry standards in fields such as gaming, film, and product design.

What is the difference between Zbrush vs 3D Modeler?

AspectZbrush3D Modeler
Primary FocusDigital sculpting and detailingCreating 3D models from concepts or references
Skills & ToolsZbrush software, sculpting techniquesModeling software (Maya, Blender), topology, UV mapping
Work EnvironmentVFX, game design, character creationAnimation, game development, product visualization
CredentialsOften self-taught or specialized courses in ZbrushDegree or training in 3D modeling or animation

While Zbrush specializes in high-detail digital sculpting, 3D Modelers create complete 3D assets using various tools. Zbrush is ideal for detailed character and creature designs, whereas 3D Modelers focus on building optimized models for animation, games, or visualization. Both roles often overlap but serve different stages of the 3D production pipeline.

What Jobs Use ZBrush?

In jobs that use ZBrush, you focus on using CG techniques to sculpt digital models. You may also provide guidance for painting models, use 3D printing to transform digital models into physical products, and refine existing design documents or models. Most jobs that use ZBrush specialize in specific areas, such as creating characters for video games or designing models for movies. Depending on the needs of your company, you may use other software as necessary, collaborate with people in similar roles, or even travel to remote locations to gather information and examples before you sculpt.

How does a ZBrush artist typically collaborate with other members of a production team?

As a ZBrush artist, you frequently work closely with concept artists, 3D modelers, animators, and technical directors to create detailed digital sculpts that fit the project's vision. Communication is key, as you'll often receive feedback to iterate on character or asset designs, ensuring your work aligns with both artistic and technical requirements. In many studios, ZBrush artists are involved early in the pipeline, developing high-resolution models that serve as the foundation for texturing and rigging. Being proactive in sharing progress and adapting to feedback helps maintain a smooth workflow and strong team cohesion.

What is ZBrush and what is it used for?

ZBrush is a digital sculpting software used primarily for creating high-resolution 3D models. Artists and designers use ZBrush in industries such as gaming, film, and animation to create detailed characters, creatures, and environments. The software is known for its ability to handle complex, detailed sculpting and texturing, making it a favorite tool for professional 3D artists. Its intuitive interface and powerful tools allow for both organic and hard surface modeling, enabling a wide range of creative possibilities.
What cities are hiring for Zbrush jobs? Cities with the most Zbrush job openings:
What are the most commonly searched types of Zbrush jobs? The most popular types of Zbrush jobs are:
What states have the most Zbrush jobs? States with the most job openings for Zbrush jobs include:
Infographic showing various Zbrush job openings in the United States as of May 2026, with employment types broken down into 68% Full Time, 15% Part Time, 2% Temporary, and 15% Contract. Highlights an 85% In-person, and 15% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

$170K - $200K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

Summary 

We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. 

Core Responsibilities 

  • Lead the character art team in the creation of high-quality character models. 
  • Collaborate with the Art Director to define the visual style of characters. 
  • Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. 
  • Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. 
  • Create and maintain character pipeline documentation for training and onboarding 
  • Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. 
  • Mentor and provide feedback to other character artists. 
  • Ensure character assets are optimized for performance and memory usage. 
  • Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. 
  • Stay current with industry trends and techniques in character art. 

Core Qualifications 

  • Bachelor's degree in Fine Arts, Game Art, or related field. 
  • 7+ years of experience in character art within the video game industry. 
  • Strong proficiency in Maya, ZBrush, and Substance Painter. 
  • Significant experience in Unreal Engine 
  • Excellent understanding of anatomy, form, and silhouette. 
  • Experience with PBR and hand-painted texturing workflows. 
  • Proven track record of creating high-quality character models for AAA titles. 
  • Ability to lead a team and work collaboratively across departments. 

Plus if... 

  • Experience with character rigging and skinning. 
  • Knowledge of Marvelous Designer or similar tools for clothing simulation. 
  • Experience with rigid body dynamics and cloth simulation in Unreal Engine 
  • Previous work in a leadership role on a major game title. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica - near metro and freeway. 

The base pay range for this position is $170,000 to $200,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.Â