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Xr Software Engineer Jobs (NOW HIRING)

... XR technologies to model surgical robotic hardware. As a Sr Software Engineer, you will be a major ... contributor to the team and product, working independently on tasks and delivering production grade ...

Sr Unity Software Engineer

Sunnyvale, CA ยท On-site

$75 - $80/hr

Job Title: Sr Unity Software Engineer Job Location: Sunnyvale CA Job Type: Contract Job Overview ... Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision ...

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Make use of existing APIs and SDKs to integrate backend systems with our XR software. * Collaborate with cross-functional team of developers, designers, and QA. * Create good documentation for ...

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics ...

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics ...

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics ...

As a Staff Software Engineer on the Jetpack XR (JXR) team, you will provide technical leadership for complex, cross-functional initiatives that define the architecture of our next-generation XR ...

Software Engineer III, iOS XR

Seattle, WA ยท On-site

$147 - $210/hr

ABOUT THE JOB Google's software engineers develop the next-generation technologies that change how ... XR glasses use an advanced mic array paired with Gemini-based translation models to perceive and ...

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Sr Unity Software Engineer

Sunnyvale, CA ยท On-site

$75 - $80/hr

Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision ... Strong knowledge and understanding of C#, OO programming patterns, and software architecture.

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Xr Software Engineer information

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$63.5K

$147.5K

$205.5K

How much do xr software engineer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for xr software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are common challenges XR software engineers face in this role?

XR Software Engineers often encounter challenges related to optimizing performance for multiple device platforms, managing limited hardware resources, and ensuring a seamless user experience in both AR and VR environments. They may also need to iterate rapidly based on user feedback and collaborate closely with artists, designers, and hardware engineers to integrate new features. Staying current with evolving XR technologies and industry standards is essential to overcome these hurdles. Tackling these challenges successfully leads to the creation of engaging, high-quality immersive applications.

What is an XR software engineer?

An XR (Extended Reality) Software Engineer designs and develops applications for virtual reality (VR), augmented reality (AR), and mixed reality (MR) platforms. They work with game engines like Unity or Unreal Engine, write code in languages such as C# or C++, and integrate hardware like VR headsets, AR glasses, and motion controllers. Their role involves optimizing performance, creating immersive user experiences, and sometimes working with 3D graphics, physics, and AI.

What are the key skills and qualifications needed to thrive as an XR software engineer?

To thrive as an XR Software Engineer, you need proficiency in immersive technologies, programming languages such as C#, C++, or Unity/Unreal Engine, and a solid understanding of computer graphics and 3D math. Familiarity with popular XR platforms (ARKit, ARCore, Oculus SDK, Microsoft HoloLens), version control systems, and possibly certifications in XR development are highly valued. Creative problem-solving, strong collaboration skills, and adaptability set candidates apart in this evolving field. These competencies are crucial for developing interactive XR experiences and working effectively within multidisciplinary teams to meet industry standards and project goals.

More about Xr Software Engineer jobs
What cities are hiring for Xr Software Engineer jobs? Cities with the most Xr Software Engineer job openings:
What are the most commonly searched types of Xr Software Engineer jobs? The most popular types of Xr Software Engineer jobs are:
Infographic showing various Xr Software Engineer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Sr Software Engineer (Unity 3D / XR)

Della Infotech

Sunnyvale, CA โ€ข On-site

$145K - $192K/yr

Other

Posted 4 days ago


Job description

Job Title : Sr Software Engineer (Unity 3D / XR)
Location : Sunnyvale, CA (onsite )
Duration : 4- 5 month

Senior Software Engineer Unity 3D (XR/VR/MR)

Primary Function of Position
We seek a Sr Software Engineer with Unity 3D experience to join our growing Performance Solutions team. Our team's mission is to leverage emerging technologies to help advance minimally invasive care. Our primary customer is the organization's Commercial team, with quarterly deliverables that include updates to visualization, training, and demonstration tools.
As a member of our team, you will work on the development of virtual reality (VR), mixed reality (MR), and traditional applications using the latest XR technologies to model surgical robotic hardware. As a Sr Software Engineer, you will be a major contributor to the team and product, working independently on tasks and delivering production-grade work within appropriate timelines.
You will be joining a mature codebase and will contribute to both optimization and new feature development. The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities
  • Maintain independent ownership of features and deliver production-grade results on schedule.
  • Scope and estimate your own work accurately, and flag potential schedule risks early when estimates change.
  • Make use of existing APIs and SDKs to integrate backend systems with XR software.
  • Collaborate with cross-functional teams of developers, designers, and QA.
  • Create clear documentation for implemented features as well as approaches that were evaluated and rejected.
  • Transfer knowledge effectively to and from teammates.
  • Work from requirements, documents or storyboards.
  • Architect software in a modular fashion to support scalable and reusable features.
  • Build, debug, and deploy next-generation XR and traditional applications for Windows and Android using the Unity game engine and C#.
  • Review peer pull requests (PRs).
  • Apply software engineering best practices to write elegant, maintainable, and reusable code.
  • Unit test code for robustness and reliability.

Minimum Requirements
  • Bachelor's degree in Computer Science or a related field. Master's degree or higher is a plus.
  • 5+ years of real-world experience developing and shipping Unity-based applications or video games.
  • Proven track record of onboarding onto a mature codebase and delivering meaningful production contributions.
  • Experience developing for XR technologies and devices such as Meta Quest, HoloLens, and Apple Vision Pro. (Strong Unity developers with little or no XR experience will also be considered.
  • Strong knowledge of 3D mathematics.
  • Strong knowledge of C#, object-oriented programming (OOP) principles, software design patterns, and software architecture.
  • Ability to self-test, debug, and verify work before handing it off to QA.
  • Strong experience using Git for source control, branching strategies, and pull requests.
  • Excellent communication skills with the ability to thrive in a collaborative team environment.

Bonus Qualifications
  • Experience with Isaac Sim.
  • Experience writing graphics shaders in Unity.
  • Programming experience with Python and/or C++.
  • Experience developing Android applications using Java or Kotlin, including use of ADB.
  • Experience creating and working with animated 3D models.
  • Experience with tools such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
  • Familiarity or experience with other game engines such as Unreal Engine, Godot, Lumberyard, or Source Engine.

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About Della Infotech

Sourced by ZipRecruiter

Della Infotech Inc is in the staffing business for 10 years. Over the years, we have placed hundreds of candidates to various temp and permanent positions with our 50+ happy clients all over US and Canada including Fortune 500 corporations.

Industry

Recruiting and staffing services

Company size

51 - 200 Employees

Headquarters location

Irvine, CA, US

Year founded

2012

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