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Maya Character Rigger Jobs in California (NOW HIRING)

Mentor junior rigging artists and contribute to team knowledge sharing Qualifications Requirements * 4-5 years of professional experience in character rigging * Proficiency in Maya; Blender is a plus

Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of object oriented code design in languages such as python and ...

Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of object oriented code design in languages such as python and ...

Character Art Lead

Santa Monica, CA · On-site

$150K - $185K/yr

Significant experience with Maya, ZBrush, Substance Painter, and Unreal Engine. * Strong ... Experience with character rigging, skinning, or other downstream character production disciplines.

Character Art Lead

Santa Monica, CA · On-site

$150K - $185K/yr

Significant experience with Maya, ZBrush, Substance Painter, and Unreal Engine. * Strong ... Experience with character rigging, skinning, or other downstream character production disciplines.

New

Adjunct Faculty DAA

San Jose, CA · On-site

$3.0K - $4.5K/mo

Character Rigging - emphasis on character rigging techniques: joints, surface binding, articulation ... Experience working with Maya software for animation, modeling, rigging, or lighting of content in ...

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Maya Character Rigger information

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$13

$25

$36

How much do maya character rigger jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for maya character rigger in California is $25.68, according to ZipRecruiter salary data. Most workers in this role earn between $22.79 and $29.42 per hour, depending on experience, location, and employer.

What is a Maya character rigger?

A Maya Character Rigger is responsible for creating the skeletal structures, control rigs, and deformations that allow 3D characters to move naturally in animations, films, and games. They work closely with modelers and animators to ensure characters are both functional and expressive. This involves setting up joints, skinning, and developing custom rigging tools using MEL or Python. A rigger must have a strong understanding of anatomy, mechanics, and technical problem-solving. Their work ensures that characters can perform complex movements while maintaining believable deformations.

What are the key skills and qualifications needed to thrive as a Maya character rigger?

To thrive as a Maya Character Rigger, you need a strong background in 3D rigging, anatomy, and deformation techniques, typically supported by experience with Autodesk Maya and a related degree or training in animation or computer graphics. Expertise in Maya’s rigging tools, scripting languages like MEL or Python, and familiarity with pipeline integration are highly valued. Problem-solving, creativity, and strong communication skills help you collaborate effectively with animators and modelers. These abilities enable the creation of reliable, flexible rigs that ensure high-quality character animation in fast-paced production environments.

What are some common challenges faced by Maya character riggers, and how can I prepare for them?

Maya Character Riggers often encounter challenges such as creating complex rigs that allow for natural movement while maintaining ease of use for animators and meeting tight production deadlines. Working with diverse character models and troubleshooting deformation issues can also require both technical expertise and creative problem-solving. To prepare, it's helpful to build a strong foundation in anatomy and rigging techniques, stay current with the latest Maya tools and scripting, and develop good communication skills for collaborating with animators, modelers, and technical directors. Actively seeking feedback and practicing on personal or open-source projects can also help you adapt to the varied needs of professional production pipelines.

What are popular job titles related to Maya Character Rigger jobs in California?

For Maya Character Rigger jobs in California, the most frequently searched job titles are:

What job categories do people searching Maya Character Rigger jobs in California look for?

The top searched job categories for Maya Character Rigger jobs in California are:

Infographic showing various Maya Character Rigger job openings in California as of September 2026, with employment types broken down into 72% Full Time, and 28% Temporary. Highlights an 46% In-person, and 54% Remote job distribution, with an average salary of $53,405 per year, or $25.7 per hour.

Rigging Artist 1

Rancho Palos Verdes, CA • On-site

Other

Posted 13 days ago


Job description

About the Role
We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning, and deformation — collaborating with animators and modelers to ensure rigs are production-ready.

Main Responsibilities
  • Develop anatomically accurate rigs for human and quadruped characters
  • Create facial rigs and blendshapes for expressions, lip sync, and animation
  • Perform advanced skinning for high-quality deformation and volume preservation
  • Build dynamic rigs for secondary motion (hair, tails, skirts, cloth)
  • Troubleshoot and resolve complex rigging and animation issues
  • Collaborate with animators, modelers, and other departments on rig requirements
  • Mentor junior rigging artists and contribute to team knowledge sharing
Qualifications Requirements
  • 4–5 years of professional experience in character rigging
  • Proficiency in Maya; Blender is a plus
  • Experience with facial rigging, blendshapes, and secondary motion systems
  • Intermediate knowledge of MEL and Python scripting
  • Bachelor's degree in Computer Science, Animation, or related field
  • Portfolio/showreel demonstrating facial rigs, dynamic setups, and skinning quality
Nice to Have
  • Experience with Unreal Engine or Unity rigging integration
  • Ability to build custom rigging tools via scripting
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