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User Experience No Experience Jobs (NOW HIRING)

The candidate will provide user experience (UX) consulting services to improve the digital experience of the WA Cares Fund, Washington State's long-term care insurance program. Responsibilities ...

As an UX Researcher you will be a part of an Agile team to build healthcare applications and implement new features while adhering to the best coding development standards. Key Responsibilities: · ...

Job Title: UX Designer Location: Seattle, WA(Onsite) Job Type: Full Time Experience with the end-to-end design process and application of appropriate methods. Familiarity with existing industry UX/UI ...

UX Designer

Dubuque, IA

$75K - $110K/yr

Plan, coordinate, and execute UX design and validation activities across multiple projects of moderate complexity. * Conduct and support usability testing activities after and after product ...

As a UX Designer, you will play a key role in shaping the user experience of our digital products through a deep understanding of user needs and behaviors. You will lead the design process from ...

Title: Sr. User Experience (UX) Designer Location: Lake Oswego, OR Duration: 6 month (may extend) Summary: We are seeking someone with a passion for user experience design to assist us in developing ...

As a User Experience Designer for NITS Solutions, you will ensure that software products are user-friendly and completely functional to engage users and drive business results. You will be expected ...

Job#: 3041351 UX Researcher Location: Open to Pensacola, Florida, Vienna, VA, or San Diego, CA ... and that no other inquiries will be answered. UnitedHealthcare creates and publishes the ...

UX Designer

Chicago, IL · On-site

$90K - $150K/yr

The User Interface/User Experience Designer will support Barrow Wise's Chicago Board of Education project and perform the following duties: * Create user flows, wireframes, prototypes, and mockups

User Experience Designer

Raleigh, NC · On-site +1

$115K - $185K/yr

Working closely with the UX Research team, assisting in planning, executing, and analysing ... Red Hatters are encouraged to bring their best ideas, no matter their title or tenure. We're a ...

UX Researcher

Redmond, WA · On-site

$45 - $67/hr

Job Title: UX Researcher Location: Redmond, WA (onsite) Duration: 12-months + extensions Pay Range: $45-$67/hr ABOUT THIS FEATURED OPPORTUNITY We are seeking an experienced UX Researcher with deep ...

Conduct primary research via user interviews, focus groups and contextual analysis to generate actionable insights for user experience designs. * Assist with designing usability tests, draft test ...

Are you a UX Designer who would like to work at an innovative and fast-paced company changing the way doctors interact with their patients? If so, we want to talk to you! What you'll be doing: • ...

The GO-UX team is dedicated to building world-class experiences, believing that exceptional customer service begins with empowered, satisfied employees. The ideal candidate thrives in a fast-paced ...

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User Experience No Experience information

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$75K

$120.1K

$157K

How much do user experience no experience jobs pay per year?

As of Jul 13, 2026, the average yearly pay for user experience no experience in the United States is $120,088.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,500.00 and $116,500.00 per year, depending on experience, location, and employer.

What is the difference between User Experience No Experience vs User Interface Designer?

AspectUser Experience No ExperienceUser Interface Designer
Required SkillsBasic understanding of user needs, research, wireframingDesign tools, visual design, prototyping
CertificationsNone typically required, entry-level courses helpfulDesign certifications or portfolio often preferred
Work EnvironmentStartups, tech companies, agenciesDesign studios, tech firms, product teams
Industry UsageEntry-level roles, internships, learning positionsSpecialized design roles, often requiring experience

While User Experience No Experience roles focus on understanding user needs and basic research, User Interface Designers concentrate on visual design and creating interactive prototypes. Both roles are essential in product development, but UI Design typically requires more technical skills and a portfolio. Entry-level UX roles are ideal for those starting in the industry, whereas UI Design may require prior experience or training.

More about User Experience No Experience jobs
What cities are hiring for User Experience No Experience jobs? Cities with the most User Experience No Experience job openings:
What are the most commonly searched types of User Experience jobs? The most popular types of User Experience jobs are:
What states have the most User Experience No Experience jobs? States with the most job openings for User Experience No Experience jobs include:
What job categories do people searching User Experience No Experience jobs look for? The top searched job categories for User Experience No Experience jobs are:
User Experience (UX) Researcher

User Experience (UX) Researcher

Red Games Co.

