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Xr Software Engineer Jobs (NOW HIRING)

Graphics Software Engineer

College Park, MD

$138K - $171K/yr

... software engineer to own the full development stack ... This position requires passion for real-time XR programming on cutting-edge hardware while closely ...

Senior Software Developer, XR DevX Infra

San Jose, CA · On-site

$63.75 - $84.50/hr

As a software engineer, you will work on a specific project critical to Google's needs with ... Google's XR Team is responsible for building and maintaining Android XR, a Platform, supporting ...

Software Engineer

San Mateo, CA · On-site

$96K - $156K/yr

... XR), in-vehicle gaming, and immersive communications. You will be working as part of a cross ... software engineering, ideally in the automotive industry. * Strong experience in Software ...

Software Engineer

San Mateo, CA · On-site

$96K - $156K/yr

... XR), in-vehicle gaming, and immersive communications. You will be working as part of a cross ... software engineering, ideally in the automotive industry. * Strong experience in Software ...

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Xr Software Engineer information

See salary details

$63.5K

$147.5K

$205.5K

How much do xr software engineer jobs pay per year?

As of Jul 19, 2026, the average yearly pay for xr software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are common challenges XR Software Engineers face in this role?

XR Software Engineers often encounter challenges related to optimizing performance for multiple device platforms, managing limited hardware resources, and ensuring a seamless user experience in both AR and VR environments. They may also need to iterate rapidly based on user feedback and collaborate closely with artists, designers, and hardware engineers to integrate new features. Staying current with evolving XR technologies and industry standards is essential to overcome these hurdles. Tackling these challenges successfully leads to the creation of engaging, high-quality immersive applications.

What is an XR Software Engineer job?

An XR (Extended Reality) Software Engineer designs and develops applications for virtual reality (VR), augmented reality (AR), and mixed reality (MR) platforms. They work with game engines like Unity or Unreal Engine, write code in languages such as C# or C++, and integrate hardware like VR headsets, AR glasses, and motion controllers. Their role involves optimizing performance, creating immersive user experiences, and sometimes working with 3D graphics, physics, and AI.

What are the key skills and qualifications needed to thrive in the Xr Software Engineer position, and why are they important?

To thrive as an XR Software Engineer, you need proficiency in immersive technologies, programming languages such as C#, C++, or Unity/Unreal Engine, and a solid understanding of computer graphics and 3D math. Familiarity with popular XR platforms (ARKit, ARCore, Oculus SDK, Microsoft HoloLens), version control systems, and possibly certifications in XR development are highly valued. Creative problem-solving, strong collaboration skills, and adaptability set candidates apart in this evolving field. These competencies are crucial for developing interactive XR experiences and working effectively within multidisciplinary teams to meet industry standards and project goals.

More about Xr Software Engineer jobs
What cities are hiring for Xr Software Engineer jobs? Cities with the most Xr Software Engineer job openings:
What are the most commonly searched types of Xr Software Engineer jobs? The most popular types of Xr Software Engineer jobs are:
Infographic showing various Xr Software Engineer job openings in the United States as of July 2026, with employment types broken down into 95% Full Time, 2% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA • On-site

Full-time

Posted 13 days ago


Job description

Job Summary:
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.