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Virtual Artist Jobs in Florida (NOW HIRING)

Virtual Production Artist

Tampa, FL ยท On-site

$70 - $85/hr

Administrative Job Code/Title: 1119 / Virtual Production Artist Hiring Salary/Salary Range: $70,000 - $85,000 Position Number: 00054818 Position Summary Innovative Education Studios at USF is seeking ...

New

Virtual ELA Content Coach

Orlando, FL

$42K - $56K/yr

About the Team The Virtual Preparatory Academy of Florida is a K-12 tuition-free online public ... Arts curriculum and appropriate instructional pacing. This position partners with teachers to ...

By becoming a virtual host you can fill that need while sharing your special talent and making an ... Artists, fitness instructors, teachers, and more have been affected--some finding themselves ...

... Arts & Philosophy Reports To Department Chairperson, Arts & Philosophy Closing Date Open Until ... MDC In-Person, MDC Live (Learning Interactively in a Virtual Environment), and Blended Classes.

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Virtual Artist information

See Florida salary details

$7

$22

$37

How much do virtual artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for virtual artist in Florida is $22.60, according to ZipRecruiter salary data. Most workers in this role earn between $16.15 and $27.64 per hour, depending on experience, location, and employer.

What is a virtual artist?

A virtual artist is a creative professional who uses digital tools and technology to produce artworks, often within virtual environments or for digital platforms. Their work may include creating digital paintings, 3D models, animations, or virtual reality experiences, either for personal projects or commercial purposes such as video games, movies, or online galleries. Virtual artists often use software like Adobe Photoshop, Blender, or Procreate to bring their ideas to life. They may collaborate with other creatives, work as freelancers, or be part of a larger production team. The role requires a blend of artistic skill and technical proficiency.

What are the key skills and qualifications needed to thrive as a virtual artist?

To thrive as a Virtual Artist, you need a strong background in digital art, illustration, and design principles, often supported by a relevant degree or portfolio of work. Proficiency in industry-standard software such as Adobe Creative Suite, Blender, or Procreate is typically required. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with clients and interpreting creative briefs. These skills and qualifications ensure you can produce high-quality digital artwork that meets client expectations and adapts to evolving trends in virtual environments.

How do virtual artists typically collaborate with clients and other team members in a remote environment?

Virtual Artists often work closely with clients, creative directors, and other artists through digital communication platforms. Regular meetings via video calls, sharing progress through project management tools, and providing updates with cloud-based portfolios are common practices. Successful collaboration requires clear communication, timely feedback, and adaptability to client preferences. Building strong working relationships remotely is key to ensuring that artistic visions are aligned and project deadlines are met.

What is the difference between Virtual Artist vs 3D Artist?

AspectVirtual Artist3D Artist
CredentialsOften requires digital art, animation, or multimedia certificationsTypically needs 3D modeling, animation, or design certifications
Work EnvironmentPrimarily remote, working with virtual platforms and digital toolsCan be remote or on-site, focusing on 3D modeling and rendering
Industry UsageUsed in entertainment, virtual events, and digital mediaCommon in gaming, film, and product visualization

The Virtual Artist and 3D Artist roles share skills in digital art and design but differ mainly in focus. Virtual Artists specialize in creating digital content for virtual environments and media, often working remotely. 3D Artists focus on modeling, texturing, and rendering 3D assets for various industries like gaming and film. Both roles require strong technical skills, but their applications and work settings vary.

What are the most commonly searched types of Artist jobs in Florida?

The most popular types of Artist jobs in Florida are:

What cities in Florida are hiring for Virtual Artist jobs?

Cities in Florida with the most Virtual Artist job openings:

Infographic showing various Virtual Artist job openings in Florida as of August 2026, with employment types broken down into 78% Full Time, and 22% Part Time. Highlights an 94% In-person, 2% Hybrid, and 4% Remote job distribution, with an average salary of $47,010 per year, or $22.6 per hour.