Salt Lake City, UT • On-site, Remote

Full-time

Posted 21 days ago


Job description

At Red Games Co., we believe great games are built by deeply understanding the people who play them. We are looking for a curious, analytical, and player-focused Player Insights & User Experience (UX) Researcher to help shape exceptional game experiences through meaningful player research and play testing.
In this role, you will own our player research program from planning and recruiting through testing, analysis, and reporting. You will work closely with Product, Design, Analytics, Engineering, Art, and Production teams to understand how players think, feel, and behave while interacting with our games.
Your mission is to uncover actionable insights that help teams make better product decisions, reduce development risk, and create more engaging experiences for players. Rather than simply identifying issues, you'll help explain why players struggle, what motivates them, and how we can improve their experience.
We're looking for someone who loves games, enjoys solving complex problems through observation and research, and is passionate about advocating for players throughout the development process.Responsibilities
  • Own the studio's player research and playtesting program, including planning, scheduling, participant recruiting, moderation, reporting, and maintaining the playtest calendar.
  • Design and execute a variety of research studies, including moderated and unmoderated playtests, usability studies, interviews, surveys, focus groups, and first-time user experience (FTUE) evaluations.
  • Observe players interacting with games to identify moments of confusion, delight, frustration, and disengagement.
  • Evaluate gameplay, onboarding, progression, controls, UI, accessibility, monetization flows, and overall player experience throughout development.
  • Recruit and maintain relationships with diverse player communities through schools, after-school programs, libraries, community organizations, families, and other player groups.
Player Insights
  • Translate player observations into clear, evidence-based insights and actionable recommendations for development teams.
  • Identify usability issues, gameplay friction, comprehension problems, balance concerns, and opportunities to improve player engagement.
  • Distinguish between individual player preferences and broader behavioral patterns supported by research.
  • Partner with Product and Analytics teams to combine qualitative player research with quantitative behavioral data, helping explain why players behave the way they do.
  • Help validate new features, mechanics, tutorials, progression systems, live events, and design concepts before release.
Reporting & Communication
  • Produce concise, well-organized research reports that summarize findings, identify trends, and prioritize opportunities for improvement.
  • Create highlight videos, presentations, player journey maps, and executive summaries to communicate insights across the organization.
  • Maintain a centralized repository of research findings, historical learnings, player personas, and best practices to build institutional knowledge.
  • Present research findings to leadership and cross-functional teams in a way that supports informed product decisions.
  • Advocate for the player while balancing business goals, technical constraints, and development priorities.
  • Contribute to improving studio-wide research practices, testing methodologies, and player-centered development processes.
Qualifications
  • Exceptional observational and analytical skills with strong attention to detail.
  • Excellent written, verbal, and presentation communication skills.
  • Ability to identify patterns and synthesize research into actionable insights.
  • Strong organizational skills and experience managing multiple research initiatives simultaneously.
  • Ability to think critically about player behavior while remaining objective and evidence driven.
  • Passion for mobile games and creating outstanding player experiences.
  • Experience facilitating discussions and communicating with players especially kids
  • Experience conducting UX research, player research, usability testing, playtesting, product research, or consumer research.
  • Experience working on mobile or free-to-play games.
  • Familiarity with research platforms such as PlaytestCloud, UserTesting, Lookback, Maze, or similar tools.
  • Experience with analytics platforms such Tableau
  • Experience working with project management tools such as Asana.
  • Experience with children's games, educational products, family entertainment, or subscription based mobile games.
  • Background in psychology, human-computer interaction (HCI), education, child development, cognitive science, behavioral science, or related fields.

This role is ideal for someone who loves understanding people as much as they love games. Whether your background is in UX research, game user research, psychology, education, product management, behavioral science, market research, QA, or game development, you are energized by discovering how players experience games and helping teams build better products through evidence-based insights.