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Xr Developer Jobs (NOW HIRING)

XR - Principal Software Engineer

San Diego, CA ยท On-site

$143K - $192K/yr

We are looking for a highly experienced Principal Engineer, XR Software to join our XR Software organization and help drive the next generation of Augmented Reality (AR), Virtual Reality (VR), Mixed ...

XR - Principal Software Engineer

San Diego, CA ยท On-site

$192K - $289K/yr

Engineering Group, Engineering Group > Software Engineering General Summary: We are looking for a highly experienced PrincipalEngineer, XR Software to join our XR Software organization and help drive ...

Software Engineering Manager, XR Graphics

San Jose, CA ยท On-site

$164K - $202K/yr

Experience architecting and deploying graphics rendering stacks, display pipelines, or developer ... The mission of XR Graphics is to build the graphics tools and rendering pipeline for the Android XR ...

XR - Principal Software Engineer

San Diego, CA ยท On-site

$143K - $192K/yr

We are looking for a highly experienced Principal Engineer, XR Software to join our XR Software organization and help drive the next generation of Augmented Reality (AR), Virtual Reality (VR), Mixed ...

Senior QA Test Engineer (XR) Location: Sunnyvale, CA (Hybrid -- 3 days onsite per week) Job Type: Contract (Long Term) Experience: Senior-level Job Overview Our client is seeking a Senior QA Test ...

Senior System Performance Engineer, XR

San Jose, CA ยท On-site

$122K - $167K/yr

XR System Performance Engineer, you will play a critical role in ensuring the performance excellence of XR hardware and software. You will design strategies to identify bottlenecks and implement ...

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Xr Developer information

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How much do xr developer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for xr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is an XR developer?

An XR Developer designs and develops immersive applications using augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies. They work with game engines like Unity or Unreal Engine, programming languages like C# or C++, and hardware such as VR headsets or AR glasses. Their role includes creating interactive experiences, optimizing performance, and integrating 3D assets. XR Developers are commonly employed in gaming, training simulations, healthcare, and other industries exploring immersive technology.

What are the key skills and qualifications needed to thrive as an XR developer?

To thrive as an XR Developer, you need strong programming skills (such as C#, C++, or JavaScript), experience with 3D graphics or game engines (like Unity or Unreal Engine), and a solid understanding of immersive technologies. Familiarity with AR/VR/MR hardware, industry-standard SDKs (such as ARKit or ARCore), and relevant certifications can be highly beneficial. Creativity, problem-solving, and effective teamwork are valuable soft skills for delivering engaging and technically sound user experiences. These abilities are crucial for building complex XR applications and collaborating effectively within interdisciplinary teams to meet project goals.

What are some common challenges XR developers face in their daily work?

XR Developers often encounter challenges related to optimizing performance and ensuring compatibility across various devices and platforms, as hardware and user experiences can differ widely. They also work to balance visual fidelity with technical limitations and must keep up with the rapid evolution of XR tools and frameworks. Collaborating closely with designers, artists, and other engineers is essential to create cohesive, immersive experiences that function smoothly. Addressing these challenges requires continuous learning, creative problem-solving, and strong cross-disciplinary communication skills.

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Infographic showing various Xr Developer job openings in the United States as of September 2026, with employment types broken down into 87% Full Time, 3% Part Time, and 10% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

3D Game Developer - XR/VR

Fort Gregg Adams, VA โ€ข On-site

Code Plus Inc
IT Servicesย โ€ขย 51 - 200 employees

Full-time

Posted 23 days ago


Job description

CODE Plus, Inc., an experienced IT government contractor in Fairfax, VA with offices in Huntsville, AL and have been in business for 31 years and have been servicing different agencies within the Federal sector. Our mission is to deliver high-quality, cost-effective solutions that empower our clients to achieve their goals. At CODEplus, we value teamwork, integrity, and technical excellence, and we pride ourselves on maintaining long-standing partnerships built on trust and results. 

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA.

Program: U.S. Army – CASCOM 
Location: Fort Lee, VA (Onsite) 
Clearance: As required by Army contract 
Citizenship Requirement: U.S. Citizenship

In this role, you will design and develop immersive, interactive 3D training applications that enhance learning through real-time simulation and experiential environments. You will collaborate closely with on-site Subject Matter Experts (SMEs) and cross-functional teams to build high-quality, performance-optimized solutions across desktop, web, and immersive platforms (VR/AR/MR).

This is a hands-on development role requiring both technical expertise and creative problem-solving to transform instructional concepts into engaging, mission-focused training tools.


Key Responsibilities
  • Collaborate with SMEs and stakeholders to define requirements, learning objectives, and technical solutions for immersive training applications.
  • Design and develop interactive 3D and VR/XR training experiences using modern game engines.
  • Create and optimize 3D assets (modeling, texturing, rigging) for real-time performance across platforms, including VR/AR devices.
  • Develop low-polygon assets and texture atlases suitable for WebGL and real-time simulation environments.
  • Build and implement immersive interactions, user experiences, and spatial interfaces for VR/XR applications.
  • Use Autodesk 3ds Max and/or Maya to create production-ready 3D assets.
  • Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance optimization.
  • Develop scripts and application logic in Unity (C#) to support gameplay systems, simulation logic, and user interactions.
  • Design and implement intuitive UI/UX systems, including VR/XR interaction patterns and Unity Canvas-based interfaces.
  • Support testing, debugging, and performance optimization across multiple platforms, including VR headsets.
  • Work closely with instructional designers, developers, and program stakeholders to ensure solutions align with training objectives.

Required Qualifications
  • Experience developing 3D applications or games using real-time engines (Unity preferred).
  • Demonstrated experience building or contributing to VR, AR, or XR applications.
  • Proficiency in Autodesk 3ds Max and/or Maya for 3D asset creation.
  • Strong experience with Unity 3D, including scripting (C#), asset integration, and scene development.
  • Understanding of real-time rendering, performance optimization, and low-poly modeling techniques.
  • Familiarity with VR/XR interaction design principles (hand tracking, controllers, spatial UI, etc.).
  • Strong attention to detail and ability to translate requirements into functional, user-friendly 3D experiences.
  • Ability to collaborate effectively with SMEs and multidisciplinary teams in an on-site environment.

Preferred Qualifications
  • Experience developing VR/XR training simulations for government, military, or enterprise environments.
  • Familiarity with VR platforms (e.g., Meta Quest, HTC Vive, HoloLens, or similar).
  • Experience deploying applications to WebGL or cross-platform environments.
  • Background in simulation, serious games, or instructional technology.
  • Experience designing immersive UX/UI systems for VR/AR environments.
  • Knowledge of Agile or iterative development processes.