Principal Technical Artist
$144K - $173K/yr
The virtual environments we build have to hold up under physical, geometric, and sensor-level ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...
$144K - $173K/yr
The virtual environments we build have to hold up under physical, geometric, and sensor-level ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...
$144K - $173K/yr
The virtual environments we build have to hold up under physical, geometric, and sensor-level ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...
Manhattan, NY · On-site
$72/hr
Weekly classes and workshops are led by professional Artist Educators in the areas of ceramics ... For virtual class proposals - Clear understanding and experience using Zoom platform and all ...
Manhattan, NY · On-site
$72/hr
Weekly classes and workshops are led by professional Artist Educators in the areas of ceramics ... For virtual class proposals - Clear understanding and experience using Zoom platform and all ...
Atlanta, GA · On-site
$120K - $144K/yr
Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...
Atlanta, GA · On-site
$120K - $144K/yr
Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...
$120K - $144K/yr
Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...
$120K - $144K/yr
Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...
Indianapolis, IN · On-site
$43K - $58K/yr
Virtual English Language Arts Teacher, Grades 7-12 - Indiana Statewide Hoosier College and Career Academy The Virtual English Language Arts Teacher, Grades 7-12 will plan, carry out, evaluate, teach ...
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Indianapolis, IN · On-site
$43K - $58K/yr
Virtual English Language Arts Teacher, Grades 7-12 - Indiana Statewide Hoosier College and Career Academy The Virtual English Language Arts Teacher, Grades 7-12 will plan, carry out, evaluate, teach ...
San Francisco, CA · On-site +1
$149K - $179K/yr
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
San Francisco, CA · On-site +1
$149K - $179K/yr
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
$126K - $151K/yr
Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
Columbia, MO · On-site +1
$105K - $135K/yr
The Virtual APP will provide high-quality virtual clinical services, contribute to program ... Arts. Preferred Qualifications Master's of Science in Nursing degree 2 years of experience ...
Columbia, MO · On-site +1
$105K - $135K/yr
The Virtual APP will provide high-quality virtual clinical services, contribute to program ... Arts. Preferred Qualifications Master's of Science in Nursing degree 2 years of experience ...
Santa Clara, CA · On-site
$80K - $120K/yr
Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. About the Role: As a VFX and Animation Artist at Anatomage, you will be the ...
Santa Clara, CA · On-site
$80K - $120K/yr
Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. About the Role: As a VFX and Animation Artist at Anatomage, you will be the ...
Santa Clara, CA · On-site
$80K - $120K/yr
Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. About the Role: As a VFX and Animation Artist at Anatomage, you will be the ...
New
Quick apply
Santa Clara, CA · On-site
$80K - $120K/yr
Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. About the Role: As a VFX and Animation Artist at Anatomage, you will be the ...
New
$80K - $120K/yr
Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. About the Role: As a VFX and Animation Artist at Anatomage, you will be the ...
$80K - $120K/yr
Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. About the Role: As a VFX and Animation Artist at Anatomage, you will be the ...
Austin, TX · On-site
$35 - $39/hr
Virtual Visual Interpreter - Workplace Accessibility Support (Contract) Location : Austin, TX ... of visual arts, geography, design, architecture, or other disciplines that support visual ...
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Austin, TX · On-site
$35 - $39/hr
Virtual Visual Interpreter - Workplace Accessibility Support (Contract) Location : Austin, TX ... of visual arts, geography, design, architecture, or other disciplines that support visual ...
El Paso, TX · Remote
$48K - $55K/yr
Lone Star Virtual Academy (TX) Overview Stellar Virtual seeks a highly motivated and certified ... Implement the Stellar Virtual English Language Arts curriculum effectively and adapt instruction to ...
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El Paso, TX · Remote
$48K - $55K/yr
Lone Star Virtual Academy (TX) Overview Stellar Virtual seeks a highly motivated and certified ... Implement the Stellar Virtual English Language Arts curriculum effectively and adapt instruction to ...
We are hosting a VIRTUAL hiring event for our Flushing location on 5/27, 5/28, 5/29 Apply now to ... A skill or interest (sports, arts, academics, etc.) * Organized, reliable, and able to multitask ...
