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Remote Character Fx Artist Jobs (NOW HIRING)

Art Lead (Remote)

Loveland, CO · Remote

$123K - $130K/yr

... character or environment work, helping an artist solve a difficult problem, working with ... How We Work Second Unit is a remote-first U.S. studio. Our primary employment model is W-2 hourly.

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Remote Character Fx Artist information

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$104.5K

$120.5K

$128.5K

How much do remote character fx artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote character fx artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a remote character FX artist?

A Remote Character FX Artist is a digital artist who specializes in creating and simulating character-related visual effects, such as hair, fur, cloth, and other dynamic elements, for movies, TV, or video games while working from a remote location. They use software like Maya, Houdini, or Blender to bring characters to life with realistic movements and interactions. These artists collaborate with animation, modeling, and VFX teams, often communicating online and delivering assets digitally.

What are the key skills and qualifications needed to thrive as a remote character FX artist?

To thrive as a Remote Character FX Artist, you need strong expertise in character rigging, simulation (hair, cloth, fur), and a solid foundation in anatomy and animation principles, often supported by a relevant degree or portfolio. Mastery of industry-standard tools like Autodesk Maya, Houdini, and relevant scripting languages (such as Python or MEL) is essential. Excellent problem-solving, communication, and time-management skills help you collaborate effectively in distributed teams and deliver high-quality results on deadline. These abilities ensure you can create realistic, dynamic character effects that meet creative and technical requirements in a remote production environment.

What are some common challenges remote character FX artists face and how can they overcome them?

Remote Character FX Artists often encounter challenges such as communicating complex creative ideas virtually, managing feedback across time zones, and maintaining seamless file sharing with the team. To overcome these, it's essential to establish clear communication channels, use collaborative project management tools, and adhere to standardized naming conventions and pipeline protocols. Proactively seeking feedback and participating in regular virtual meetings can also help ensure alignment with the art direction and project goals.

What is the difference between Remote Character Fx Artist vs Remote Creature Fx Artist?

AspectRemote Character Fx ArtistRemote Creature Fx Artist
Required SkillsParticle effects, rigging, simulation, anatomy knowledgeCreature-specific effects, anatomy, rigging, simulation
Work EnvironmentVFX studios, animation companies, gamingVFX studios, animation, gaming, film
Common UsageCreating effects for human characters, fantasy charactersCreating effects for animals, monsters, fantasy creatures

The Remote Character Fx Artist focuses on effects for human and fantasy characters, while the Remote Creature Fx Artist specializes in effects for animals and monsters. Both roles require similar skills like particle effects, rigging, and simulation, and are used in VFX, animation, and gaming industries. The main difference lies in the subject matter of their effects, with each role tailored to specific character types.

More about Remote Character Fx Artist jobs

What cities are hiring for Remote Character Fx Artist jobs?

Cities with the most Remote Character Fx Artist job openings:

What are the most commonly searched types of Character Fx Artist jobs?

The most popular types of Character Fx Artist jobs are:

What states have the most Remote Character Fx Artist jobs?

States with the most job openings for Remote Character Fx Artist jobs include:

Infographic showing various Remote Character Fx Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Software Engineer, Gameplay Combat - Unannounced Game

Blizzard Entertainment, Inc.

Irvine, CA • On-site, Remote

$38.08 - $70.44/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 78 rated media


Job description

Team Name:

Unannounced ProjectJob Title:Software Engineer, Gameplay Combat - Unannounced GameRequisition ID:R028084Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations, only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.

This role includes, but is not limited to, the following responsibilities:

  • Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.

Requirements

  • Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
  • Strong C++ programming skills, including performance analysis and optimization.
  • Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.

Bonus Points

  • Experience working with Unreal Engine
  • Experience and interest in character animation, navigation, combat or gameplay mechanics
  • Experience and interest in combat gameplay
  • Console development experience

Your Platform

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences...ever. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.

Our World

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for Every World - we've got our employees covered.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Blizzard Entertainment employees say

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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