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Part Time Xr Developer Jobs (NOW HIRING)

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...

Lab Technician

Boston, MA · On-site

$27.18 - $32.82/hr

The School of Architecture and Design is seeking applicants for a part-time Lab Technician (up to ... programming industrial robots. * XR (extended reality) technologies as they relate to design ...

Lab Technician

Boston, MA

$27.18 - $32.82/hr

The School of Architecture and Design is seeking applicants for a part-time Lab Technician (up to ... programming industrial robots. * XR (extended reality) technologies as they relate to design ...

Intern, Community

Arlington, VA · On-site

$17.25 - $22.50/hr

... engineers and entrepreneurs in developing technologies that restore ocean health. Schmidt Ocean ... The organization helps creators and nonprofit leaders harness the power of extended reality (XR ...

Part Time Xr Developer information

See salary details

$17

$52

$81

How much do part time xr developer jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for part time xr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a Part Time XR Developer?

A Part Time XR Developer is a professional who creates, tests, and maintains extended reality (XR) applications, such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) experiences, while working fewer hours than a full-time developer. Their role typically involves writing code, designing interactive 3D environments, and collaborating with other team members to deliver immersive digital solutions. Part-time XR developers may work for companies, agencies, or as freelancers, often balancing multiple projects or responsibilities. This flexible arrangement is ideal for those seeking work-life balance or pursuing additional interests alongside their XR development work.

What are some unique challenges part-time XR Developers face compared to full-time positions?

Part-time XR Developers often face the challenge of staying up-to-date with rapidly evolving technologies and tools while working fewer hours. This can make it more difficult to participate in lengthy project cycles or keep pace with the team's workflow. Additionally, effective communication and collaboration are crucial, as part-time schedules may require more coordination to stay aligned with full-time team members. However, part-time roles can also offer flexibility and diverse project exposure, which can be beneficial for career development.

What is the difference between Part Time Xr Developer vs Part Time Game Developer?

AspectPart Time Xr DeveloperPart Time Game Developer
Required SkillsXR development, 3D modeling, programming (Unity/Unreal)Game design, programming, 3D modeling, animation
Work EnvironmentTech companies, startups, VR/AR studiosGame studios, entertainment companies, indie developers
CertificationsUnity/Unreal certifications, 3D design coursesGame design certifications, programming courses

Both roles often require similar technical skills like 3D modeling and programming, but XR developers focus on immersive experiences for VR/AR platforms, while game developers create interactive entertainment. The work environments overlap in tech and entertainment industries, but the specific project focus differs.

What are the key skills and qualifications needed to thrive as a Part Time XR Developer, and why are they important?

To thrive as a Part Time XR Developer, you need proficiency in 3D programming, understanding of XR platforms (AR/VR/MR), and experience with game engines like Unity or Unreal, typically supported by a relevant degree or certifications. Familiarity with XR-specific SDKs, C# or C++, and version control systems such as Git is commonly required. Creativity, problem-solving abilities, and effective communication are crucial soft skills for collaborating on immersive projects and adapting to evolving technology. These skills ensure the delivery of engaging, functional XR experiences within limited hours while meeting project deadlines and team goals.
More about Part Time Xr Developer jobs
What cities are hiring for Part Time Xr Developer jobs? Cities with the most Part Time Xr Developer job openings:
What are the most commonly searched types of Xr Developer jobs? The most popular types of Xr Developer jobs are:
Infographic showing various Part Time Xr Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Research Assistant

$15.92/hr

Part-time

Re-posted 7 days ago


Job description

Job Description

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support the development of extended reality (XR) applications for motor rehabilitation research. The primary focus of the role is developing the software foundation for an AI-driven adaptive training control system - building the pipeline that links offline performance analysis to automated, real-time adjustment of experimental task parameters. Supporting responsibilities include extending the lab's existing virtual reality (VR) paradigms into augmented reality (AR) and prototyping real-time interaction and visualization features on standalone XR hardware. The position suits a recent graduate with strong Unity development skills, a working knowledge of applied AI/ML, and the ability to rapidly assess feasibility and prototype across both AR and VR. Beyond hands-on development, the assistant will serve as a technical resource to the research team - scoping approaches, estimating effort, and recommending implementation pathways.

