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Zbrush Character Artist Jobs (NOW HIRING)

Character Artist

Los Angeles, CA ยท On-site

$130K - $136K/yr

Proficiency in industry-standard software such as ZBrush, Unreal, Blender, and Substance Suite ... Background in stylized character creation * Background in traditional fine arts or illustration

New

Lead Character Artist

Santa Monica, CA ยท On-site

$170K - $200K/yr

As Lead Character Artist, you will be responsible for creating and overseeing the production of ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

As Lead Character Artist, you will be responsible for creating and overseeing the production of ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

Expression of Interest - Character Artist

Los Angeles, CA ยท On-site

$130K - $136K/yr

The Character Artist will be responsible for creating highly realistic and expressive character ... Experience with ZBrush and Marvelous Designer preferred. Additional Information: * This is a ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

Character Technical Artist

Santa Monica, CA ยท On-site

$130K - $165K/yr

Summary We are seeking a skilled Character Technical Artist to join our team and support the ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Proficiency with industry-standard art tools, including Maya, 3ds Max, ZBrush, Photoshop, Substance ...

Senior CG Lighting Artist

New Orleans, LA ยท Hybrid

$122K - $146K/yr

This role is central to maintaining the emotional fidelity and character consistency of our hybrid ... Experience with ZBrush and other 3D software is advantageous. * Familiarity with scripting or tool ...

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Zbrush Character Artist information

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$104.5K

$120.5K

$128.5K

How much do zbrush character artist jobs pay per year?

As of Jul 21, 2026, the average yearly pay for zbrush character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Zbrush Character Artist position, and why are they important?

To thrive as a Zbrush Character Artist, you need advanced skills in 3D sculpting, anatomy, and digital illustration, usually supported by a portfolio demonstrating artistic and technical ability. Proficiency with Zbrush, industry-standard 3D software (such as Maya or Blender), and familiarity with rendering engines and texture painting tools are commonly required. Creativity, attention to detail, and strong communication skills are essential for collaborating with art directors and multidisciplinary teams. These qualities enable artists to produce high-quality, expressive characters that meet project requirements and elevate visual storytelling.

What does a typical workday look like for a Zbrush Character Artist in a studio environment?

A typical workday for a Zbrush Character Artist involves sculpting and refining 3D character models, creating high-resolution details, and collaborating with concept artists and other team members to ensure creative alignment. You'll review feedback from supervisors or art directors and make revisions to your models to fit the project's style and technical specifications. In addition to hands-on modeling, you may also prepare characters for rigging and texturing, requiring teamwork with animators and technical artists. The environment is usually fast-paced and collaborative, with opportunities to contribute creative ideas throughout the production process.

What is a ZBrush Character Artist job?

A ZBrush Character Artist is a digital sculptor who creates 3D characters for video games, films, collectibles, and other media using ZBrush software. They sculpt high-detail characters, focusing on anatomy, textures, and style, often based on concept art. These artists work closely with art directors and animators to ensure characters are visually appealing and suitable for production. Their role typically includes retopology, UV mapping, and exporting assets for use in game engines or rendering software.

More about Zbrush Character Artist jobs
What are the most commonly searched types of Zbrush Character Artist jobs? The most popular types of Zbrush Character Artist jobs are:
What job categories do people searching Zbrush Character Artist jobs look for? The top searched job categories for Zbrush Character Artist jobs are:
Infographic showing various Zbrush Character Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Character Artist

Big Shot Pictures

Los Angeles, CA โ€ข On-site

$130K - $136K/yr

Other

Posted 4 days ago

New


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms โ€“ from digital to theatrical, gaming to streaming, and consumer products to experiences.


About The Role

We are seeking a talented and versatile 3D Character Artist to join our creative team. In this role, you will be responsible for bringing our characters to life by creating high-quality character models, textures, and assets. You will work closely with leads, character artists, technical artists, animators, and production to ensure a consistent visual style and technical excellence for all characters across our productions while meeting production timelines and schedules.


This is a contract role which would report in-person at our studio in Los Angeles.


Responsibilities

Character Creation & Pipeline

  • Sculpt and model high-quality characters that meet the artistic vision and technical requirements of the project.
  • Perform efficient retopology, UV mapping, and skinning to prepare characters for the animation pipeline.
  • Develop character-specific textures and materials that achieve a directed cinematic look.
  • Collaborate with the rigging and animation teams to ensure optimal character performance and troubleshooting technical issues.
  • Wrapping MetaHuman topology to a human sculpt
  • Participate in reviews and constructive feedback sessions to ensure visual consistency


What We Are Looking For

  • Proven experience as a Character Artist with a strong portfolio showcasing high-end character sculpting and modeling.
  • Proficiency in industry-standard software such as ZBrush, Unreal, Blender, and Substance Suite.
  • Proficiency with MetaHuman based production pipelines
  • Strong understanding of human and creature anatomy, form, and silhouette.
  • Knowledge of animation pipelines and the ability to work within technical constraints.
  • Excellent communication skills and a collaborative mindset.
  • A passion for storytelling and animation


Nice to Have

  • Background in human and animal anatomy.
  • Background in stylized character creation
  • Background in traditional fine arts or illustration