Virtual Production Artist

Virtual Producer

Tampa, FL โ€ข On-site

$70 - $85/hr

Other

Posted 2 days ago

New


Job description

Dept Number/Name: 0-4601-000 / Innovative Education

Salary Plan: Administrative

Job Code/Title: 1119 / Virtual Production Artist

Hiring Salary/Salary Range: $70,000 โ€“ $85,000

Position Number: 00054818

Position Summary

Innovative Education Studios at USF is seeking a talented Virtual Production (VP) Artist to join our team, creating environments for virtual production. Under the supervision of the Virtual Production Supervisor, you will be creating custom, highโ€‘quality, and visually stunning realโ€‘time content using Unreal Engine for virtual production. This role encompasses onโ€‘set and remote virtual production support, where you will play a crucial role in delivering and overseeing complex technical shoots. As a VP Artist, you will provide onโ€‘set support, including technical previsualization, tech visualization, virtual camera operation, and other technical assistance to clients and the production team. This is a unique opportunity with Innovative Education Studios to contribute to cuttingโ€‘edge virtual production projects while also helping to shape the student engagement and interaction through innovative educational and marketing media. The VP Artist will have the opportunity to work in two different Virtual Production studios featuring stateโ€‘ofโ€‘theโ€‘art LED volume and live compositing technology.

Responsibilities
  • Design and Development: Visualization and creation of assets, design, development and delivery of props, levels, environments, and content for virtual production under tight schedules. Implement virtual lighting setups and dynamic lighting effects to enhance the visual quality of virtual environments. Ensure assets and scenes are properly integrated into Unreal Engine, maintaining a high level of visual fidelity and performance.
  • Production Support: Support onโ€‘set virtual production operations of LED volumes and live compositing programs (i.e., Zero Densityโ€™s Reality Engine). Troubleshoot and debug technical issues related to asset integration, optimization, and performance. Optimize virtual sets / rebuild assets for realโ€‘time rendering and productionโ€‘day problemโ€‘solving.
  • Collaboration: Collaborate with directors, designers, production team, and other stakeholders to translate artistic direction and vision into virtual environments. Work with internal and external teams on mockโ€‘ups / concepts, blocking out sequences and animatics, look development, and design of interactive experiences.
  • Professional Development: Stay updated with the latest developments and techniques in realโ€‘time rendering, virtual production, and Unreal Engine to contribute innovative ideas and approaches to the team.
  • Perform other duties as assigned.
Qualifications
  • Minimum: Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of experience working in virtual production, game development, or 3D animation. Experience with Unreal Engine is required. 4 years of related professional experience may substitute for formal education.
  • Preferred:
    • Proven experience as an Unreal Engine Artist or similar role, with a strong portfolio demonstrating expertise in realโ€‘time rendering and virtual production.
    • Proficiency in using Unreal Engine, including its material editor, lighting system, Blueprints, and particle system.
    • Solid understanding of realโ€‘time rendering principles, shading techniques, and optimization strategies for realโ€‘time environments.
    • Strong understanding of pipelines and processes for virtual production and ICVFX.
    • Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and realโ€‘time compositing.
    • Excellent problemโ€‘solving skills and ability to troubleshoot technical issues related to asset integration, optimization, and performance.
    • Strong artistic and design sensibilities, with an eye for detail and composition.
Special Skills / Training

Proficiency in using Unreal Engine, including its material editor, lighting system, Blueprints, and particle system. Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and realโ€‘time compositing. Solid understanding of realโ€‘time rendering principles, shading techniques, and optimization strategies for realโ€‘time environments. Knowledge of nDisplay and the use of Switchboard for networked machine cluster node live rendering. Familiarity with programs such as Blender, Maya, ZBrush, Cinema4D are all bonuses. Also, photogrammetry software and apps (reality capture, Pix4D, etc.) lidar scanning & tools/apps as well as NeRF (neural radiance fields) experience โ€“ Luma AI, MobileNeRF, Polycam, etc.

Equal Employment Opportunity

USF is an equal opportunity, equal access academic institution that embraces diversity in the workplace.

Applicants have rights under Federal Employment Laws: Family and Medical Leave Act (FMLA), Equal Employment Opportunity (EEO), and Employee Polygraph Protection Act (EPPA).

Work Location

USF โ€“ Tampa Campus.

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