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Zbrush Character Artist Jobs (NOW HIRING)

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

This role is central to maintaining the emotional fidelity and character consistency of our hybrid ... Experience with ZBrush and other 3D software is advantageous. * Familiarity with scripting or tool ...

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

This role is central to maintaining the emotional fidelity and character consistency of our hybrid ... Experience with ZBrush and other 3D software is advantageous. * Familiarity with scripting or tool ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

... character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

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Zbrush Character Artist information

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$104.5K

$120.5K

$128.5K

How much do zbrush character artist jobs pay per year?

As of Aug 11, 2026, the average yearly pay for zbrush character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a ZBrush character artist, and why are they important?

To thrive as a Zbrush Character Artist, you need advanced skills in 3D sculpting, anatomy, and digital illustration, usually supported by a portfolio demonstrating artistic and technical ability. Proficiency with Zbrush, industry-standard 3D software (such as Maya or Blender), and familiarity with rendering engines and texture painting tools are commonly required. Creativity, attention to detail, and strong communication skills are essential for collaborating with art directors and multidisciplinary teams. These qualities enable artists to produce high-quality, expressive characters that meet project requirements and elevate visual storytelling.

What does a typical workday look like for a ZBrush character artist in a studio environment?

A typical workday for a Zbrush Character Artist involves sculpting and refining 3D character models, creating high-resolution details, and collaborating with concept artists and other team members to ensure creative alignment. You'll review feedback from supervisors or art directors and make revisions to your models to fit the project's style and technical specifications. In addition to hands-on modeling, you may also prepare characters for rigging and texturing, requiring teamwork with animators and technical artists. The environment is usually fast-paced and collaborative, with opportunities to contribute creative ideas throughout the production process.

What is a ZBrush character artist?

A ZBrush Character Artist is a digital sculptor who creates 3D characters for video games, films, collectibles, and other media using ZBrush software. They sculpt high-detail characters, focusing on anatomy, textures, and style, often based on concept art. These artists work closely with art directors and animators to ensure characters are visually appealing and suitable for production. Their role typically includes retopology, UV mapping, and exporting assets for use in game engines or rendering software.

More about Zbrush Character Artist jobs
What are the most commonly searched types of Zbrush Character Artist jobs? The most popular types of Zbrush Character Artist jobs are:
Infographic showing various Zbrush Character Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA • Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 5 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote