1

Zbrush Jobs in Oregon (NOW HIRING)

OR

$126K - $151K/yr

Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop. Proficiency in scripting, automation and two or more of the ...

Zbrush information

See Oregon salary details

$10

$20

$40

How much do zbrush jobs pay per hour?

As of Aug 2, 2026, the average hourly pay for zbrush in Oregon is $20.17, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $25.67 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a ZBrush Artist, and why are they important?

To thrive as a ZBrush Artist, you need strong skills in digital sculpting, 3D modeling, and a solid understanding of anatomy and design principles, often demonstrated through a portfolio and relevant art or design education. Mastery of ZBrush software, and familiarity with related tools like Maya, Blender, or Substance Painter, are typically required, along with knowledge of rendering and texturing workflows. Creativity, attention to detail, and effective communication skills help artists collaborate well with teams and bring imaginative concepts to life. These abilities are crucial for producing high-quality digital assets that meet industry standards in fields such as gaming, film, and product design.

What is the difference between Zbrush vs 3D Modeler?

AspectZbrush3D Modeler
Primary FocusDigital sculpting and detailingCreating 3D models from concepts or references
Skills & ToolsZbrush software, sculpting techniquesModeling software (Maya, Blender), topology, UV mapping
Work EnvironmentVFX, game design, character creationAnimation, game development, product visualization
CredentialsOften self-taught or specialized courses in ZbrushDegree or training in 3D modeling or animation

While Zbrush specializes in high-detail digital sculpting, 3D Modelers create complete 3D assets using various tools. Zbrush is ideal for detailed character and creature designs, whereas 3D Modelers focus on building optimized models for animation, games, or visualization. Both roles often overlap but serve different stages of the 3D production pipeline.

What Jobs Use ZBrush?

In jobs that use ZBrush, you focus on using CG techniques to sculpt digital models. You may also provide guidance for painting models, use 3D printing to transform digital models into physical products, and refine existing design documents or models. Most jobs that use ZBrush specialize in specific areas, such as creating characters for video games or designing models for movies. Depending on the needs of your company, you may use other software as necessary, collaborate with people in similar roles, or even travel to remote locations to gather information and examples before you sculpt.

How does a ZBrush artist typically collaborate with other members of a production team?

As a ZBrush artist, you frequently work closely with concept artists, 3D modelers, animators, and technical directors to create detailed digital sculpts that fit the project's vision. Communication is key, as you'll often receive feedback to iterate on character or asset designs, ensuring your work aligns with both artistic and technical requirements. In many studios, ZBrush artists are involved early in the pipeline, developing high-resolution models that serve as the foundation for texturing and rigging. Being proactive in sharing progress and adapting to feedback helps maintain a smooth workflow and strong team cohesion.

What is ZBrush and what is it used for?

ZBrush is a digital sculpting software used primarily for creating high-resolution 3D models. Artists and designers use ZBrush in industries such as gaming, film, and animation to create detailed characters, creatures, and environments. The software is known for its ability to handle complex, detailed sculpting and texturing, making it a favorite tool for professional 3D artists. Its intuitive interface and powerful tools allow for both organic and hard surface modeling, enabling a wide range of creative possibilities.
What are the most commonly searched types of Zbrush jobs in Oregon? The most popular types of Zbrush jobs in Oregon are:
What cities in Oregon are hiring for Zbrush jobs? Cities in Oregon with the most Zbrush job openings:
Infographic showing various Zbrush job openings in Oregon as of July 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $41,953 per year, or $20.2 per hour.

$126K - $151K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 3 days ago


Arthrex rating

8.2

Company rating: 8.2 out of 10

Based on 75 frontline employees who took The Breakroom Quiz

87th of 537 rated manufacturers


Job description

Requisition ID:                       66202                          Title: Technical Artist III- UI/UX

Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
Essential Duties and Responsibilities: 
1.    Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
2.    Develop technical art solution for interactive, visual applications using established industry practices and technology.
3.    Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
4.    Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
5.    Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
6.    Collaborate with other artists and developers to expand the 3D product library for real-time applications. 
7.    Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
8.    Maintain proper documentation of processes, workflows, and configurations.
9.    Report progress and status of assigned tasks on a timely basis. 
10.    Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.

Skills:

   Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
   Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
   Experience with distributed version control systems such as Git or PlasticSCM.
   Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
   Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.

   Advanced knowledge of Realtime applications, and Engines.
   General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
   Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
   Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
   Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
   Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
   Advanced knowledge of documentation practices.

Discretion/Latitude:

Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.

Education/Experience:

   Bachelor's degree preferred.
   5 years of professional experience


Arthrex Benefits

  • Medical, Dental and Vision Insurance
  • Company-Provided Life Insurance
  • Voluntary Life Insurance
  • Flexible Spending Account (FSA)
  • Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness)
  • Matching 401(k) Retirement Plan
  • Annual Bonus
  • Wellness Incentive Program
  • Free Onsite Medical Clinics
  • Free Onsite Lunch
  • Tuition Reimbursement Program
  • Trip of a Lifetime
  • Paid Parental Leave
  • Paid Time Off
  • Volunteer PTO
  • Employee Assistance Provider (EAP)

All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.


What Arthrex employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom