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Internship Xr Developer Jobs (NOW HIRING)

Software Engineer

San Mateo, CA ยท On-site

$96K - $156K/yr

... XR), in-vehicle gaming, and immersive communications. You will be working as part of a cross ... Mentoring of team members and interns What You Should Have: * Bachelor's degree in Electrical ...

... XR), in-vehicle gaming, and immersive communications. You will be working as part of a cross ... Mentoring of team members and interns What You Should Have: * Bachelor's degree in Electrical ...

Software Engineer

Culver City, CA ยท On-site

$120K - $130K/yr

When required, provide mentorship for interns Requirements * 5+ years of industry experience ... PC or mobile XR experience * Understanding of Unity package management and addressable frameworks

Software Engineer

Culver City, CA ยท On-site

$120K - $130K/yr

When required, provide mentorship for interns Requirements * 5+ years of industry experience ... PC or mobile XR experience * Understanding of Unity package management and addressable frameworks

Software Engineer

Culver City, CA ยท On-site

$120K - $130K/yr

When required, provide mentorship for interns Requirements * 5+ years of industry experience ... PC or mobile XR experience * Understanding of Unity package management and addressable frameworks

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Internship Xr Developer information

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How much do internship xr developer jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for internship xr developer in the United States is $22.89, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.28 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship XR Developer, and why are they important?

To thrive as an Internship XR Developer, you need a foundational understanding of computer science, 3D modeling, and interactive design, often supported by coursework or personal projects in XR (AR/VR/MR) technologies. Familiarity with development tools like Unity or Unreal Engine, programming languages such as C# or C++, and version control systems is typically required. Creativity, problem-solving abilities, and effective communication help you collaborate with multidisciplinary teams and tackle technical challenges. These skills and qualities are essential to create engaging XR experiences and contribute meaningfully to innovative development projects.

What types of projects can I expect to work on as an XR Developer intern?

As an XR Developer intern, you will typically collaborate with senior developers and designers to create immersive experiences using virtual, augmented, or mixed reality technologies. Your projects may range from prototyping interactive 3D environments and building user interfaces to testing and optimizing XR applications for various devices. Interns often participate in brainstorming sessions, contribute to code reviews, and assist in troubleshooting technical challenges. This hands-on involvement helps you gain a practical understanding of the XR development pipeline and prepares you for more advanced roles in the field.

What does an Internship XR Developer do?

An Internship XR Developer assists in designing, developing, and testing extended reality (XR) applications, which include virtual reality (VR), augmented reality (AR), and mixed reality (MR) experiences. Interns typically work under the guidance of senior developers, learning how to use XR development tools such as Unity or Unreal Engine. Responsibilities often involve coding, prototyping, debugging, and collaborating with designers and other team members to bring immersive experiences to life. This role is ideal for students or recent graduates seeking hands-on experience in the rapidly growing XR industry.

What is the difference between Internship Xr Developer vs Xr Developer?

AspectInternship Xr DeveloperXr Developer
CredentialsEnrolled in or recent graduate of relevant programs, basic knowledge of XR toolsProfessional experience, advanced skills in XR development, certifications often preferred
Work EnvironmentInternship setting, learning-focused, entry-level projectsFull-time employment, complex XR projects, collaborative teams
Industry UsageUsed by companies to train and evaluate potential future employeesUsed in production, product development, and client projects

The main difference is that an Internship Xr Developer is an entry-level position aimed at learning and gaining experience, while an Xr Developer is a full-time professional responsible for developing and managing XR projects. Interns typically work under supervision and focus on skill development, whereas Xr Developers handle complex tasks independently in a professional setting.

More about Internship Xr Developer jobs
What cities are hiring for Internship Xr Developer jobs? Cities with the most Internship Xr Developer job openings:
What are the most commonly searched types of Xr Developer jobs? The most popular types of Xr Developer jobs are:
What states have the most Internship Xr Developer jobs? States with the most job openings for Internship Xr Developer jobs include:
Infographic showing various Internship Xr Developer job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $47,621 per year, or $22.9 per hour.

XR Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA โ€ข On-site

$165K - $195K/yr

Full-time

PTO

Posted 26 days ago


Job description

About Rivet Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments. We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority. At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve. Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3). Role: XR Software Engineer, Spatial Applications Location: Bellevue, WA Compensation*: $165,000-$195,000 + benefits Role Description This is an early/mid-career XR role for someone growing into real-time 3D and XR work on our embedded Linux and Android devices. You'll work primarily in C# with Unity or StereoKit, paired with senior engineers. Expect to ship scoped features, learn the device stack on real hardware, and pick up OpenXR, performance tuning, and platform integration as you go. Core Responsibilities
  • Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
  • Write clean, testable C# for UI, interaction, and visualization.
  • Integrate with platform APIs and OpenXR with senior support.
  • Profile, debug, and iterate on device with feedback from senior engineers.
  • Join design and code reviews across the team.
Depending on the project, you may also:
  • Help build companion app and tooling components in Java/Kotlin or Python.
  • Work with 3D content from artists or vendors - importing models, textures, animations.
  • Pair with senior engineers on native C++ work or platform integration.
Role Requirements
  • 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
  • BS in CS, CE, or a related field, or equivalent demonstrated experience.
  • Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
  • Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
  • Comfortable importing and working with 3D assets in Unity or a similar engine.
  • Working knowledge of Git in a multi-developer workflow.
  • Comfortable digging through unfamiliar hardware, docs, and source.
  • Curiosity about XR, embedded systems, or real-time graphics.
Preferred Qualifications
  • Both C# and C++. Experience with both Unity and StereoKit.
  • Android or embedded Linux exposure.
  • Java or Kotlin for Android components.
  • Python for scripts, tooling, or test harnesses.
  • Performance profiling experience (CPU/GPU/memory).
  • Computer vision, perception, or AI/ML coursework or projects.
  • Shipped features in a games, VFX, simulation, or XR studio context.
  • Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO. EOE