We are hosting a VIRTUAL hiring event for our Flushing location on 5/27, 5/28, 5/29 Apply now to ... A skill or interest (sports, arts, academics, etc.) * Organized, reliable, and able to multitask ...
Queens, NY · On-site +1
$18/hr
We are hosting a VIRTUAL hiring event for our Flushing location on 5/27, 5/28, 5/29 Apply now to ... A skill or interest (sports, arts, academics, etc.) * Organized, reliable, and able to multitask ...
Queens, NY · On-site +1
$18/hr
We are hosting a VIRTUAL hiring event for our Flushing location on 5/27, 5/28, 5/29 Apply now to ... A skill or interest (sports, arts, academics, etc.) * Organized, reliable, and able to multitask ...
We are hosting a VIRTUAL hiring event for our Flushing location on 5/27, 5/28, 5/29 Apply now to ... A skill or interest (sports, arts, academics, etc.) * Organized, reliable, and able to multitask ...
We are hosting a VIRTUAL hiring event for our Flushing location on 5/27, 5/28, 5/29 Apply now to ... A skill or interest (sports, arts, academics, etc.) * Organized, reliable, and able to multitask ...
$17.13 - $22.19/hr
Effectively lead virtual arts classes, to include but not limited to Facebook Live, Zoom webinars, Arts Camps and additional social media formats. * Effectively communicate program information and ...
$17.13 - $22.19/hr
Effectively lead virtual arts classes, to include but not limited to Facebook Live, Zoom webinars, Arts Camps and additional social media formats. * Effectively communicate program information and ...
Orlando, FL · On-site
$116K - $138K/yr
Who We Are Mass Virtual is transforming how organizations train, learn, and perform through immersive technologies. We build cutting-edge XR (Extended Reality), simulation, and training solutions ...
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Orlando, FL · On-site
$116K - $138K/yr
Who We Are Mass Virtual is transforming how organizations train, learn, and perform through immersive technologies. We build cutting-edge XR (Extended Reality), simulation, and training solutions ...
Virtual Visual Interpreter - Workplace Accessibility Support (Contract) Location : Austin, TX ... of visual arts, geography, design, architecture, or other disciplines that support visual ...
Quick apply
Virtual Visual Interpreter - Workplace Accessibility Support (Contract) Location : Austin, TX ... of visual arts, geography, design, architecture, or other disciplines that support visual ...
Houston, TX · On-site
JOB STATEMENT "A Teaching Artist is a practicing professional artist with the complementary skills ... Implement Alley-branded curricula through in-person and virtual workshops/residencies, both inside ...
Houston, TX · On-site
JOB STATEMENT "A Teaching Artist is a practicing professional artist with the complementary skills ... Implement Alley-branded curricula through in-person and virtual workshops/residencies, both inside ...
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
| Aspect | Virtual Artist | 3D Artist |
|---|---|---|
| Credentials | Often requires digital art, animation, or multimedia certifications | Typically needs 3D modeling, animation, or design certifications |
| Work Environment | Primarily remote, working with virtual platforms and digital tools | Can be remote or on-site, focusing on 3D modeling and rendering |
| Industry Usage | Used in entertainment, virtual events, and digital media | Common in gaming, film, and product visualization |
The Virtual Artist and 3D Artist roles share skills in digital art and design but differ mainly in focus. Virtual Artists specialize in creating digital content for virtual environments and media, often working remotely. 3D Artists focus on modeling, texturing, and rendering 3D assets for various industries like gaming and film. Both roles require strong technical skills, but their applications and work settings vary.

$144K - $173K/yr
Full-time
Dental, Vision, PTO
Posted 21 days ago
Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.
Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutiny-they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.
We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.
Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.
Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.
Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.
Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.
Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.
Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.
Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answer-your job is to scope the unknown, prototype something that works, and harden it from there.
Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.
Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.
Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.
Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts-without extensive hand-holding.
AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.
Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.
Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.
Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.
Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.
In your first six months, you'll have:
Integrated into the production pipeline and shipped meaningful content using our in-house tools.
Delivered tooling in Houdini or Unreal Engine that improves content team velocity.
Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.
Influenced the technical roadmap with at least one concrete bet that ships customer value.
Sourced by ZipRecruiter
Software development
51 - 200 Employees
Palo Alto, CA, US
2017