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Part Time Xr Developer Jobs (NOW HIRING)

Lab Technician

Boston, MA

$27.18 - $32.82/hr

The School of Architecture and Design is seeking applicants for a part-time Lab Technician (up to ... programming industrial robots. * XR (extended reality) technologies as they relate to design ...

Intern, Community

Arlington, VA · On-site

$17.25 - $22.50/hr

... engineers and entrepreneurs in developing technologies that restore ocean health. Schmidt Ocean ... The organization helps creators and nonprofit leaders harness the power of extended reality (XR ...

Part Time Xr Developer information

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$17

$52

$81

How much do part time xr developer jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for part time xr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a part time XR developer?

A Part Time XR Developer is a professional who creates, tests, and maintains extended reality (XR) applications, such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) experiences, while working fewer hours than a full-time developer. Their role typically involves writing code, designing interactive 3D environments, and collaborating with other team members to deliver immersive digital solutions. Part-time XR developers may work for companies, agencies, or as freelancers, often balancing multiple projects or responsibilities. This flexible arrangement is ideal for those seeking work-life balance or pursuing additional interests alongside their XR development work.

What are some unique challenges part-time XR developers face compared to full-time positions?

Part-time XR Developers often face the challenge of staying up-to-date with rapidly evolving technologies and tools while working fewer hours. This can make it more difficult to participate in lengthy project cycles or keep pace with the team's workflow. Additionally, effective communication and collaboration are crucial, as part-time schedules may require more coordination to stay aligned with full-time team members. However, part-time roles can also offer flexibility and diverse project exposure, which can be beneficial for career development.

What is the difference between Part Time Xr Developer vs Part Time Game Developer?

AspectPart Time Xr DeveloperPart Time Game Developer
Required SkillsXR development, 3D modeling, programming (Unity/Unreal)Game design, programming, 3D modeling, animation
Work EnvironmentTech companies, startups, VR/AR studiosGame studios, entertainment companies, indie developers
CertificationsUnity/Unreal certifications, 3D design coursesGame design certifications, programming courses

Both roles often require similar technical skills like 3D modeling and programming, but XR developers focus on immersive experiences for VR/AR platforms, while game developers create interactive entertainment. The work environments overlap in tech and entertainment industries, but the specific project focus differs.

What are the key skills and qualifications needed to thrive as a part time XR developer, and why are they important?

To thrive as a Part Time XR Developer, you need proficiency in 3D programming, understanding of XR platforms (AR/VR/MR), and experience with game engines like Unity or Unreal, typically supported by a relevant degree or certifications. Familiarity with XR-specific SDKs, C# or C++, and version control systems such as Git is commonly required. Creativity, problem-solving abilities, and effective communication are crucial soft skills for collaborating on immersive projects and adapting to evolving technology. These skills ensure the delivery of engaging, functional XR experiences within limited hours while meeting project deadlines and team goals.
More about Part Time Xr Developer jobs
What cities are hiring for Part Time Xr Developer jobs? Cities with the most Part Time Xr Developer job openings:
What are the most commonly searched types of Xr Developer jobs? The most popular types of Xr Developer jobs are:
Infographic showing various Part Time Xr Developer job openings in the United States as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Adjunct Faculty Position in Entertainment Technology

Carnegie Mellon University

Pittsburgh, PA • On-site

Full-time, Part-time

Posted 28 days ago


Carnegie Mellon University rating

8.6

Company rating: 8.6 out of 10

Based on 24 frontline employees who took The Breakroom Quiz

67th of 617 rated colleges and universities


Job description

Description
The Entertainment Technology Center (ETC) at Carnegie Mellon University invites applications for part-time, Adjunct Teaching positions at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience in one of the program's focus areas (gaming, location based entertainment, experimental media, VR/AR/XR, immersive content). The ETC is interested in those individuals that hold some industry experience, with an emphasis on current professional pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games and interactive media. Additionally, candidates should have a high level of expertise and have teaching or professional experience in this area.
You are encouraged to contribute to teaching our core Project Course, supervising student teams in their project course work, and critiquing student work. We are looking for someone who will contribute to our teaching mission and be a passionate mentor and advisor.
Responsibilities include teaching, advising, supervising student projects, and critiquing student work
Your responsibilities will include:
  • Teach, with co-faculty, the semester ETC Project Course. Supervise students within their project teams of typically 4-6 students and provide constructive criticism on project materials;
  • Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize frameworks dependent on project needs;
  • Hold office hours each week to help students;

Qualifications
Qualifications:
We are seeking a professional who minimally holds a Bachelor's (or MS) in a relevant discipline and has proven industrial experience of five or more years. Additionally, we are looking for you to have:
  • Strong verbal and written communication skills;
  • The ability to bridge the gap between programmers and artists to help students work well on interdisciplinary teams;
  • Strong collaboration and interpersonal skills;
  • The capability of critiquing software engineering and conducting code reviews across a myriad of semester-length projects in the entertainment technology space;
  • A passion for teaching, perhaps expressed through books or online forums, shared code repositories with blog walkthroughs, and/or evidence of helping programming teams grow in knowledge through instruction delivered directly, i.e., an "inspiring leader" willing to share.

Preferred additional skills include the following:
  • Game engine development experience;
  • Gameplay development experience, especially interactive 3D applications and real-time systems development;
  • Teaching experience in related areas;
  • Proficiency using Unity and Unreal Engine 4;
  • Development experience with Unity and/or Unreal Engine 5;

Carnegie Mellon offers highly competitive salaries and start-up packages in an attractive urban environment frequently rated as one of the most livable in the U.S. The Entertainment Technology Center is dedicated to cultivating a multi-faceted faculty and a welcoming university community. We also work actively to meet the needs of dual-career couples.
Application Instructions
The position begins spring of 2027. Rank and salary are commensurate with qualifications and experience. Review of applications will begin immediately and reviewed on a rolling basis until the position is filled; we encourage early submissions.
Applications must be in PDF format and include (1) resume that highlights research or professional development work in the listed areas of interest, (2) teaching and creative interest statement, (3) thenames and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process. Please reference the ETC in your cover letter for the position.
All applications must be submitted through Interfolio: https://apply.interfolio.com/189594
About Carnegie Mellon University Entertainment Technology Center
Carnegie Mellon University, located in Pittsburgh, PA is a major research university of approximately 13,000 students, consistently ranked as one of the top research universities on the globe by US News and World Report. The Entertainment Technology Center (ETC) offers a two-year professional graduate Masters in Entertainment Technology program. Each year, an incoming class of 75-80 students pursues an educational experience addressing their professional development through applied research on interdisciplinary projects. Founded in 1998, the ETC has over 1,000 alumni whose achievements help illustrate the solid basis of the ETC's curriculum. For more information, please visit https://www.etc.cmu.edu/

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