... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
Quick apply
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
Quick apply
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
San Mateo, CA · On-site
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
San Mateo, CA · On-site
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
San Mateo, CA · On-site
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
San Mateo, CA · On-site
$123K - $182K/yr
Work together with character artists and riggers to establish both core and secondary functionality ... in Maya preferred. * Demonstrated ability to work efficiently in a fast-paced development ...
San Francisco, CA · On-site
$180K - $270K/yr
... character behavior. * Collect, process, and manage animation datasets (mocap, facial capture ... Develop pipelines that connect DCC tools (Maya, Blender) with ML systems and runtime engines.
San Francisco, CA · On-site
$180K - $270K/yr
... character behavior. * Collect, process, and manage animation datasets (mocap, facial capture ... Develop pipelines that connect DCC tools (Maya, Blender) with ML systems and runtime engines.
$38.85 - $71.83/hr
A solid grasp of body mechanics and character acting with a mastery of the 12 principles of ... Technical skills: rigging, scripting, and understanding of pipeline * Physical skills: acting ...
$38.85 - $71.83/hr
A solid grasp of body mechanics and character acting with a mastery of the 12 principles of ... Technical skills: rigging, scripting, and understanding of pipeline * Physical skills: acting ...
Irvine, CA · On-site
$113K - $129K/yr
A solid grasp of body mechanics and character acting with a mastery of the 12 principles of ... Technical skills: rigging, scripting, and understanding of pipeline * Physical skills: acting ...
Irvine, CA · On-site
$113K - $129K/yr
A solid grasp of body mechanics and character acting with a mastery of the 12 principles of ... Technical skills: rigging, scripting, and understanding of pipeline * Physical skills: acting ...
$126K - $227K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
$126K - $227K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
Santa Monica, CA · On-site
$126K - $227K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... character behaviors. What you will do: • Facilitate the creation and implementation of tools and ...
Santa Monica, CA · On-site
$126K - $227K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... character behaviors. What you will do: • Facilitate the creation and implementation of tools and ...
... with character and environment artists on asset lookdev. * Partner with the art and engineering ... Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and ...
... with character and environment artists on asset lookdev. * Partner with the art and engineering ... Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and ...
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Quick apply
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Los Angeles, CA · On-site
$136K - $163K/yr
... character, lighting, materials, and asset production pipelines. * Build and improve artist-friendly ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Culver City, CA · On-site
$140K - $155K/yr
Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair, garment). * Familiarity with 3DCG platforms like Maya, Unreal Engine, and/or Blender. * Familiarity ...
Culver City, CA · On-site
$140K - $155K/yr
Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair, garment). * Familiarity with 3DCG platforms like Maya, Unreal Engine, and/or Blender. * Familiarity ...
$14 - $16
1% of jobs
$16 - $18.01
6% of jobs
$18.01 - $20.01
5% of jobs
$20.01 - $22.02
6% of jobs
$22.79 is the 25th percentile. Wages below this are outliers.
$22.02 - $24.03
16% of jobs
The median wage is $25.24 / hr.
$24.03 - $26.03
25% of jobs
$26.03 - $28.04
14% of jobs
$28.46 is the 75th percentile. Wages above this are outliers.
$28.04 - $30.04
6% of jobs
$30.04 - $32.05
16% of jobs
$32.05 - $34.05
3% of jobs
$34.05 - $36.06
1% of jobs
$13
$25
$36
Maya Character Riggers often encounter challenges such as creating complex rigs that allow for natural movement while maintaining ease of use for animators and meeting tight production deadlines. Working with diverse character models and troubleshooting deformation issues can also require both technical expertise and creative problem-solving. To prepare, it's helpful to build a strong foundation in anatomy and rigging techniques, stay current with the latest Maya tools and scripting, and develop good communication skills for collaborating with animators, modelers, and technical directors. Actively seeking feedback and practicing on personal or open-source projects can also help you adapt to the varied needs of professional production pipelines.
To thrive as a Maya Character Rigger, you need a strong background in 3D rigging, anatomy, and deformation techniques, typically supported by experience with Autodesk Maya and a related degree or training in animation or computer graphics. Expertise in Maya’s rigging tools, scripting languages like MEL or Python, and familiarity with pipeline integration are highly valued. Problem-solving, creativity, and strong communication skills help you collaborate effectively with animators and modelers. These abilities enable the creation of reliable, flexible rigs that ensure high-quality character animation in fast-paced production environments.
A Maya Character Rigger is responsible for creating the skeletal structures, control rigs, and deformations that allow 3D characters to move naturally in animations, films, and games. They work closely with modelers and animators to ensure characters are both functional and expressive. This involves setting up joints, skinning, and developing custom rigging tools using MEL or Python. A rigger must have a strong understanding of anatomy, mechanics, and technical problem-solving. Their work ensures that characters can perform complex movements while maintaining believable deformations.

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.
This is an Expression of Interest role.
Key Responsibilities:
Qualifications & Skills
Additional Information:
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
11 - 50 Employees
Los Angeles, CA, US
2020