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Zbrush Jobs in Texas (NOW HIRING)

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Any experience with 3D design software (ZBrush, Blender, Fusion, Rhino, or similar). * Hands-on experience in jewelry, dental lab work, sculpting, or any fine-craft discipline. * Familiarity with 3D ...

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$9

$17

$35

How much do zbrush jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for zbrush in Texas is $17.77, according to ZipRecruiter salary data. Most workers in this role earn between $12.55 and $22.60 per hour, depending on experience, location, and employer.

What is ZBrush?

ZBrush is a digital sculpting software used primarily for creating high-resolution 3D models. Artists and designers use ZBrush in industries such as gaming, film, and animation to create detailed characters, creatures, and environments. The software is known for its ability to handle complex, detailed sculpting and texturing, making it a favorite tool for professional 3D artists. Its intuitive interface and powerful tools allow for both organic and hard surface modeling, enabling a wide range of creative possibilities.

What jobs use ZBrush?

In jobs that use ZBrush, you focus on using CG techniques to sculpt digital models. You may also provide guidance for painting models, use 3D printing to transform digital models into physical products, and refine existing design documents or models. Most jobs that use ZBrush specialize in specific areas, such as creating characters for video games or designing models for movies. Depending on the needs of your company, you may use other software as necessary, collaborate with people in similar roles, or even travel to remote locations to gather information and examples before you sculpt.

What are the key skills and qualifications needed to thrive as a ZBrush artist?

To thrive as a ZBrush Artist, you need strong skills in digital sculpting, 3D modeling, and a solid understanding of anatomy and design principles, often demonstrated through a portfolio and relevant art or design education. Mastery of ZBrush software, and familiarity with related tools like Maya, Blender, or Substance Painter, are typically required, along with knowledge of rendering and texturing workflows. Creativity, attention to detail, and effective communication skills help artists collaborate well with teams and bring imaginative concepts to life. These abilities are crucial for producing high-quality digital assets that meet industry standards in fields such as gaming, film, and product design.

How does a ZBrush artist typically collaborate with other members of a production team?

As a ZBrush artist, you frequently work closely with concept artists, 3D modelers, animators, and technical directors to create detailed digital sculpts that fit the project's vision. Communication is key, as you'll often receive feedback to iterate on character or asset designs, ensuring your work aligns with both artistic and technical requirements. In many studios, ZBrush artists are involved early in the pipeline, developing high-resolution models that serve as the foundation for texturing and rigging. Being proactive in sharing progress and adapting to feedback helps maintain a smooth workflow and strong team cohesion.

What is the difference between Zbrush vs 3D Modeler?

AspectZbrush3D Modeler
Primary FocusDigital sculpting and detailingCreating 3D models from concepts or references
Skills & ToolsZbrush software, sculpting techniquesModeling software (Maya, Blender), topology, UV mapping
Work EnvironmentVFX, game design, character creationAnimation, game development, product visualization
CredentialsOften self-taught or specialized courses in ZbrushDegree or training in 3D modeling or animation

While Zbrush specializes in high-detail digital sculpting, 3D Modelers create complete 3D assets using various tools. Zbrush is ideal for detailed character and creature designs, whereas 3D Modelers focus on building optimized models for animation, games, or visualization. Both roles often overlap but serve different stages of the 3D production pipeline.

What are the most commonly searched types of Zbrush jobs in Texas?

The most popular types of Zbrush jobs in Texas are:

What cities in Texas are hiring for Zbrush jobs?

Cities in Texas with the most Zbrush job openings:

Infographic showing various Zbrush job openings in Texas as of August 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Contract. Highlights an 100% In-person job distribution, with an average salary of $36,968 per year, or $17.8 per hour.

3D Animation & Game Design Student Tutor & Lab Monitor (2026-2027)

University of the Incarnate Word

San Antonio, TX • On-site

$12.50/hr

Part-time

Re-posted 24 days ago


Job description

Position Details
Position Information
Position Title
3D Animation & Game Design Student Tutor & Lab Monitor (2026-2027)
Academic Year
2026-2027
UIW Mission
University of the Incarnate Word is a Catholic institution that welcomes to its community persons of diverse backgrounds, in the belief that their respectful interaction advances the discovery of truth, mutual understanding, self-realization, and the common good.
Position Summary
The 3D Animation & Game Design Student Tutor and Lab Monitor is responsible for providing in-person and online tutoring for 3D Animation and Game Design courses (particularly Game Engines). This position reports to the ANGD Program Coordinator
This is a student position open to students who may be hired through the Federal Work-Study Program or student employment.
Essential Functions
  • Maintain cleanliness and functionality of the 3D Animation computer labs, and effectively report problems to the Help Desk.
  • Open the 3D Animation computer labs on weekends for student availability.
  • Provide in-lab support to students during weekend lab hours.
  • Provide online tutoring when no students in lab.
  • Perform other duties as assigned.

Qualifications
Knowledge Skills and Abilities
  • Knowledgeable in C#, Maya, ZBrush, Substance Suite.
  • Ability to work effectively with individuals from diverse communities and cultures.
  • Employee shall adhere to all applicable rules and regulations of the University, the Conference, and the NCAA.

Required Education
Must be a current UIW student in their Junior or Senior year of the ANGD program.
Required Work Experience
None.
Preferred Qualifications
None.
Required Certifications, Licenses or Registrations
None.
Work Hours
Up to 20 hours per week Fridays, Saturdays, Sundays.
Physical Demands
None.