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Virtual Artist Jobs (NOW HIRING)

Teaching Artist

Brooklyn, NY ยท On-site

$25 - $120/hr

Facilitate a one-time or a sequential series (i.e. residency) of in-person or virtual workshops * Attend Master Classes facilitated by leading African/Diasporic artists and/or cultural knowledge ...

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Virtual Artist information

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How much do virtual artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for virtual artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a virtual artist?

A virtual artist is a creative professional who uses digital tools and technology to produce artworks, often within virtual environments or for digital platforms. Their work may include creating digital paintings, 3D models, animations, or virtual reality experiences, either for personal projects or commercial purposes such as video games, movies, or online galleries. Virtual artists often use software like Adobe Photoshop, Blender, or Procreate to bring their ideas to life. They may collaborate with other creatives, work as freelancers, or be part of a larger production team. The role requires a blend of artistic skill and technical proficiency.

What are the key skills and qualifications needed to thrive as a virtual artist?

To thrive as a Virtual Artist, you need a strong background in digital art, illustration, and design principles, often supported by a relevant degree or portfolio of work. Proficiency in industry-standard software such as Adobe Creative Suite, Blender, or Procreate is typically required. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with clients and interpreting creative briefs. These skills and qualifications ensure you can produce high-quality digital artwork that meets client expectations and adapts to evolving trends in virtual environments.

How do virtual artists typically collaborate with clients and other team members in a remote environment?

Virtual Artists often work closely with clients, creative directors, and other artists through digital communication platforms. Regular meetings via video calls, sharing progress through project management tools, and providing updates with cloud-based portfolios are common practices. Successful collaboration requires clear communication, timely feedback, and adaptability to client preferences. Building strong working relationships remotely is key to ensuring that artistic visions are aligned and project deadlines are met.

What is the difference between Virtual Artist vs 3D Artist?

AspectVirtual Artist3D Artist
CredentialsOften requires digital art, animation, or multimedia certificationsTypically needs 3D modeling, animation, or design certifications
Work EnvironmentPrimarily remote, working with virtual platforms and digital toolsCan be remote or on-site, focusing on 3D modeling and rendering
Industry UsageUsed in entertainment, virtual events, and digital mediaCommon in gaming, film, and product visualization

The Virtual Artist and 3D Artist roles share skills in digital art and design but differ mainly in focus. Virtual Artists specialize in creating digital content for virtual environments and media, often working remotely. 3D Artists focus on modeling, texturing, and rendering 3D assets for various industries like gaming and film. Both roles require strong technical skills, but their applications and work settings vary.

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What states have the most Virtual Artist jobs?

States with the most job openings for Virtual Artist jobs include:

Infographic showing various Virtual Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 38% Physical, 2% Hybrid, and 60% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Unreal Artist/Technical Director - Virtual Production

Virtual Producer

Manhattan, NY โ€ข On-site

$80 - $120/hr

Other

Posted 14 days ago


Job description

Weโ€™re partnering with a well-established NYC-based studio that has been an industry powerhouse for over 25 years โ€“ during this time, some of the most iconic film and photo shoots have happened in their studios.

In recent weeks, theyโ€™ve made a major investment to turn some of their space into a virtual production studio, have spared no expense with the LED panels and hardware, and have created a state-of-the-art brain bar with the latest technology available.

The VP stage will be mainly used for short-form content (marketing/advertising shoots) and is set to go live in Mid-Feburary 2023. They already have major interest from their existing clients who want to book the stage for shoots.

Owing to this, they have a fantastic opportunity for an experienced Unreal Artist/Technical Director to join their team.

Responsibilities

Working closely with the Virtual Production team, youโ€™ll be responsible for creating demonstration materials, testing client content, and running workshop content. During production, youโ€™ll work with the clientโ€™s creative artists from the production team to assist in loading client content.

  • Build and assemble CG environments in Unreal Engine 4.5/5.
  • Oversee and produce 2D and 3D plate environments for Virtual Shoot when UE 3D environments are unnecessary.
  • Use appropriate tools to simulate a real camera in UE 4.5/5.
  • Provide technical support as it relates to Unreal Engine and virtual set design.
  • Operate UE on set during Virtual Production Shoot.
  • Create per-visualization renders to be utilized to create presentations for clients, storyboards and VFX breakdowns.
  • Interact with other related departments/clients, including Creative and Technical teams.
  • Develop internal digital file management protocols and a pipeline.
  • Possess a strong sense of composition, staging, and blocking.
  • Strong communication skills, organized and detailโ€‘oriented.
Qualifications

To qualify for this opportunity, the company is looking for an experienced Unreal Artist/Technical Director with experience working on Virtual Production projects.

The successful Unreal Artist/Technical Director will have detailed experience in Unreal Engine with the ability to load, manage and manipulate real-time content within the engine. Youโ€™ll also be able to generate 3D content in other DCC packages, such as Maya, to be imported into Unreal Engine.

Opportunities

In return for these skills, youโ€™ll work on groundbreaking projects using cuttingโ€‘edge technology with global powerhouse brands. As the studio expands in the coming months, the role also offers the opportunity to build and lead your own teams.

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