The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a ...
The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a ...
Technical Stage Manager
Petaluma, CA · On-site
The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a ...
Technical Stage Manager
Petaluma, CA · On-site
The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a ...
Attend mocap shoots and take detailed performance notes * Process and ingest video ref and audio capture from the mocap stage * Create first pass edits based on director feedback from mocap dailies
Attend mocap shoots and take detailed performance notes * Process and ingest video ref and audio capture from the mocap stage * Create first pass edits based on director feedback from mocap dailies
Cinematics Editor
$36.25 - $54.32/hr
Attend mocap shoots and take detailed performance notes * Process and ingest video ref and audio capture from the mocap stage * Create first pass edits based on director feedback from mocap dailies
Cinematics Editor
$36.25 - $54.32/hr
Attend mocap shoots and take detailed performance notes * Process and ingest video ref and audio capture from the mocap stage * Create first pass edits based on director feedback from mocap dailies
Cinematics Editor
Santa Monica, CA · On-site
$36.25 - $54.32/hr
Attend mocap shoots and take detailed performance notes * Process and ingest video ref and audio capture from the mocap stage * Create first pass edits based on director feedback from mocap dailies
Cinematics Editor
Santa Monica, CA · On-site
$36.25 - $54.32/hr
Attend mocap shoots and take detailed performance notes * Process and ingest video ref and audio capture from the mocap stage * Create first pass edits based on director feedback from mocap dailies
You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...
Quick apply
You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...
Lead Narrative Producer
Boston, MA · On-site +1
$143K - $218K/yr
Drive our narrative production including, story, quest, mocap, perfcap, and VO recording. * Cooperate with leadership and cross-functional development teams, ensuring alignment with vision and goals.
Lead Narrative Producer
Boston, MA · On-site +1
$143K - $218K/yr
Drive our narrative production including, story, quest, mocap, perfcap, and VO recording. * Cooperate with leadership and cross-functional development teams, ensuring alignment with vision and goals.
Software Engineer - Human Motion Data
$113K - $136K/yr
This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to ...
Software Engineer - Human Motion Data
$113K - $136K/yr
This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to ...
3D Game Programmer (Unity)
San Francisco, CA · On-site
You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...
3D Game Programmer (Unity)
San Francisco, CA · On-site
You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...
Lead Narrative Producer
Boston, MA · On-site
$143K - $218K/yr
Drive our narrative production including, story, quest, mocap, perfcap, and VO recording. * Cooperate with leadership and cross-functional development teams, ensuring alignment with vision and goals.
Lead Narrative Producer
Boston, MA · On-site
$143K - $218K/yr
Drive our narrative production including, story, quest, mocap, perfcap, and VO recording. * Cooperate with leadership and cross-functional development teams, ensuring alignment with vision and goals.
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to ...
Biomechanist with training in 3D MoCap collection, processing, and analysis. * Bachelor's degree in related area and minimum four years of experience or equivalent experience / training. * Proven ...
Biomechanist with training in 3D MoCap collection, processing, and analysis. * Bachelor's degree in related area and minimum four years of experience or equivalent experience / training. * Proven ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to ...
Senior Technical Gameplay Animator
$119K - $135K/yr
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder Proven track record of creating visually stunning animations for diverse game genres ...
Senior Technical Gameplay Animator
$119K - $135K/yr
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder Proven track record of creating visually stunning animations for diverse game genres ...
Senior Technical Gameplay Animator
$119K - $135K/yr
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder Proven track record of creating visually stunning animations for diverse game genres ...
Senior Technical Gameplay Animator
$119K - $135K/yr
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder Proven track record of creating visually stunning animations for diverse game genres ...
Senior Gameplay Animator (Combat Specialist)
$106K - $199K/yr
Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing, implementation, and playtesting; iterating until the result meets the highest standard. * Proactively ...
Senior Gameplay Animator (Combat Specialist)
$106K - $199K/yr
Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing, implementation, and playtesting; iterating until the result meets the highest standard. * Proactively ...
Senior Reinforcement Learning Engineer
$103K - $142K/yr
Develop and refine motion retargeting pipelines to translate human demonstration data (mocap, teleoperation) into robust reference trajectories for reinforcement learning. SKILLS AND REQUIREMENTS
Senior Reinforcement Learning Engineer
$103K - $142K/yr
Develop and refine motion retargeting pipelines to translate human demonstration data (mocap, teleoperation) into robust reference trajectories for reinforcement learning. SKILLS AND REQUIREMENTS
Senior Gameplay Animator (Combat Specialist)
Los Angeles, CA · On-site
$106K - $199K/yr
Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing, implementation, and playtesting; iterating until the result meets the highest standard. * Proactively ...
Senior Gameplay Animator (Combat Specialist)
Los Angeles, CA · On-site
$106K - $199K/yr
Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing, implementation, and playtesting; iterating until the result meets the highest standard. * Proactively ...
Contract In-Game Body Actor
Austin, TX · On-site
$18 - $20/hr
Operate characters in-game during recording sessions, performing scripted and improvised character actions during gameplay (no costume, mocap, or greenscreen work involved) * Follow in-game blocking ...
Contract In-Game Body Actor
Austin, TX · On-site
$18 - $20/hr
Operate characters in-game during recording sessions, performing scripted and improvised character actions during gameplay (no costume, mocap, or greenscreen work involved) * Follow in-game blocking ...
Real-time Visualization Shotmaker (Project Hire)
Culver City, CA · On-site +1
$103K - $133K/yr
Perform motion capture for animation, including quality control and accentuating mocap animation. * Ideate and create realistic and compelling character animation following traditional animation ...
Real-time Visualization Shotmaker (Project Hire)
Culver City, CA · On-site +1
$103K - $133K/yr
Perform motion capture for animation, including quality control and accentuating mocap animation. * Ideate and create realistic and compelling character animation following traditional animation ...
Mocap information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
$19
$39
$68
How much do mocap jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Motion Capture (Mocap) Technician, and why are they important?
What is the difference between Mocap vs Motion Capture Technician?
| Aspect | Mocap | Motion Capture Technician |
|---|---|---|
| Credentials | Typically requires a background in animation, computer science, or related fields; certifications in motion capture technology are common | Requires similar technical skills, often with certifications in motion capture systems and equipment handling |
| Work Environment | Works in studios or on location with motion capture suits and equipment | Operates and maintains motion capture systems, troubleshooting hardware and software issues |
| Industry Usage | Used in film, video games, and VR for capturing movement data | Supports the setup, calibration, and operation of motion capture systems in production environments |
The main difference is that Mocap refers broadly to the process of capturing movement data, often performed by specialists or artists, while a Motion Capture Technician focuses specifically on operating and maintaining the equipment involved in the process. Both roles require technical knowledge and work in similar environments, but the technician role emphasizes system management and troubleshooting.
What are mocap jobs?
What are some common challenges faced by motion capture (Mocap) professionals during a production, and how can they be addressed?

Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 6 days ago
Job description
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned BioShock, Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a head scanner, and a body scanner. We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality. We love the art and technology of motion capture and have a lot of fun, all while having a true team spirit.
We foster an environment based on honesty and integrity; being capable in oneself as well as having the ability to pick one another up. Succeeding together is the source of our strength.
What We Need
A dynamic individual dedicated to solving technical problems on our mocap stages and leading all teams at 2k Mocap in technical development. 2k Mocap Tech is a small and agile team which covers a very broad area of knowledge, ranging from QCing and processing mocap data to software development. Our bread and butter is QT based Python programs for automation, but we also write C++ video tools specific tools for various Autodesk software APIs, manage a MSSQL database, maintain a fleet of Audio/Video/Mocap hardware and software, and the list goes on. Seasoned professionals of the mocap industry will understand.
This role requires you to work onsite in our Petaluma, CA Mocap studio office location.Â
What You'll Do
As the Technical Stage Manager you will be tasked with leading in the development of the latest in Motion Capture technology, but also continuously expanding your knowledge of programing, audio/video production, automation technology, etc. You will also be tasked with leading a team of talented and motivated individuals passionate about the technical art of mocap and tool development. Needless to say, you will learn a lot from us, and we hope to learn a lot from you. You will also work closely with our production, shop, stage, and operations at 2k Mocap, ensuring that all hardware and software is functional and up to date and the studio is smoothly humming along.|
What Will Make You A Great Fit
- Experience leading and organizing a technical team of 5 or more people.
- Experience solving complex technical problems under pressure.
- Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting mocap systems.
- Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their associated APIs.
- Basic understanding of Python application development.
- The ability and desire to learn things you probably have never even thought you would ever need to know or care about.
- The ability and desire to work well with a team that loves to share ideas, debate, and innovate at a furious pace.
What Would Be Nice
- Experience using Giant Mocap System and Nuance.
- Experience with hardware development or low level C programming for hardware/software interfaces.
- Knowledge of Python and C++ based QT applications.
- Basic understanding of a game production pipeline.
- Basic SQL query writing and understanding of database functionality.
- Basic understanding of audio/video formats and frame accurate audio/video processing.
The successful candidate will oversee positions that are subject to a collective bargaining agreement between 2K and IATSE.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
The pay range for this position in California at the start of employment is expected to be between $123,000 and $160,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.Â
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates.
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About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005