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Zbrush Character Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and cross ...

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and cross ...

Lead Technical Artist

Raleigh, NC · On-site

$100 - $170/hr

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and ...

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and cross ...

Concept Artist

Torrance, CA · On-site

$103K - $144K/yr

As drones transform the character of warfare, Neros is delivering the systems America and its ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...

Concept Artist

Torrance, CA · On-site

$103K - $144K/yr

As drones transform the character of warfare, Neros is delivering the systems America and its ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

... character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

Art Director

Los Angeles, CA · On-site

$90 - $130/hr

Manage and lead the internal and external team of artists and maintain the art production with the ... Blender, Maya, Photoshop, Zbrush, Substance Painter/Designer, etc.) * A strong portfolio showcasing ...

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Zbrush Character Artist information

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$104.5K

$120.5K

$128.5K

How much do zbrush character artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for zbrush character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a ZBrush character artist?

A ZBrush Character Artist is a digital sculptor who creates 3D characters for video games, films, collectibles, and other media using ZBrush software. They sculpt high-detail characters, focusing on anatomy, textures, and style, often based on concept art. These artists work closely with art directors and animators to ensure characters are visually appealing and suitable for production. Their role typically includes retopology, UV mapping, and exporting assets for use in game engines or rendering software.

What does a typical workday look like for a ZBrush character artist in a studio environment?

A typical workday for a Zbrush Character Artist involves sculpting and refining 3D character models, creating high-resolution details, and collaborating with concept artists and other team members to ensure creative alignment. You'll review feedback from supervisors or art directors and make revisions to your models to fit the project's style and technical specifications. In addition to hands-on modeling, you may also prepare characters for rigging and texturing, requiring teamwork with animators and technical artists. The environment is usually fast-paced and collaborative, with opportunities to contribute creative ideas throughout the production process.

What are the key skills and qualifications needed to thrive as a ZBrush character artist, and why are they important?

To thrive as a Zbrush Character Artist, you need advanced skills in 3D sculpting, anatomy, and digital illustration, usually supported by a portfolio demonstrating artistic and technical ability. Proficiency with Zbrush, industry-standard 3D software (such as Maya or Blender), and familiarity with rendering engines and texture painting tools are commonly required. Creativity, attention to detail, and strong communication skills are essential for collaborating with art directors and multidisciplinary teams. These qualities enable artists to produce high-quality, expressive characters that meet project requirements and elevate visual storytelling.

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What are the most commonly searched types of Zbrush Character Artist jobs?

The most popular types of Zbrush Character Artist jobs are:

Infographic showing various Zbrush Character Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    •  Rigging and animating characters and props;
    •  Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume. 
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist