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Remote Character Fx Artist Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

Principal Character Technical Artist

San Mateo, CA ยท On-site +1

$133K - $198K/yr

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

This is a role for a designer who thrives on blending artistic vision with gameplay functionality ... Fully remote working model with flexibility to work from almost anywhere. * Generous paid time off ...

New

Marketing Artist (Contract) (Remote)

Boulder, CO ยท Remote

$130K - $155K/yr

Create high-quality, character-focused promotional art packages for marketing campaigns and product updates * Collaborate with marketing and art leadership to ensure alignment with brand guidelines ...

$18.50 - $24/hr

Working in a fully remote and highly collaborative environment, you will help shape the future of character technology, combining artistic vision with technical expertise to deliver exceptional ...

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Remote Character Fx Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote character fx artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for remote character fx artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Character FX Artist, and why are they important?

To thrive as a Remote Character FX Artist, you need strong expertise in character rigging, simulation (hair, cloth, fur), and a solid foundation in anatomy and animation principles, often supported by a relevant degree or portfolio. Mastery of industry-standard tools like Autodesk Maya, Houdini, and relevant scripting languages (such as Python or MEL) is essential. Excellent problem-solving, communication, and time-management skills help you collaborate effectively in distributed teams and deliver high-quality results on deadline. These abilities ensure you can create realistic, dynamic character effects that meet creative and technical requirements in a remote production environment.

What is the difference between Remote Character Fx Artist vs Remote Creature Fx Artist?

AspectRemote Character Fx ArtistRemote Creature Fx Artist
Required SkillsParticle effects, rigging, simulation, anatomy knowledgeCreature-specific effects, anatomy, rigging, simulation
Work EnvironmentVFX studios, animation companies, gamingVFX studios, animation, gaming, film
Common UsageCreating effects for human characters, fantasy charactersCreating effects for animals, monsters, fantasy creatures

The Remote Character Fx Artist focuses on effects for human and fantasy characters, while the Remote Creature Fx Artist specializes in effects for animals and monsters. Both roles require similar skills like particle effects, rigging, and simulation, and are used in VFX, animation, and gaming industries. The main difference lies in the subject matter of their effects, with each role tailored to specific character types.

What are some common challenges Remote Character FX Artists face and how can they overcome them?

Remote Character FX Artists often encounter challenges such as communicating complex creative ideas virtually, managing feedback across time zones, and maintaining seamless file sharing with the team. To overcome these, it's essential to establish clear communication channels, use collaborative project management tools, and adhere to standardized naming conventions and pipeline protocols. Proactively seeking feedback and participating in regular virtual meetings can also help ensure alignment with the art direction and project goals.

What is a Remote Character FX Artist?

A Remote Character FX Artist is a digital artist who specializes in creating and simulating character-related visual effects, such as hair, fur, cloth, and other dynamic elements, for movies, TV, or video games while working from a remote location. They use software like Maya, Houdini, or Blender to bring characters to life with realistic movements and interactions. These artists collaborate with animation, modeling, and VFX teams, often communicating online and delivering assets digitally.
More about Remote Character Fx Artist jobs
What cities are hiring for Remote Character Fx Artist jobs? Cities with the most Remote Character Fx Artist job openings:
What are the most commonly searched types of Character Fx Artist jobs? The most popular types of Character Fx Artist jobs are:
What states have the most Remote Character Fx Artist jobs? States with the most job openings for Remote Character Fx Artist jobs include:
Infographic showing various Remote Character Fx Artist job openings in the United States as of June 2026, with employment types broken down into 1% Locum Tenens, 89% Full Time, 9% Part Time, and 1% Temporary. Highlights an 81% Physical, 11% Hybrid, and 8% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
3D Character Artist (Mid-Senior)

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA โ€ข Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Companyโ€™s compensation practices.
Employees in this position are eligible to participate in the Companyโ€™s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote