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Mocap Jobs (NOW HIRING)

Senior Reinforcement Learning Engineer

Austin, TX · On-site

$103K - $142K/yr

Develop and refine motion retargeting pipelines to translate human demonstration data (mocap, teleoperation) into robust reference trajectories for reinforcement learning. SKILLS AND REQUIREMENTS

Experience with stitching mocap clips into master scenes as well as taking a shot from start to finish in terms of camera, layout and animation. * Ability to create previz assets or modify existing ...

Capture architecture: egocentric, exocentric, mocap, UMI-style * Python -- strong, production-quality scripting * ROS / ROS2 -- practical experience * Dataset standards: metadata schemas, versioning ...

Lead Robotics Data Engineer

El Paso, TX · On-site

$110K - $130K/yr

Capture architecture: egocentric, exocentric, mocap, UMI-style * Python -- strong, production-quality scripting * ROS / ROS2 -- practical experience * Dataset standards: metadata schemas, versioning ...

Capture architecture: egocentric, exocentric, mocap, UMI-style * Python -- strong, production-quality scripting * ROS / ROS2 -- practical experience * Dataset standards: metadata schemas, versioning ...

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Mocap information

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How much do mocap jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for mocap in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Motion Capture (Mocap) Technician, and why are they important?

To thrive as a Motion Capture (Mocap) Technician, you need a solid understanding of animation principles, digital content creation, and typically a degree in animation, computer graphics, or a related field. Familiarity with mocap hardware, software like Vicon or MotionBuilder, and video editing tools is essential. Strong problem-solving skills, attention to detail, and effective communication are key soft skills for collaborating with actors and production teams. These competencies ensure high-quality data capture, efficient workflows, and seamless integration of mocap assets into animation projects.

What is the difference between Mocap vs Motion Capture Technician?

AspectMocapMotion Capture Technician
CredentialsTypically requires a background in animation, computer science, or related fields; certifications in motion capture technology are commonRequires similar technical skills, often with certifications in motion capture systems and equipment handling
Work EnvironmentWorks in studios or on location with motion capture suits and equipmentOperates and maintains motion capture systems, troubleshooting hardware and software issues
Industry UsageUsed in film, video games, and VR for capturing movement dataSupports the setup, calibration, and operation of motion capture systems in production environments

The main difference is that Mocap refers broadly to the process of capturing movement data, often performed by specialists or artists, while a Motion Capture Technician focuses specifically on operating and maintaining the equipment involved in the process. Both roles require technical knowledge and work in similar environments, but the technician role emphasizes system management and troubleshooting.

What are mocap jobs?

Mocap jobs refer to positions involved with motion capture technology, which is used to record and translate the movement of people or objects to digital models. These roles can include motion capture actors, technicians, animators, and data processors. Mocap professionals work in industries like video games, film, animation, and virtual reality to create realistic character movements and performances. Their work is essential for bringing digital characters to life with natural and believable motion.

What are some common challenges faced by motion capture (Mocap) professionals during a production, and how can they be addressed?

Motion capture professionals often encounter challenges such as managing technical glitches with equipment, ensuring accurate marker placement on actors, and adapting to last-minute changes in choreography or direction. Working closely with animators, directors, and technical staff is crucial to quickly troubleshoot issues and maintain smooth workflows. Clear communication and a strong understanding of both the creative and technical aspects of mocap help professionals anticipate problems and implement effective solutions, ensuring high-quality data capture throughout the project.
More about Mocap jobs
What are the most commonly searched types of Mocap jobs? The most popular types of Mocap jobs are:
What states have the most Mocap jobs? States with the most job openings for Mocap jobs include:
Infographic showing various Mocap job openings in the United States as of June 2026, with employment types broken down into 43% Full Time, 43% Temporary, and 14% Contract. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Real-time Visualization Shotmaker (Project Hire)

Sony Pictures

Culver City, CA • On-site

$103K - $133K/yr

Full-time

Posted 10 days ago


Job description

The Real-Time Visualization Shotmaker designs character performances and films them with virtual cameras to create cinematic sequences that reflect the filmmaker's vision. All elements of shot design are utilized in this position, and a seasoned understanding of filmmaking is vital. Working with the visualization Creative Director, and under the Previs Supervisor, the real-time visualization lead drives the production of previs shots and sequences that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.

This role is limited term up to 6 months.

Responsibilities:

  • Manage and generate sequences of shots from storyboards and/or script pages to construct story
  • Work closely with prospective filmmakers, directors, Leads, and/or our Visualization Creative Director to interpret and drive implementing their creative notes
  • Shot creation including orchestrating character blocking, camera positioning, and performance capture
  • Perform motion capture for animation, including quality control and accentuating mocap animation.
  • Ideate and create realistic and compelling character animation following traditional animation principles.
  • Animation of creatures, props, and vehicles within their shot allotment.
  • Reports to the Creative Director

Essential Skills:

  • 5+ years of experience in Unreal animation and camera work in engine
  • Shot and sequence generation with and without the use of storyboards and script
  • A film vocabulary of genre, shot design, sequence progression, camera moves, lighting styles, and acting choices based on years of film viewing, both vfx driven and practical.
  • Speed of work, with the ability to do three regular sized shots a day consistently.
  • Autodesk Maya workflow and UE exporting experience
  • Adobe After Effects compositing proficiency
  • Autodesk Motion Builder (a plus)
  • PFTrack (a plus)

Qualifications:

  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Understand cinematic language, camera terminology
  • Possess a keen sense of composition, color, and animation timing.
  • Original thinking and ownership over ideas necessary
  • Maintain high consistent standard of quality and speed.
  • Understand shot continuity of sequence to help guide shot creation.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change - often must toss out ideas and start fresh.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change - often must toss out ideas and start fresh.
The anticipated base salary for this position is $103,740 - $133,000. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.

Sony Pictures does not allow audio recording, video recording or use of AI note-taking tools during interviews. Please be aware these tools may be enabled as a default and can be difficult to disable once the interview has started, so we recommend you check your device and disable these tools prior to the start of your interview. If recording or the use of the tools occurs during the interview and cannot be promptly turned off or disabled, the interviewer may end the interview.

To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.