Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre-visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of ...
Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre-visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of ...
Senior Unreal Generalist
Salina, KS · On-site
$120K/yr
Integrate pre-authored animations, mocap sequences, or narrative moments into interactive spaces--ensuring transitions feel smooth and intentional. * Support installation-ready content by validating ...
Quick apply
Senior Unreal Generalist
Salina, KS · On-site
$120K/yr
Integrate pre-authored animations, mocap sequences, or narrative moments into interactive spaces--ensuring transitions feel smooth and intentional. * Support installation-ready content by validating ...
Senior Gameplay Animator
Novato, CA · On-site
$124K - $142K/yr
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Senior Gameplay Animator
Novato, CA · On-site
$124K - $142K/yr
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Senior Gameplay Animator
Novato, CA · On-site
$124K - $142K/yr
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Senior Gameplay Animator
Novato, CA · On-site
$124K - $142K/yr
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. * Experience photogrammetry and scanning. * Experience with lighting, sequencer, camera, layout, fx, and animation in ...
Quick apply
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. * Experience photogrammetry and scanning. * Experience with lighting, sequencer, camera, layout, fx, and animation in ...
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. * Experience photogrammetry and scanning. * Experience with lighting, sequencer, camera, layout, fx, and animation in ...
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. * Experience photogrammetry and scanning. * Experience with lighting, sequencer, camera, layout, fx, and animation in ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder * Proficiency in Python, C#, C++ or other programming languages is required * Proactively ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder * Proficiency in Python, C#, C++ or other programming languages is required * Proactively ...
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. * Experience photogrammetry and scanning. * Experience with lighting, sequencer, camera, layout, fx, and animation in ...
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. * Experience photogrammetry and scanning. * Experience with lighting, sequencer, camera, layout, fx, and animation in ...
Mocap information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
$19
$39
$68
How much do mocap jobs pay per hour?
What is a mocap job?
What are some common challenges faced by motion capture professionals during a production, and how can they be addressed?
What are the key skills and qualifications needed to thrive as a motion capture technician, and why are they important?
What is the difference between Mocap vs Motion Capture Technician?
| Aspect | Mocap | Motion Capture Technician |
|---|---|---|
| Credentials | Typically requires a background in animation, computer science, or related fields; certifications in motion capture technology are common | Requires similar technical skills, often with certifications in motion capture systems and equipment handling |
| Work Environment | Works in studios or on location with motion capture suits and equipment | Operates and maintains motion capture systems, troubleshooting hardware and software issues |
| Industry Usage | Used in film, video games, and VR for capturing movement data | Supports the setup, calibration, and operation of motion capture systems in production environments |
The main difference is that Mocap refers broadly to the process of capturing movement data, often performed by specialists or artists, while a Motion Capture Technician focuses specifically on operating and maintaining the equipment involved in the process. Both roles require technical knowledge and work in similar environments, but the technician role emphasizes system management and troubleshooting.
How much do mocap people make?
How to get a career in motion capture?
What are the most commonly searched types of Mocap jobs?
The most popular types of Mocap jobs are:
What states have the most Mocap jobs?
States with the most job openings for Mocap jobs include:
What job categories do people searching Mocap jobs look for?
The top searched job categories for Mocap jobs are:

Job description
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.
Gearbox Entertainment is growing our top-tier Cinema & Cinematics Department, dedicated to providing high-quality visual storytelling and narrative performance. A true "transmedia" team, we're dedicated to expanding our IPs and Properties through a great number of storytelling channels including cinematics, short films, and other engaging content for our vast audience. We have some incredible projects on our slate and plenty of room for professional growth. Our Layout Lead is an experienced leader and camera connoisseur, exuding a passion for visual storytelling, composition, and editing - able to own and steer scenes as they are pitched, planned, and executed via the foundational anatomy of a scene; camera, blocking, staging, and composition -- helping to create strong crafted narrative moments.A cinematographer at heart, a generalist in craft, able to roll up their sleeves to demonstrate and inspire the team. This leadership position is local, in-person hybrid at our Frisco, TX Studio. Relocation support offered. RESPONSIBILITIES:Lead the efforts of the Cinema & Cinematics Layout Team through strong collaboration with the Lead Cinematic Animator to bring to life signature narrative moments within Gearbox projects and properties.Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre-visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of scenes using compositional techniques, lensing, and initial editorial layout.Execute revisions and quality improvements as edits and shots are refined in order to strengthen the edit and overall scene story.When needed, steer, manage, and organize the process of creating low-res and representational assets in support of the creation of layout files prepared for the cinematic animation team. This includes files provided and shared by other partnering teams like audio, fx, and other assets that require updating and upkeep.Help to transfer and sometimes edit performance capture data into layout scenes in preparation for shot design, then continuing to update and revise until ready for animation.Drive polish work supporting final camerawork, set design, lighting, VFX and animation, while having a strong understanding of each and the ability to complement their application.Working closely with the Cinematics Director and Cinematics Producer, establish and advocate scope and schedules in order to hit deadlines and manage priorities.Troubleshoot pipeline processes and work to improve them for the team.REQUIREMENTS:Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry.Strong communicator with problem-solving skills, able to provide, receive, and guide direction and feedback.Leadership experience owning a part of a pipeline, technique, or process where collaboration, documentation and instruction were paramount in team success.A deep love for storytelling experiences in film, animation, and video games.A strong understanding of cinematography and editing techniques of storytelling performances in all mediums.A strong sense of composition and color, with an intuitive understanding of the line of action.Experience with CG lighting techniques and pipelines.Animation knowledge in both motion capture and hand-keyed disciplines.Familiar with multiple pipelines of scene layout production.Experience and understanding of game engine workflows like UE4, Unity, or equivalent post-production rendering techniques.Advanced hands-on experience with Autodesk Maya.NICE-TO-HAVES:Experience with Autodesk MotionBuilder.Experience using tasking platforms such as Shotgrid and Jira.Familiar with the processes of visual storytelling within digital and practical mediums.Experience and knowledge using practical cameras and lenses for photography and/or cinematography.Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
About Gearbox Software
Sourced by ZipRecruiter
Company size
201 - 500 Employees
Headquarters location
Frisco, TX, US
Year founded
1999