Responsibilities

  • Develop the software pipeline for an AI-driven, closed-loop adaptive training control system - including scaffolding to ingest offline analysis outputs and automatically adjust task parameters (e.g., difficulty, visual feedback) on a trial-to-trial basis.
  • Assess technical feasibility of the adaptive control approach, estimate development effort, identify obstacles, and recommend implementation pathways to the research team.
  • Convert existing immersive VR rehabilitation tasks into AR counterparts, including spatial registration of virtual elements (e.g., targets, controlled objects, motion trajectories) to real-world surfaces.
  • Establish and validate the hardware-software connection between experimental devices and standalone XR headsets (e.g., Meta Quest).
  • Implement real-time hand tracking, overlay, and visual-feedback features (e.g., accuracy-driven color modulation), with attention to rendering latency and user experience.
  • Build data capture and replay functionality, including saving hand kinematic data and re-projecting recorded sessions as playback.
  • Document technical progress and coordinate with lab personnel to align development with research objectives.

Qualifications

Required

  • Master's degree in Computer Science or a closely related field.
  • Demonstrated expertise in artificial intelligence and machine learning systems.
  • Demonstrated ability to prototype applications in extended reality (both AR and VR).
  • Proficiency with Unity for XR development.

Preferred

  • Experience developing for standalone VR/AR headsets (e.g., Meta Quest) and porting applications across XR platforms.
  • Experience with real-time hand tracking, hand kinematics, shaders, or particle systems.
  • Familiarity with hardware-software integration and data pipeline development.
  • Exposure to integrating offline analysis (e.g., MATLAB) into interactive/closed-loop systems.
  • Interest in motor rehabilitation, biomedical, or healthcare-related applications.

Department

Biomedical Engineering

Compensation Range

In compliance with the New Jersey Wage Transparency Act, the hourly base range for this position is $15.92. This range represents the University's good faith estimate of possible compensation at the time of posting. Stevens Institute of Technology determines compensation based on factors including the position's scope and responsibilities, the candidate's experience, education, skills, internal equity, market data, and organizational considerations. The final salary will be set considering departmental budget, qualifications, and relevant credentials. This pay range represents base pay only and excludes additional forms of compensation, such as incentives, stipends, or other applicable pay components. For a full overview of our benefits offerings, please refer to the Stevens Institute of Technology Benefits Guidebook, available at:

Benefits Guidebook

General Submission Guidelines:

Please submit an online application to be considered a candidate for any job at Stevens. Please attach a cover letter and resume with each application. Other requirements for consideration may depend on the job.

Still Have Questions?

If you have any questions regarding your application, please contact Jobs@Stevens.edu.

EEO Statement:

Stevens Institute of Technology is an Equal Opportunity Employer. Accordingly, Stevens adheres to an employment policy that prohibits discriminatory practices or harassment against candidates or employees based on legally impermissible factor(s) including, but not necessarily limited to, race, color, religion, creed, sex, national origin, nationality, citizenship status, age, ancestry, marital or domestic partnership or civil union status, familial status, affectional or sexual orientation, gender identity or expression, atypical cellular or blood trait, genetic information, pregnancy or pregnancy-related medical conditions, disability, or any protected military or veteran status.

Stevens is building a diverse faculty, staff, and student body and strongly encourages applications from people of all backgrounds. Stevens is a federal contractor under the Vietnam Era Veterans' Readjustment Assistance Act (VEVRAA) and the Rehabilitation Act of 1973, as well as other federal statutes.Stevens seeks candidates who will contribute to a welcoming and inclusive environment for all students, faculty and staff.

Jeanne Clery Disclosure:

In accordance with the Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act (Clery Act), the Department of Public Safety is required to publish an annual security report which includes statistics mandated by the Clery Act. Click here for a copy of this report.