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Zbrush Jobs in California (NOW HIRING)

Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer * Integrate and optimise textures within Unreal Engine * Develop benchmark materials using Substance Designer * Collaborate with ...

Unreal Tech Artist

San Francisco, CA · On-site

$75 - $175/hr

Comfortable with a range of content creation software including Photoshop, Adobe Substance Designer/Painter, Zbrush/Mudbox, etc. * Strong problem‑solving skills. * Strong interpersonal and ...

Knowledge of software for 3D modeling and/or CAD (3D Systems, Autodesk, Rhino, ZBrush, Blender, etc). * Experience in 3D scanning and/or 3D printing. * Experience in working with clients who are ...

Art Director

Los Angeles, CA · On-site

$90 - $130/hr

Blender, Maya, Photoshop, Zbrush, Substance Painter/Designer, etc.) * A strong portfolio showcasing recent professional or personal work * A deep understanding of 3D environment, 3D character, UI, ...

Character Designer

Santa Monica, CA · On-site

$2.9K - $4.0K/wk

Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus * Must be, or be willing to become, a member of The Animation Guild Local 839 The compensation range for this non-exempt position in ...

Character Designer

Los Angeles, CA · On-site

$131.95 - $182/hr

Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus Must be, or be willing to become, a member of The Animation Guild Local 839 The compensation range for this non-exempt position in Los ...

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Zbrush information

See California salary details

$10

$18

$37

How much do zbrush jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for zbrush in California is $18.83, according to ZipRecruiter salary data. Most workers in this role earn between $13.27 and $23.94 per hour, depending on experience, location, and employer.

What is ZBrush?

ZBrush is a digital sculpting software used primarily for creating high-resolution 3D models. Artists and designers use ZBrush in industries such as gaming, film, and animation to create detailed characters, creatures, and environments. The software is known for its ability to handle complex, detailed sculpting and texturing, making it a favorite tool for professional 3D artists. Its intuitive interface and powerful tools allow for both organic and hard surface modeling, enabling a wide range of creative possibilities.

What jobs use ZBrush?

In jobs that use ZBrush, you focus on using CG techniques to sculpt digital models. You may also provide guidance for painting models, use 3D printing to transform digital models into physical products, and refine existing design documents or models. Most jobs that use ZBrush specialize in specific areas, such as creating characters for video games or designing models for movies. Depending on the needs of your company, you may use other software as necessary, collaborate with people in similar roles, or even travel to remote locations to gather information and examples before you sculpt.

What are the key skills and qualifications needed to thrive as a ZBrush artist?

To thrive as a ZBrush Artist, you need strong skills in digital sculpting, 3D modeling, and a solid understanding of anatomy and design principles, often demonstrated through a portfolio and relevant art or design education. Mastery of ZBrush software, and familiarity with related tools like Maya, Blender, or Substance Painter, are typically required, along with knowledge of rendering and texturing workflows. Creativity, attention to detail, and effective communication skills help artists collaborate well with teams and bring imaginative concepts to life. These abilities are crucial for producing high-quality digital assets that meet industry standards in fields such as gaming, film, and product design.

How does a ZBrush artist typically collaborate with other members of a production team?

As a ZBrush artist, you frequently work closely with concept artists, 3D modelers, animators, and technical directors to create detailed digital sculpts that fit the project's vision. Communication is key, as you'll often receive feedback to iterate on character or asset designs, ensuring your work aligns with both artistic and technical requirements. In many studios, ZBrush artists are involved early in the pipeline, developing high-resolution models that serve as the foundation for texturing and rigging. Being proactive in sharing progress and adapting to feedback helps maintain a smooth workflow and strong team cohesion.

What is the difference between Zbrush vs 3D Modeler?

AspectZbrush3D Modeler
Primary FocusDigital sculpting and detailingCreating 3D models from concepts or references
Skills & ToolsZbrush software, sculpting techniquesModeling software (Maya, Blender), topology, UV mapping
Work EnvironmentVFX, game design, character creationAnimation, game development, product visualization
CredentialsOften self-taught or specialized courses in ZbrushDegree or training in 3D modeling or animation

While Zbrush specializes in high-detail digital sculpting, 3D Modelers create complete 3D assets using various tools. Zbrush is ideal for detailed character and creature designs, whereas 3D Modelers focus on building optimized models for animation, games, or visualization. Both roles often overlap but serve different stages of the 3D production pipeline.

What are the most commonly searched types of Zbrush jobs in California?

The most popular types of Zbrush jobs in California are:

What are popular job titles related to Zbrush jobs in California?

For Zbrush jobs in California, the most frequently searched job titles are:

What job categories do people searching Zbrush jobs in California look for?

The top searched job categories for Zbrush jobs in California are:

What cities in California are hiring for Zbrush jobs?

Cities in California with the most Zbrush job openings:

Infographic showing various Zbrush job openings in California as of August 2026, with employment types broken down into 68% Full Time, 12% Part Time, 12% Temporary, and 8% Contract. Highlights an 92% In-person, and 8% Remote job distribution, with an average salary of $39,160 per year, or $18.8 per hour.

Texturing Artist

Incessantrain

Rancho Palos Verdes, CA • On-site

$85 - $120/hr

Other

Posted 4 days ago


Job description

About the Role

We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Main Responsibilities
  • Create high-quality PBR textures for organic and hard-surface models
  • Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
  • Integrate and optimise textures within Unreal Engine
  • Develop benchmark materials using Substance Designer
  • Collaborate with modelers, animators, and tech artists for seamless texture integration
  • Mentor junior artists on texturing techniques, workflows, and best practices
Qualifications Requirements
  • 3 to 5 years of experience in texturing for 3D models and game environments
  • Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
  • Strong understanding of PBR workflows (color, roughness, normal, specular maps)
  • Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
Nice to Have
  • Experience with both realistic and stylised texturing styles
  • Familiarity with look development or shader work

Interested? Apply now and join our creative team!

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