$126K - $151K/yr
Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop. Proficiency in scripting, automation and two or more of the ...
$126K - $151K/yr
Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop. Proficiency in scripting, automation and two or more of the ...
Portland, OR · On-site
$96K - $130K/yr
Demonstrate expertise in 2D design and 3D NURBS + POLY design and render tools (Rhino, Modo, Blender, Zbrush, Grasshopper, Gravity Sketch, Unreal, Keyshot, Substance Painter, Adobe Creative Suite)
Portland, OR · On-site
$96K - $130K/yr
Demonstrate expertise in 2D design and 3D NURBS + POLY design and render tools (Rhino, Modo, Blender, Zbrush, Grasshopper, Gravity Sketch, Unreal, Keyshot, Substance Painter, Adobe Creative Suite)
Portland, OR · On-site
$96K - $130K/yr
Demonstrate expertise in 2D design and 3D NURBS + POLY design and render tools (Rhino, Modo, Blender, Zbrush, Grasshopper, Gravity Sketch, Unreal, Keyshot, Substance Painter, Adobe Creative Suite)
Portland, OR · On-site
$96K - $130K/yr
Demonstrate expertise in 2D design and 3D NURBS + POLY design and render tools (Rhino, Modo, Blender, Zbrush, Grasshopper, Gravity Sketch, Unreal, Keyshot, Substance Painter, Adobe Creative Suite)
$10.93 - $13.59
17% of jobs
$14.06 is the 25th percentile. Wages below this are outliers.
$13.59 - $16.24
45% of jobs
$16.24 - $18.90
2% of jobs
$18.90 - $21.56
11% of jobs
$21.75 is the 75th percentile. Wages above this are outliers.
$21.56 - $24.21
7% of jobs
$24.21 - $26.87
2% of jobs
$26.87 - $29.53
4% of jobs
$29.53 - $32.19
11% of jobs
$32.19 - $34.84
0% of jobs
$34.84 - $37.50
0% of jobs
$37.50 - $40.16
1% of jobs
$10
$20
$40
| Aspect | Zbrush | 3D Modeler |
|---|---|---|
| Primary Focus | Digital sculpting and detailing | Creating 3D models from concepts or references |
| Skills & Tools | Zbrush software, sculpting techniques | Modeling software (Maya, Blender), topology, UV mapping |
| Work Environment | VFX, game design, character creation | Animation, game development, product visualization |
| Credentials | Often self-taught or specialized courses in Zbrush | Degree or training in 3D modeling or animation |
While Zbrush specializes in high-detail digital sculpting, 3D Modelers create complete 3D assets using various tools. Zbrush is ideal for detailed character and creature designs, whereas 3D Modelers focus on building optimized models for animation, games, or visualization. Both roles often overlap but serve different stages of the 3D production pipeline.
In jobs that use ZBrush, you focus on using CG techniques to sculpt digital models. You may also provide guidance for painting models, use 3D printing to transform digital models into physical products, and refine existing design documents or models. Most jobs that use ZBrush specialize in specific areas, such as creating characters for video games or designing models for movies. Depending on the needs of your company, you may use other software as necessary, collaborate with people in similar roles, or even travel to remote locations to gather information and examples before you sculpt.

$126K - $151K/yr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 3 days ago
8.2
Based on 75 frontline employees who took The Breakroom Quiz
87th of 537 rated manufacturers
Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
Essential Duties and Responsibilities:
1. Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
2. Develop technical art solution for interactive, visual applications using established industry practices and technology.
3. Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
4. Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
5. Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
6. Collaborate with other artists and developers to expand the 3D product library for real-time applications.
7. Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
8. Maintain proper documentation of processes, workflows, and configurations.
9. Report progress and status of assigned tasks on a timely basis.
10. Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.
Skills:
Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
Experience with distributed version control systems such as Git or PlasticSCM.
Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.
Advanced knowledge of Realtime applications, and Engines.
General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
Advanced knowledge of documentation practices.
Discretion/Latitude:
Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.
Education/Experience:
Bachelor's degree preferred.
5 years of professional experience
Arthrex Benefits
All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.
Sourced by ZipRecruiter
Medical equipment and supplies manufacturing
5,001 - 10,000 Employees
Naples, FL, US
1981