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Entry Level Xr Software Engineer Jobs (NOW HIRING)

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics ...

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics ...

Software Engineer, XR

Bellevue, WA · On-site

$105 - $176/hr

... experiences to developers. * Working individually, or within a small group using Agile ... AR/VR/XR experience. * C/C++ development experience. * C# development experience. * 3D Math ...

New

$105 - $176/hr

... experiences to developers. * Working individually, or within a small group using Agile ... AR/VR/XR experience. * C/C++ development experience. * C# development experience. * 3D Math ...

New

Software Engineer III, iOS XR

Seattle, WA · On-site

$159K/yr

As a software engineer, you will work on a specific project critical to Google's needs with ... XR glasses use an advanced mic array paired with Gemini-based translation models to perceive and ...

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Entry Level Xr Software Engineer information

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$24K

$104.9K

$189K

How much do entry level xr software engineer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for entry level xr software engineer in the United States is $104,863.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What is an entry level XR software engineer?

An Entry Level XR Software Engineer is a developer who creates or assists in building applications for extended reality (XR), which includes virtual reality (VR), augmented reality (AR), and mixed reality (MR). They typically work with programming languages like C#, C++, or JavaScript and use game engines such as Unity or Unreal Engine to develop immersive experiences. Entry level engineers often focus on basic coding, bug fixing, and learning the XR development workflow under the guidance of more experienced engineers. This role is a starting point for a career in designing interactive and innovative technology solutions that blend the digital and physical worlds.

What are some common challenges faced by entry level XR software engineers when transitioning from academic projects to professional development environments?

Entry-level XR software engineers often find the shift from academic or personal projects to professional environments challenging due to differences in codebase complexity, collaboration tools, and development workflows. In a workplace setting, engineers typically work within larger teams, follow structured version control practices, and must adhere to established coding standards. Additionally, they may encounter more advanced optimization and debugging requirements, and need to communicate clearly with designers, artists, and other stakeholders to integrate feedback and deliver polished products.

What are the key skills and qualifications needed to thrive as an entry level XR software engineer, and why are they important?

To thrive as an Entry Level XR Software Engineer, you need a solid understanding of computer science fundamentals, programming languages like C# or C++, and a bachelor's degree in computer science or a related field. Familiarity with XR development platforms such as Unity or Unreal Engine, and version control systems like Git, is typically required. Creative problem-solving, strong communication, and the ability to work collaboratively are valuable soft skills in this role. These skills and qualities are essential for building immersive XR experiences and contributing effectively to multidisciplinary development teams.
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Infographic showing various Entry Level Xr Software Engineer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $104,863 per year, or $50.4 per hour.

XR Software Engineer, Senior - Customer Engineering

Nutanix

Santa Clara, CA • On-site

$108 - $186/hr

Other

Posted 8 days ago


Job description

Company:Qualcomm Technologies, Inc.Job Area:Engineering Group, Engineering Group > Software Applications EngineeringGeneral Summary:Qualcomms XR Customer Engineering group is seeking a Solutions Architect to join a world class team developing the next generation of Augmented and Virtual reality (XR) technologies. The solutions architect will support ecosystem partners, including enterprise solutions providers, XR technology partners, and device OEMs in creating innovative solutions using the latest XR technology from Qualcomm. This is a unique opportunity to work with pre-commercial, next generation AR and VR headsets and software technologies.The candidate will help design and support partner demonstrations and proof-of-concept / pilot deployments, working with multiple technical and product teams within Qualcomm to architect solutions that meet project requirements. The candidate will act as a liaison and point of escalation between Qualcomms XR engineering team and ecosystem partner teams, and will be involved with designing, building, testing, an supporting XR solutions end-to-end.Minimum Qualifications:• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Applications Engineering, Software Development experience, or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Applications Engineering, Software Development experience, or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field.• 1+ year of any combination of academic and/or work experience with Programming Language such as C, C++, Java, Python, etc.• 1+ year of any combination of academic and/or work experience with debugging techniques.Preferred Qualifications- The preferred candidate should have:- A passion for XR technology, in its applications and use cases.- Experience or desire to be working with the latest XR SDKs (Unity, Unreal, Oculus, Vive, Magic Leap, Nreal, Qualcomm)- Android OS knowledge, with some development/framework experience- Unity 3D development experience, knowledge of shaders and rendering pipeline- Camera, Display, Video, Graphics background- C/C++, C# development skills- Experience in software design, mobile and/or XR systems architecture design, problem solving, debugging, and troubleshooting.- Must be self-starter, detail oriented, and highly motivated individual- Ability to take ownership of work assignments and manage them to completion- Ability to work as part of a large cross-functional, geographically distributed team as well as function independently- Strong analytical and problem solving skills- Curiosity and a thirst for knowledge and learning- Have a strong customer and solutions-centric focus- Up to 3 years of experience in Embedded Software SystemsQualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here . Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications.EEO Employer: Qualcomm is an equal opportunity employer; all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or any other protected classification.Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.Pay range and Other Compensation & Benefits :$108,300.00 - $185,900.00The above pay scale reflects the broad, minimum to maximum, pay scale for this job code for the location for which it has been posted. Even more importantly, please note that salary is only one component of total compensation at Qualcomm. We also offer a competitive annual discretionary bonus program and opportunity for annual RSU grants (employees on sales-incentive plans are not eligible for our annual bonus). In addition, our highly competitive benefits package is designed to support your success at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to offer – and you can review more details about our US benefits at this link .If you would like more information about this role, please contact Qualcomm Careers . #J-18808-Ljbffr