Senior Gameplay Animator
$124K - $142K/yr
Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.
$124K - $142K/yr
Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.
$124K - $142K/yr
Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.
Los Angeles, CA · On-site
$136K - $163K/yr
... Maya for rigging and animation support. * Experience working with software likeKawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
Los Angeles, CA · On-site
$136K - $163K/yr
... Maya for rigging and animation support. * Experience working with software likeKawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
Novato, CA · On-site
$124K - $142K/yr
Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.
Novato, CA · On-site
$124K - $142K/yr
Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.
San Mateo, CA · On-site
$9.1K - $11K/mo
You'll focus on creating high-quality, foundational character animations for the Roblox platform ... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ...
San Mateo, CA · On-site
$9.1K - $11K/mo
You'll focus on creating high-quality, foundational character animations for the Roblox platform ... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ...
$126K - $227K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
$126K - $227K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
Santa Monica, CA · On-site
$126K - $227K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
Santa Monica, CA · On-site
$126K - $227K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
San Mateo, CA · On-site
$163K - $200K/yr
Partner with engineers to prototype and guide the development of our movement and rigging systems ... Familiarity with scripting languages and node-based character controllers (i.e. Unreal Blueprints ...
San Mateo, CA · On-site
$163K - $200K/yr
Partner with engineers to prototype and guide the development of our movement and rigging systems ... Familiarity with scripting languages and node-based character controllers (i.e. Unreal Blueprints ...
... with character and environment artists on asset lookdev. * Partner with the art and engineering ... Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and ...
... with character and environment artists on asset lookdev. * Partner with the art and engineering ... Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and ...
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Quick apply
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Culver City, CA · On-site
$140K - $155K/yr
Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair, garment). * Familiarity with 3DCG platforms like Maya, Unreal Engine, and/or Blender. * Familiarity ...
Culver City, CA · On-site
$140K - $155K/yr
Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair, garment). * Familiarity with 3DCG platforms like Maya, Unreal Engine, and/or Blender. * Familiarity ...
$14 - $16
1% of jobs
$16 - $18.01
6% of jobs
$18.01 - $20.01
5% of jobs
$20.01 - $22.02
6% of jobs
$22.79 is the 25th percentile. Wages below this are outliers.
$22.02 - $24.03
16% of jobs
The median wage is $25.24 / hr.
$24.03 - $26.03
25% of jobs
$26.03 - $28.04
14% of jobs
$28.46 is the 75th percentile. Wages above this are outliers.
$28.04 - $30.04
6% of jobs
$30.04 - $32.05
16% of jobs
$32.05 - $34.05
3% of jobs
$34.05 - $36.06
1% of jobs
$13
$25
$36
Maya Character Riggers often encounter challenges such as creating complex rigs that allow for natural movement while maintaining ease of use for animators and meeting tight production deadlines. Working with diverse character models and troubleshooting deformation issues can also require both technical expertise and creative problem-solving. To prepare, it's helpful to build a strong foundation in anatomy and rigging techniques, stay current with the latest Maya tools and scripting, and develop good communication skills for collaborating with animators, modelers, and technical directors. Actively seeking feedback and practicing on personal or open-source projects can also help you adapt to the varied needs of professional production pipelines.
To thrive as a Maya Character Rigger, you need a strong background in 3D rigging, anatomy, and deformation techniques, typically supported by experience with Autodesk Maya and a related degree or training in animation or computer graphics. Expertise in Maya’s rigging tools, scripting languages like MEL or Python, and familiarity with pipeline integration are highly valued. Problem-solving, creativity, and strong communication skills help you collaborate effectively with animators and modelers. These abilities enable the creation of reliable, flexible rigs that ensure high-quality character animation in fast-paced production environments.
A Maya Character Rigger is responsible for creating the skeletal structures, control rigs, and deformations that allow 3D characters to move naturally in animations, films, and games. They work closely with modelers and animators to ensure characters are both functional and expressive. This involves setting up joints, skinning, and developing custom rigging tools using MEL or Python. A rigger must have a strong understanding of anatomy, mechanics, and technical problem-solving. Their work ensures that characters can perform complex movements while maintaining believable deformations.
$124K - $142K/yr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 27 days ago
As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.
What You'll Do:
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a unique, world-class, immersive AAA experience.
Skills & Experience:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Sourced by ZipRecruiter
Pc games
1,001 - 5,000 Employees
Novato, CA, US
2005