1

Monday Through Friday Xr Software Engineer Jobs (NOW HIRING)

... XR technologies to model surgical robotic hardware. As a Sr Software Engineer, you will be a major ... contributor to the team and product, working independently on tasks and delivering production grade ...

next page

Showing results 1-20

Monday Through Friday Xr Software Engineer information

See salary details

$63.5K

$147.5K

$205.5K

How much do monday through friday xr software engineer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for monday through friday xr software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

Do Monday Through Friday XR software engineers work more than 40 hours a week?

Monday through Friday XR software engineers typically work around 40 hours per week, but overtime may be required during project deadlines or development cycles. The schedule can vary depending on company policies, project demands, and individual roles, especially when working on complex or time-sensitive XR applications.

What is the difference between Monday Through Friday XR Software Engineer vs VR Software Developer?

AspectMonday Through Friday XR Software EngineerVR Software Developer
CredentialsBachelor's in Computer Science or related field, experience with XR platformsBachelor's in Computer Science, specialized in VR development
Work EnvironmentOffice-based, collaborative teams, XR labsOffice or remote, VR studios or development teams
Industry UsageGaming, training, healthcare, architectureGaming, simulation, education, entertainment
Common Search IntentComparing XR engineering roles with VR development rolesUnderstanding differences between VR and XR roles

The Monday Through Friday XR Software Engineer and VR Software Developer roles share similar credentials and work environments but focus on different aspects of immersive technology. XR Engineers typically work on a broader range of extended reality projects, including AR and MR, while VR Developers specialize in virtual reality experiences. Both roles are vital in the immersive tech industry, often overlapping in skills and industry usage.

What cities are hiring for Monday Through Friday Xr Software Engineer jobs?

Cities with the most Monday Through Friday Xr Software Engineer job openings:

What are the most commonly searched types of Xr Software Engineer jobs?

The most popular types of Xr Software Engineer jobs are:

What states have the most Monday Through Friday Xr Software Engineer jobs?

States with the most job openings for Monday Through Friday Xr Software Engineer jobs include:

Sr Software Engineer (Unity 3D / XR)

Della Infotech

Sunnyvale, CA โ€ข On-site

$145K - $192K/yr

Other

Posted 10 days ago


Job description

Job Title : Sr Software Engineer (Unity 3D / XR)
Location : Sunnyvale, CA (onsite )
Duration : 4- 5 month

Senior Software Engineer Unity 3D (XR/VR/MR)

Primary Function of Position
We seek a Sr Software Engineer with Unity 3D experience to join our growing Performance Solutions team. Our team's mission is to leverage emerging technologies to help advance minimally invasive care. Our primary customer is the organization's Commercial team, with quarterly deliverables that include updates to visualization, training, and demonstration tools.
As a member of our team, you will work on the development of virtual reality (VR), mixed reality (MR), and traditional applications using the latest XR technologies to model surgical robotic hardware. As a Sr Software Engineer, you will be a major contributor to the team and product, working independently on tasks and delivering production-grade work within appropriate timelines.
You will be joining a mature codebase and will contribute to both optimization and new feature development. The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities
  • Maintain independent ownership of features and deliver production-grade results on schedule.
  • Scope and estimate your own work accurately, and flag potential schedule risks early when estimates change.
  • Make use of existing APIs and SDKs to integrate backend systems with XR software.
  • Collaborate with cross-functional teams of developers, designers, and QA.
  • Create clear documentation for implemented features as well as approaches that were evaluated and rejected.
  • Transfer knowledge effectively to and from teammates.
  • Work from requirements, documents or storyboards.
  • Architect software in a modular fashion to support scalable and reusable features.
  • Build, debug, and deploy next-generation XR and traditional applications for Windows and Android using the Unity game engine and C#.
  • Review peer pull requests (PRs).
  • Apply software engineering best practices to write elegant, maintainable, and reusable code.
  • Unit test code for robustness and reliability.

Minimum Requirements
  • Bachelor's degree in Computer Science or a related field. Master's degree or higher is a plus.
  • 5+ years of real-world experience developing and shipping Unity-based applications or video games.
  • Proven track record of onboarding onto a mature codebase and delivering meaningful production contributions.
  • Experience developing for XR technologies and devices such as Meta Quest, HoloLens, and Apple Vision Pro. (Strong Unity developers with little or no XR experience will also be considered.
  • Strong knowledge of 3D mathematics.
  • Strong knowledge of C#, object-oriented programming (OOP) principles, software design patterns, and software architecture.
  • Ability to self-test, debug, and verify work before handing it off to QA.
  • Strong experience using Git for source control, branching strategies, and pull requests.
  • Excellent communication skills with the ability to thrive in a collaborative team environment.

Bonus Qualifications
  • Experience with Isaac Sim.
  • Experience writing graphics shaders in Unity.
  • Programming experience with Python and/or C++.
  • Experience developing Android applications using Java or Kotlin, including use of ADB.
  • Experience creating and working with animated 3D models.
  • Experience with tools such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
  • Familiarity or experience with other game engines such as Unreal Engine, Godot, Lumberyard, or Source Engine.

Della Infotech logo

About Della Infotech

Sourced by ZipRecruiter

Della Infotech Inc is in the staffing business for 10 years. Over the years, we have placed hundreds of candidates to various temp and permanent positions with our 50+ happy clients all over US and Canada including Fortune 500 corporations.

Industry

Recruiting and staffing services

Company size

51 - 200 Employees

Headquarters location

Irvine, CA, US

Year founded

2012

Social media