... character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
... character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
3D Animator
Pasadena, CA · On-site +1
Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...
3D Animator
Pasadena, CA · On-site +1
Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
... rigging and simulation (hair, garment). * Familiarity with 3DCG platforms like Maya,Unreal Engine ... Flexible Work Arrangements, including remote and hybrid work schedules * Time off to include ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
... rigging and simulation (hair, garment). * Familiarity with 3DCG platforms like Maya,Unreal Engine ... Flexible Work Arrangements, including remote and hybrid work schedules * Time off to include ...
Senior Roblox Developer
Los Angeles, CA · Remote
$35 - $55/hr
Custom Avatar Rigging & Character Controllers: Experience designing unique character systems and ... Flexible, remote-friendly role with occasional in-office collaboration opportunities in Los Angeles.
Senior Roblox Developer
Los Angeles, CA · Remote
$35 - $55/hr
Custom Avatar Rigging & Character Controllers: Experience designing unique character systems and ... Flexible, remote-friendly role with occasional in-office collaboration opportunities in Los Angeles.
Senior Roblox Developer
Los Angeles, CA · On-site +1
$35 - $55/hr
Custom Avatar Rigging & Character Controllers: Experience designing unique character systems and ... Flexible, remote-friendly role with occasional in-office collaboration opportunities in Los Angeles.
Senior Roblox Developer
Los Angeles, CA · On-site +1
$35 - $55/hr
Custom Avatar Rigging & Character Controllers: Experience designing unique character systems and ... Flexible, remote-friendly role with occasional in-office collaboration opportunities in Los Angeles.
Remote Maya Character Rigger information
What are the key skills and qualifications needed to thrive as a Remote Maya Character Rigger, and why are they important?
What are some common challenges faced by remote Maya Character Riggers, and how can they be overcome?
What is a Remote Maya Character Rigger?
What is the difference between Remote Maya Character Rigger vs Remote 3D Modeler?
| Aspect | Remote Maya Character Rigger | Remote 3D Modeler |
|---|---|---|
| Required Skills | Rigging, Maya, character setup | Modeling, texturing, sculpting |
| Work Environment | Animation studios, VFX companies, gaming | Animation studios, VFX, gaming |
| Common Certifications | Autodesk Maya certifications, 3D animation courses | 3D modeling certifications, software-specific training |
| Industry Usage | Character animation, rigging pipelines | Asset creation, environment modeling |
While both roles work within the 3D industry and often use Maya, a Remote Maya Character Rigger specializes in creating skeletons and controls for characters to enable animation. In contrast, a Remote 3D Modeler focuses on building detailed models and assets. Understanding these differences helps employers find the right talent for specific project needs.
Temporary
Re-posted 3 days ago
Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
- Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
- Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
- Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
- Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
- Write scripts and use automation tools to streamline rigging processes and improve efficiency.
- Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
- Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
- Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
- Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
- Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
- Performs other duties as assigned.
Qualifications:
- Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
- 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
- Proficiency in industry-standard 3D software, such as Maya or Blender.
- Solid understanding of anatomy, kinematics, and character movement.
- Strong problem-solving skills and the ability to work creatively within technical constraints.
- Excellent communication and collaboration skills.
- Leadership abilities and experience in mentoring junior artists is a plus
- Metahuman experience is a plus.
- Familiarity with scripting languages like Python for automation is a bonus.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Employment Type: TEMPORARY
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020