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Remote Character Fx Artist Jobs (NOW HIRING)

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... character artists, designers and illustrators, and build a talent partnerships funnel from outreach to onboarding. This is a remote part-time contract role. Join us to create a cultural phenomenon.

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Create high-quality, keyframe Character Animation. * Develop the timing and pace of the movement of ...

We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... remote) To Apply Please send: * Portfolio or relevant work samples * Examples of character, prop ...

Tech Art Lead

$143K - $215K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... artists, or how to achieve feature-quality character animation within real-time constraints? Come ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Character Fx Artist information

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$104.5K

$120.5K

$128.5K

How much do remote character fx artist jobs pay per year?

As of Aug 16, 2026, the average yearly pay for remote character fx artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a remote character FX artist?

A Remote Character FX Artist is a digital artist who specializes in creating and simulating character-related visual effects, such as hair, fur, cloth, and other dynamic elements, for movies, TV, or video games while working from a remote location. They use software like Maya, Houdini, or Blender to bring characters to life with realistic movements and interactions. These artists collaborate with animation, modeling, and VFX teams, often communicating online and delivering assets digitally.

What are the key skills and qualifications needed to thrive as a remote character FX artist?

To thrive as a Remote Character FX Artist, you need strong expertise in character rigging, simulation (hair, cloth, fur), and a solid foundation in anatomy and animation principles, often supported by a relevant degree or portfolio. Mastery of industry-standard tools like Autodesk Maya, Houdini, and relevant scripting languages (such as Python or MEL) is essential. Excellent problem-solving, communication, and time-management skills help you collaborate effectively in distributed teams and deliver high-quality results on deadline. These abilities ensure you can create realistic, dynamic character effects that meet creative and technical requirements in a remote production environment.

What are some common challenges remote character FX artists face and how can they overcome them?

Remote Character FX Artists often encounter challenges such as communicating complex creative ideas virtually, managing feedback across time zones, and maintaining seamless file sharing with the team. To overcome these, it's essential to establish clear communication channels, use collaborative project management tools, and adhere to standardized naming conventions and pipeline protocols. Proactively seeking feedback and participating in regular virtual meetings can also help ensure alignment with the art direction and project goals.

What is the difference between Remote Character Fx Artist vs Remote Creature Fx Artist?

AspectRemote Character Fx ArtistRemote Creature Fx Artist
Required SkillsParticle effects, rigging, simulation, anatomy knowledgeCreature-specific effects, anatomy, rigging, simulation
Work EnvironmentVFX studios, animation companies, gamingVFX studios, animation, gaming, film
Common UsageCreating effects for human characters, fantasy charactersCreating effects for animals, monsters, fantasy creatures

The Remote Character Fx Artist focuses on effects for human and fantasy characters, while the Remote Creature Fx Artist specializes in effects for animals and monsters. Both roles require similar skills like particle effects, rigging, and simulation, and are used in VFX, animation, and gaming industries. The main difference lies in the subject matter of their effects, with each role tailored to specific character types.

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What cities are hiring for Remote Character Fx Artist jobs?

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What are the most commonly searched types of Character Fx Artist jobs?

The most popular types of Character Fx Artist jobs are:

What states have the most Remote Character Fx Artist jobs?

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What job categories do people searching Remote Character Fx Artist jobs look for?

The top searched job categories for Remote Character Fx Artist jobs are:

Infographic showing various Remote Character Fx Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Senior Animator, Unannounced Super Fun Video Game (Contract)

Second Dinner Studios, Inc

Remote

$60 - $70/hr

Full-time

Re-posted 20 days ago


Job description

Our Team
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
  • Create high-quality character, gameplay, and combat animation.
  • Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
  • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
  • Rig, skin, and prepare assets for animation.
  • Implement, iterate on, and polish animation directly in Unreal Engine.
  • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
  • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
  • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
  • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
  • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
  • Own animation as a discipline from concept through final implementation.

What You'll Need
  • A portfolio demonstrating exceptional animation work.
  • Demonstrated strength in both character performance animation and gameplay animation.
  • Strong understanding of character acting, facial expression, appeal, timing, and physicality.
  • Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
  • Strong rigging skills.
  • Experience implementing animation content in Unreal Engine.
  • Comfort working directly in-engine to solve problems and iterate on content.
  • The ability to independently own a discipline and make forward progress with minimal oversight.
  • Strong written communication skills and comfort working in a fully remote, asynchronous
  • environment.
  • The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
  • Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
  • Comfort using AI-assisted tools as part of a modern game development workflow.

Nice to Have, But Not Necessary
  • Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
  • Experience building tools, pipelines, procedural systems, or workflow automation.
  • Experience managing external vendors or outsourcing relationships.
  • Experience shipping an indie game, game jam project, mod, or significant personal project.
  • Experience working on small teams where individuals routinely contribute outside their primary discipline.
  • Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
  • Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
  • Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
  • Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.

This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.