The Rigging Artist is responsible for designing and creating complex character and creature rigs ... character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender ...
Visual Effects Animation Artist
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya ...
New
Visual Effects Animation Artist
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya ...
New
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya ...
New
Quick apply
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya ...
New
Tutor and Teaching Assistant
$18.45 - $25/hr
Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ... Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or ...
Tutor and Teaching Assistant
$18.45 - $25/hr
Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ... Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya ...
New
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya ...
New
A portfolio demonstrating 3D character work in industry-standard tools such as Maya or Blender ... Nice To Haves * Rigging or Modeling Experience: Experience building your own rigs or 3D ...
A portfolio demonstrating 3D character work in industry-standard tools such as Maya or Blender ... Nice To Haves * Rigging or Modeling Experience: Experience building your own rigs or 3D ...
Tutor and Teaching Assistant
San Jose, CA · On-site
$18.45 - $25/hr
Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ... Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or ...
Tutor and Teaching Assistant
San Jose, CA · On-site
$18.45 - $25/hr
Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ... Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or ...
Character rigging and animation. * Post-production of animations including graphics, sound and ... Required Software Skills * 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop ...
Character rigging and animation. * Post-production of animations including graphics, sound and ... Required Software Skills * 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop ...
Help with props, vehicles, basic character or environment animation * Collaborate with designers ... Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
Help with props, vehicles, basic character or environment animation * Collaborate with designers ... Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
Help with props, vehicles, basic character or environment animation * Collaborate with designers ... Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
Help with props, vehicles, basic character or environment animation * Collaborate with designers ... Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
Senior Previz Artist - Temp (SFD / Cinematics)
Irvine, CA · On-site
$38.85 - $71.83/hr
... character performance. * Collaborate with a director, supervisor, lead, and other creative ... Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging ...
Senior Previz Artist - Temp (SFD / Cinematics)
Irvine, CA · On-site
$38.85 - $71.83/hr
... character performance. * Collaborate with a director, supervisor, lead, and other creative ... Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging ...
Help with props, vehicles, basic character or environment animation * Collaborate with designers ... Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
Quick apply
Help with props, vehicles, basic character or environment animation * Collaborate with designers ... Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
... character performance. * Collaborate with a director, supervisor, lead, and other creative ... Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging ...
... character performance. * Collaborate with a director, supervisor, lead, and other creative ... Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging ...
At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline ... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ...
At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline ... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline ... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline ... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$119K - $135K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$119K - $135K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Please note: This is not a rigging position. We are looking for an animator that is capable of ...
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
... Maya for rigging and animation support. * Experience working with software likeKawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
... Maya for rigging and animation support. * Experience working with software likeKawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
... Maya for rigging and animation support. * Experience working with software like Kawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
... Maya for rigging and animation support. * Experience working with software like Kawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
... character creation, set dressing, Landscapes, PCGs, Splines. * Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience with optimization processes for ...
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
... Maya for rigging and animation support. * Experience working with software likeKawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
... Maya for rigging and animation support. * Experience working with software likeKawaii, Chaos, Havok. * Prior experience supporting MMO or large-scale games with complex character ecosystems.
Maya Character Rigger information
See California salary details
$14 - $16
1% of jobs
$16 - $18.01
6% of jobs
$18.01 - $20.01
5% of jobs
$20.01 - $22.02
6% of jobs
$22.79 is the 25th percentile. Wages below this are outliers.
$22.02 - $24.03
16% of jobs
The median wage is $25.24 / hr.
$24.03 - $26.03
25% of jobs
$26.03 - $28.04
14% of jobs
$28.46 is the 75th percentile. Wages above this are outliers.
$28.04 - $30.04
6% of jobs
$30.04 - $32.05
16% of jobs
$32.05 - $34.05
3% of jobs
$34.05 - $36.06
1% of jobs
$13
$25
$36
How much do maya character rigger jobs pay per hour?
What are some common challenges faced by Maya Character Riggers, and how can I prepare for them?
Maya Character Riggers often encounter challenges such as creating complex rigs that allow for natural movement while maintaining ease of use for animators and meeting tight production deadlines. Working with diverse character models and troubleshooting deformation issues can also require both technical expertise and creative problem-solving. To prepare, it's helpful to build a strong foundation in anatomy and rigging techniques, stay current with the latest Maya tools and scripting, and develop good communication skills for collaborating with animators, modelers, and technical directors. Actively seeking feedback and practicing on personal or open-source projects can also help you adapt to the varied needs of professional production pipelines.
What are the key skills and qualifications needed to thrive in the Maya Character Rigger position, and why are they important?
To thrive as a Maya Character Rigger, you need a strong background in 3D rigging, anatomy, and deformation techniques, typically supported by experience with Autodesk Maya and a related degree or training in animation or computer graphics. Expertise in Maya’s rigging tools, scripting languages like MEL or Python, and familiarity with pipeline integration are highly valued. Problem-solving, creativity, and strong communication skills help you collaborate effectively with animators and modelers. These abilities enable the creation of reliable, flexible rigs that ensure high-quality character animation in fast-paced production environments.
What is a Maya Character Rigger job?
A Maya Character Rigger is responsible for creating the skeletal structures, control rigs, and deformations that allow 3D characters to move naturally in animations, films, and games. They work closely with modelers and animators to ensure characters are both functional and expressive. This involves setting up joints, skinning, and developing custom rigging tools using MEL or Python. A rigger must have a strong understanding of anatomy, mechanics, and technical problem-solving. Their work ensures that characters can perform complex movements while maintaining believable deformations.

Temporary
Posted 5 days ago
Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
- Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
- Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
- Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
- Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
- Write scripts and use automation tools to streamline rigging processes and improve efficiency.
- Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
- Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
- Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
- Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
- Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
- Performs other duties as assigned.
Qualifications:
- Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
- 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
- Proficiency in industry-standard 3D software, such as Maya or Blender.
- Solid understanding of anatomy, kinematics, and character movement.
- Strong problem-solving skills and the ability to work creatively within technical constraints.
- Excellent communication and collaboration skills.
- Leadership abilities and experience in mentoring junior artists is a plus
- Metahuman experience is a plus.
- Familiarity with scripting languages like Python for automation is a bonus.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Employment Type: TEMPORARY
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020