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Mocap Jobs (NOW HIRING)

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Mocap information

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How much do mocap jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for mocap in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Motion Capture (Mocap) Technician, and why are they important?

To thrive as a Motion Capture (Mocap) Technician, you need a solid understanding of animation principles, digital content creation, and typically a degree in animation, computer graphics, or a related field. Familiarity with mocap hardware, software like Vicon or MotionBuilder, and video editing tools is essential. Strong problem-solving skills, attention to detail, and effective communication are key soft skills for collaborating with actors and production teams. These competencies ensure high-quality data capture, efficient workflows, and seamless integration of mocap assets into animation projects.

What is the difference between Mocap vs Motion Capture Technician?

AspectMocapMotion Capture Technician
CredentialsTypically requires a background in animation, computer science, or related fields; certifications in motion capture technology are commonRequires similar technical skills, often with certifications in motion capture systems and equipment handling
Work EnvironmentWorks in studios or on location with motion capture suits and equipmentOperates and maintains motion capture systems, troubleshooting hardware and software issues
Industry UsageUsed in film, video games, and VR for capturing movement dataSupports the setup, calibration, and operation of motion capture systems in production environments

The main difference is that Mocap refers broadly to the process of capturing movement data, often performed by specialists or artists, while a Motion Capture Technician focuses specifically on operating and maintaining the equipment involved in the process. Both roles require technical knowledge and work in similar environments, but the technician role emphasizes system management and troubleshooting.

What are mocap jobs?

Mocap jobs refer to positions involved with motion capture technology, which is used to record and translate the movement of people or objects to digital models. These roles can include motion capture actors, technicians, animators, and data processors. Mocap professionals work in industries like video games, film, animation, and virtual reality to create realistic character movements and performances. Their work is essential for bringing digital characters to life with natural and believable motion.

What are some common challenges faced by motion capture (Mocap) professionals during a production, and how can they be addressed?

Motion capture professionals often encounter challenges such as managing technical glitches with equipment, ensuring accurate marker placement on actors, and adapting to last-minute changes in choreography or direction. Working closely with animators, directors, and technical staff is crucial to quickly troubleshoot issues and maintain smooth workflows. Clear communication and a strong understanding of both the creative and technical aspects of mocap help professionals anticipate problems and implement effective solutions, ensuring high-quality data capture throughout the project.
More about Mocap jobs
What are the most commonly searched types of Mocap jobs? The most popular types of Mocap jobs are:
What states have the most Mocap jobs? States with the most job openings for Mocap jobs include:
Infographic showing various Mocap job openings in the United States as of June 2026, with employment types broken down into 43% Full Time, 43% Temporary, and 14% Contract. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Senior Technical Gameplay Animator

$126K - $227K/yr

Other

Posted 8 days ago


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems

Innovate and streamline animation pipeline processes and workflows

Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges

Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine

Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation

Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation

Contribute to the strategic development of internal technologies and artistic processes

What skills you will use:

5+ years of industry experience in technical animation for games

Proficiency in Python, C#, C++ or other programming languages is required

Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.

Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder

Proven track record of creating visually stunning animations for diverse game genres

Proactively contributes to the progress of the team and the project

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.

#LI-SP3

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$126,400-$227,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.