... character creation, set dressing, Landscapes, PCGs, Splines ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...
... character creation, set dressing, Landscapes, PCGs, Splines ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...
... character creation, set dressing, Landscapes, PCGs, Splines ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...
Quick apply
... character creation, set dressing, Landscapes, PCGs, Splines ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...
... character creation, set dressing, Landscapes, PCGs, Splines ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...
... character creation, set dressing, Landscapes, PCGs, Splines ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Partner with environment, character and VFX artists in the lighting design to achieve the desired ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Partner with environment, character and VFX artists in the lighting design to achieve the desired ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Designer, 3D Texture/Surfacing
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals ... Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer * Clear understanding of ...
Designer, 3D Texture/Surfacing
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals ... Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer * Clear understanding of ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals ... Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer * Clear understanding of ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals ... Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer * Clear understanding of ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
... artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using ... Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop Blender, Maya ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
... artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using ... Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop Blender, Maya ...
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals ... Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer * Clear understanding of ...
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals ... Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer * Clear understanding of ...
We are a community of artists, technologists, innovators, and creators, who are passionate about ... Builds pages of deeper development for a given character, including detailed call-out sheets, poses ...
We are a community of artists, technologists, innovators, and creators, who are passionate about ... Builds pages of deeper development for a given character, including detailed call-out sheets, poses ...
DreamWorks Feature - Costume Designer, Animated Characters
Glendale, CA · On-site
$89K - $135K/yr
We are a community of artists, technologists, innovators, and creators, who are passionate about ... Builds pages of deeper development for a given character, including detailed call-out sheets, poses ...
DreamWorks Feature - Costume Designer, Animated Characters
Glendale, CA · On-site
$89K - $135K/yr
We are a community of artists, technologists, innovators, and creators, who are passionate about ... Builds pages of deeper development for a given character, including detailed call-out sheets, poses ...
... ZBrush, and 3DS Max. Experience in game design, including the use of game engines like Unity or ... Understanding character set-up techniques including rigging and dynamics would be a plus.
... ZBrush, and 3DS Max. Experience in game design, including the use of game engines like Unity or ... Understanding character set-up techniques including rigging and dynamics would be a plus.
Zbrush Character Artist information
See salary details
$104.5K - $106.7K
16% of jobs
$108.5K is the 25th percentile. Wages below this are outliers.
$106.7K - $108.9K
10% of jobs
$108.9K - $111K
0% of jobs
$111K - $113.2K
0% of jobs
$113.2K - $115.4K
0% of jobs
$115.4K - $117.6K
0% of jobs
$117.6K - $119.8K
0% of jobs
$119.8K - $122K
18% of jobs
The median wage is $123K / yr.
$122K - $124.1K
11% of jobs
$124.1K - $126.3K
0% of jobs
$127.3K is the 75th percentile. Wages above this are outliers.
$126.3K - $128.5K
44% of jobs
$104.5K
$120.5K
$128.5K
How much do zbrush character artist jobs pay per year?
What are the key skills and qualifications needed to thrive as a ZBrush character artist, and why are they important?
To thrive as a Zbrush Character Artist, you need advanced skills in 3D sculpting, anatomy, and digital illustration, usually supported by a portfolio demonstrating artistic and technical ability. Proficiency with Zbrush, industry-standard 3D software (such as Maya or Blender), and familiarity with rendering engines and texture painting tools are commonly required. Creativity, attention to detail, and strong communication skills are essential for collaborating with art directors and multidisciplinary teams. These qualities enable artists to produce high-quality, expressive characters that meet project requirements and elevate visual storytelling.
What does a typical workday look like for a ZBrush character artist in a studio environment?
A typical workday for a Zbrush Character Artist involves sculpting and refining 3D character models, creating high-resolution details, and collaborating with concept artists and other team members to ensure creative alignment. You'll review feedback from supervisors or art directors and make revisions to your models to fit the project's style and technical specifications. In addition to hands-on modeling, you may also prepare characters for rigging and texturing, requiring teamwork with animators and technical artists. The environment is usually fast-paced and collaborative, with opportunities to contribute creative ideas throughout the production process.
What is a ZBrush character artist?
A ZBrush Character Artist is a digital sculptor who creates 3D characters for video games, films, collectibles, and other media using ZBrush software. They sculpt high-detail characters, focusing on anatomy, textures, and style, often based on concept art. These artists work closely with art directors and animators to ensure characters are visually appealing and suitable for production. Their role typically includes retopology, UV mapping, and exporting assets for use in game engines or rendering software.

Temporary
Re-posted 10 hours ago
Job description
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.
This is an Expression of Interest role.
Key Responsibilities:
- Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
- Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
- Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
- Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
- Ingest assets that are internally created or from third parties into our projects.
- Active in creative research and development and communicates goals and objectives clearly.
- Utilize the latest advancements in Unreal Engine to expedite asset development process.
- Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
- Technical ability to create project-based materials in engine.
- Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
- Creating Control Rigs in DCC and Unreal Engine when requested.
- Generate documentation on processes used for content creation.
- Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
- Creating custom parent materials, procedural materials, and functions.
- Address revisions in a timely manner with creative and technical solutions.
- Performs other duties as assigned.
Qualifications & Skills
- 5+ years of experience with real-time content creation.
- Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
- Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
- Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
- Experience with optimization processes for assets while keeping high fidelity details intact.
- Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
- Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
- Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
- Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
- Experience photogrammetry and scanning.
- Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
- Experience with advanced rigging and control rigs within DCC and Unreal Engine.
- Strong aesthetic sense and keen eye for detail.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.