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Procedural Artist Jobs (NOW HIRING)

Artist: Environment

Andover, MA ยท On-site

$128K - $154K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Artist: Environment

Andover, MA ยท On-site

$68K - $85K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Environment

Los Angeles, CA ยท On-site

$90K - $110K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Environment

Raleigh, NC

$123K - $147K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Build materials that leverage procedural textures and custom material logic to achieve distinctive ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.

Familiarity with procedural workflows , particle systems, and real-time optimization techniques ... global team of artists and developers. Your expertise will directly contribute to crafting ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

We are seeking a highly experienced Senior Environment Artist with deep expertise in large-scale world creation , set dressing, terrain generation , landscape development , procedural techniques and ...

New

Senior Technical Artist

Frisco, TX ยท On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Ability to create procedural tools and assets. * Good knowledge of a 3D modeling application and an ...

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Procedural Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do procedural artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for procedural artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are procedural artists?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.
More about Procedural Artist jobs
What cities are hiring for Procedural Artist jobs? Cities with the most Procedural Artist job openings:
What states have the most Procedural Artist jobs? States with the most job openings for Procedural Artist jobs include:
Infographic showing various Procedural Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Senior Procedural Technical Artist (Apex Legends)

Senior Procedural Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214775
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.
Why Join Us?
  • This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.
  • As a Senior you will have broad agency to guide and deliver solutions as you see fit.
  • Opportunity to help establish these workflows across the franchise and change how we work.

Responsibilities
  • Cross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.
  • Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
  • Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.
  • Research & Development: Prototype ideas and evaluate new technologies
  • Education & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.

Qualifications
  • Experienced production artist with solid understanding of fundamentals
  • Deep understanding of game pipelines and workflows
  • Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.
  • Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
  • Self-supporting in Houdini, Python, VEX, USD.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.