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Unreal Engine Generalist Jobs (NOW HIRING)

This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ... Knowledge of Unreal Engine or Unity for integrating character assets into the game. Note: Specific ...

$120K - $150K/yr

We're now looking for a generalist Senior Gameplay Engineer to join our team. In this role, you'll ... Unreal Engine experience Education / Experience: * Minimum of 6+ years of experience working in a ...

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Unreal Engine Generalist information

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$34K

$65.8K

$98K

How much do unreal engine generalist jobs pay per year?

As of Jul 2, 2026, the average yearly pay for unreal engine generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Engine Generalist vs Unreal Engine Artist?

AspectUnreal Engine GeneralistUnreal Engine Artist
Primary FocusBroad skills across environment creation, lighting, scripting, and optimizationSpecialized in creating visual assets, textures, and character models
Required SkillsKnowledge of Unreal Engine, scripting, 3D modeling, and level designExpertise in 3D modeling, texturing, and visual effects
Work EnvironmentGame development studios, VR/AR projects, interactive mediaGame studios, film, and visualization projects

The Unreal Engine Generalist has a versatile role, handling multiple aspects of game development within Unreal Engine, while the Unreal Engine Artist specializes in creating high-quality visual assets. Both roles often collaborate but differ in scope and focus, with the generalist requiring broader technical skills and the artist focusing on visual fidelity.

What is an Unreal Engine Generalist?

An Unreal Engine Generalist is a versatile professional skilled in multiple aspects of using Unreal Engine, a powerful real-time 3D creation tool used for game development, virtual production, architecture, and more. Rather than specializing in a single discipline like programming or 3D modeling, generalists have broad knowledge and hands-on experience across areas such as level design, materials, lighting, animation, scripting (Blueprints), and optimization. This makes them valuable on teams that need flexibility and the ability to tackle diverse tasks throughout a project's lifecycle.

How does an Unreal Engine Generalist typically collaborate with artists, programmers, and designers on a project?

As an Unreal Engine Generalist, you will frequently act as a bridge between technical and creative teams. You'll collaborate closely with artists to integrate assets, work with programmers to implement gameplay features, and partner with designers to ensure that both visual and functional elements align with the project's vision. This role often requires strong communication skills and adaptability, as you'll be expected to troubleshoot issues across multiple disciplines and contribute to solutions throughout the development pipeline.

What are the key skills and qualifications needed to thrive as an Unreal Engine Generalist, and why are they important?

To thrive as an Unreal Engine Generalist, you need a solid understanding of 3D modeling, texturing, lighting, and real-time rendering, often supported by experience in game development or visual effects. Proficiency with Unreal Engine (Blueprints, Sequencer, Material Editor), as well as familiarity with tools like Maya, Blender, or Substance Painter, is typically required. Strong problem-solving abilities, adaptability, and effective communication help you collaborate across multidisciplinary teams and tackle diverse technical challenges. These skills are crucial for creating high-quality interactive experiences, meeting project requirements, and driving innovation in real-time content creation.
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What cities are hiring for Unreal Engine Generalist jobs? Cities with the most Unreal Engine Generalist job openings:
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What job categories do people searching Unreal Engine Generalist jobs look for? The top searched job categories for Unreal Engine Generalist jobs are:
Infographic showing various Unreal Engine Generalist job openings in the United States as of June 2026, with employment types broken down into 87% Full Time, and 13% Part Time. Highlights an 25% In-person, and 75% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.
3D Character Artist - Talent Pool (N Americas)

3D Character Artist - Talent Pool (N Americas)

side

Fort Lauderdale, FL • Remote

$123K - $130K/yr

Full-time

Posted 5 days ago

Be an early applicant


Job description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.