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Entry Level Zbrush Character Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

... character. • Embody roles with fidelity and realism. • Participate in group training and of ... entry-level standardized patients. • Maintain confidentiality of information related to cases ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Biomedical Designer

Littleton, CO · On-site

$57K - $60K/yr

Description What We Are Looking For We are recruiting three full-time entry-level Biomedical ... Digital sculpture expertise utilizing ZBrush, Mudbox, Maya, 3D Modeler, Character Design, or T ...

Biomedical Designer

Littleton, CO · Hybrid

$57K - $60K/yr

What We Are Looking For We are recruiting three full-time entry-level Biomedical Designers to join ... Digital sculpture expertise utilizing ZBrush, Mudbox, Maya, 3D Modeler, Character Design, or T ...

Biomedical Designer

Littleton, CO · Hybrid

$57K - $60K/yr

Digital sculpture expertise utilizing ZBrush, Mudbox, Maya, 3D Modeler, Character Design, or T ... USA-CO-Littleton 80127 Job Level: Entry Level Travel: No Type of Position: Employee Job Posting:

Biomedical Designer

Littleton, CO · On-site

$57K - $60K/yr

Digital sculpture expertise utilizing ZBrush, Mudbox, Maya, 3D Modeler, Character Design, or T ... USA-CO-Littleton 80127 Job Level: Entry Level Travel: No Type of Position: Employee Job Posting:

... involve teaching entry level sociology courses as needed. The successful candidate must have ... arts institution, is dedicated to fostering excellence in teaching within a diverse context.

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Entry Level Zbrush Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do entry level zbrush character artist jobs pay per year?

As of Jul 26, 2026, the average yearly pay for entry level zbrush character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Zbrush Character Artist vs Entry Level 3D Modeler?

AspectEntry Level Zbrush Character ArtistEntry Level 3D Modeler
Required SkillsProficiency in Zbrush, basic anatomy, sculpting techniquesGeneral 3D modeling, software like Maya or Blender, basic sculpting
Work EnvironmentGame studios, character design teams, visual effectsGame, film, product visualization industries
Common UsageCreating detailed character models for games and animationModeling objects, environments, characters for various media

The main difference is that Entry Level Zbrush Character Artists focus specifically on character sculpting using Zbrush, emphasizing anatomy and detailed character features. Entry Level 3D Modelers have a broader scope, working on various 3D assets across different industries. Both roles require foundational 3D skills, but Zbrush artists specialize in high-detail character creation.

What cities are hiring for Entry Level Zbrush Character Artist jobs? Cities with the most Entry Level Zbrush Character Artist job openings:
What are the most commonly searched types of Zbrush Character Artist jobs? The most popular types of Zbrush Character Artist jobs are:
What states have the most Entry Level Zbrush Character Artist jobs? States with the most job openings for Entry Level Zbrush Character Artist jobs include:
What job categories do people searching Entry Level Zbrush Character Artist jobs look for? The top searched job categories for Entry Level Zbrush Character Artist jobs are:
Infographic showing various Entry Level Zbrush Character Artist job openings in the United States as of July 2026, with employment types broken down into 60% Full Time, and 40% Part Time. Highlights an 100% In-person job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 18 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist