The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
Senior / Staff Technical Artist - Procedural Materials and FX
San Francisco, CA · On-site +1
$149K - $179K/yr
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
Senior / Staff Technical Artist - Procedural Materials and FX
San Francisco, CA · On-site +1
$149K - $179K/yr
The Role We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from. You will own the physically based material and FX ...
Artist: Environment
$128K - $154K/yr
Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Artist: Environment
$128K - $154K/yr
Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Artist: Environment
Andover, MA · On-site
$68K - $85K/yr
Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Artist: Environment
Andover, MA · On-site
$68K - $85K/yr
Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Technical Artist Engineer
Culver City, CA · On-site
$139K - $166K/yr
Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving ...
Technical Artist Engineer
Culver City, CA · On-site
$139K - $166K/yr
Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Technical Artist
Frisco, TX · On-site +1
$100K - $185K/yr
Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Good understanding of procedural generation of content and machine learning Benefits * Work from ...
Technical Artist
Frisco, TX · On-site +1
$100K - $185K/yr
Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Good understanding of procedural generation of content and machine learning Benefits * Work from ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
... Technical Artist for their VALORANT Premium Content team. In this role, you will prototype and ... • Procedural and systemic animation integrations • Complex event-driven ecosystems (multi ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
... Technical Artist for their VALORANT Premium Content team. In this role, you will prototype and ... • Procedural and systemic animation integrations • Complex event-driven ecosystems (multi ...
Contract Advanced Material Artist
Austin, TX · On-site +1
$125K - $150K/yr
Advanced Material Artist Would you like to work on some of the greatest franchises in gaming ... Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted ...
Contract Advanced Material Artist
Austin, TX · On-site +1
$125K - $150K/yr
Advanced Material Artist Would you like to work on some of the greatest franchises in gaming ... Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted ...
Contract Advanced Material Artist
Austin, TX · Remote
$130K - $155K/yr
Advanced Material Artist Would you like to work on some of the greatest franchises in gaming ... Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted ...
Quick apply
Contract Advanced Material Artist
Austin, TX · Remote
$130K - $155K/yr
Advanced Material Artist Would you like to work on some of the greatest franchises in gaming ... Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted ...
Technical Artist Engineer
$139K - $258K/yr
Description Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic ...
Technical Artist Engineer
$139K - $258K/yr
Description Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic ...
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create ... Procedural and systemic animation integrations * Complex event-driven ecosystems (multi-layered ...
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create ... Procedural and systemic animation integrations * Complex event-driven ecosystems (multi-layered ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create ... Procedural and systemic animation integrations * Complex event-driven ecosystems (multi-layered ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create ... Procedural and systemic animation integrations * Complex event-driven ecosystems (multi-layered ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create ... Procedural and systemic animation integrations * Complex event-driven ecosystems (multi-layered ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create ... Procedural and systemic animation integrations * Complex event-driven ecosystems (multi-layered ...
Lead VFX Artist
$153K - $230K/yr
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge ...
Lead VFX Artist
$153K - $230K/yr
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge ...
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.
Quick apply
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.
Principal Technical Artist
$144K - $173K/yr
End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.
Principal Technical Artist
$144K - $173K/yr
End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.
Procedural Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do procedural artist jobs pay per year?
What are procedural artists?
What is the difference between Procedural Artist vs Environment Artist?
| Aspect | Procedural Artist | Environment Artist |
|---|---|---|
| Credentials | Typically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation tools | Requires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing |
| Work Environment | Works primarily in digital content creation, using scripting and procedural tools within game engines or software | Works in 3D modeling and environment design, often within game studios or VFX companies |
| Industry Usage | Commonly employed in game development, VFX, and simulation projects for creating complex, scalable assets | Used mainly in game environments, film, and visualization projects to craft detailed, realistic settings |
Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.
What are some common challenges procedural artists face when collaborating with other departments on a game or film project?
What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

$149K - $179K/yr
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 7 days ago
General Motors rating
8.1
Based on 304 frontline employees who took The Breakroom Quiz
5th of 44 rated automakers
Job description
Job Description
We believe in improving people's lives by making transportation safer, more accessible, and more convenient. We're building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.
We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.
The RoleWe're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from.
You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale. Procedural environment experience is a plus, especially if combined with strong C++ skills.
You'll partner closely with content, rendering, simulation, and perception teams to ensure our worlds both look real and behave consistently for sensors and ML models.
What You'll Do
Material & shading pipeline
Own the PBR material pipeline for our simulation engines (e.g., MDL, MaterialX, shader
graphs, or equivalent).
Design procedural material and shader systems that generate families of related
materials (roads, terrain, vehicles, props) from controlled parameters.
Author and calibrate photorealistic materials that remain physically plausible across
different cameras, exposure settings, and scenarios.
Build and maintain a material library for our virtual world, including standards for naming,
parameter ranges.
Profile and optimize shaders for performance in large, complex scenes.
Implement and maintain lowlevel shader code where graphs aren't sufficient, exposing
artistfriendly controls.
Environmental FX (weather, water, and impacts)
Create environmental FX including weather, water interaction (puddles, splashes,
standing water), debris, dust, and other largescale events.
Use simulation and procedural techniques for placement and behavior of FX, including
accumulation and interaction with the environment and vehicles.
Author FX shaders and materials (particles, volumes) that integrate cleanly with the core
shading pipeline.
Procedural environments (bonus)
Build or extend procedural systems to populate largescale environments (roads, terrain,
foliage, props) while respecting performance and simulation constraints.
Leverage industry standard DCC tools or write code/plugins where necessary to solve
simulation needs.
Collaboration & tools
Partner with Simulation, ML, and Perception teams to align materials and FX with sensor
models and evaluation metrics.
Work with rendering and tools engineers to profile, debug, and optimize materials and
FX.
Share standards, build example scenes, and mentor artists and technical artists on PBR
and FX workflows.
(Bonus) Use C++ and/or Python to extend engine features, add custom
nodes/operators, or integrate procedural environment systems.
Your Skills & AbilitiesExperience
5+ years (Senior) or 8+ years (Staff) as a Technical Artist, FX TD, LookDev/Materials
TD, or similar hybrid role in games, VFX, animation, virtual production, or simulation.
A strong reel/portfolio focused on materials/shading and FX, with clear notes on your
personal contributions.
Experience on toptier studios or flagship projects (highend VFX/animation, AAA
games, virtual production, or similar).
Materials & shading
Deep understanding of physically based rendering (PBR), BRDFs, and texture
workflows, and how to keep materials physically plausible.
Proven experience owning a material/shader pipeline in a realtime or nearrealtime
engine (Unreal, Unity, proprietary, etc.).
Strong skills in procedural material authoring (e.g., Substance Designer, MaterialX, MDL,
custom node graphs).
Comfort with both shader graphs and lowlevel shader code, including debugging and
performance tuning.
FX / VFX
Production experience building weather and environmental FX (rain, snow, hail, fog,
water surfaces, spray, etc.).
Experience simulating or procedurally generating FX and integrating them into a
game/simulation engine.
A track record of making FX and materials work together (wetness, accumulation,
interaction with motion and environment).
Tools & mindset
Strong Python skills for pipeline tools, exporters, validators, and DCC integrations;
PySide/PyQt is a plus.
(Bonus) C++ experience extending engines or implementing highperformance
procedural or environment systems.
(Bonus) Experience with procedural environment generation and placement systems in a
game, VFX, or simulation pipeline.
Ability to profile and diagnose performance issues around materials, shaders, FX, and
environment complexity, and communicate findings to both artists and engineers.
Comfortable owning problems endtoend and bridging art and engineering when
priorities or constraints conflict.
What Will Give You A Competitive EdgeExperience with USD and/or MDL in production pipelines.
Background generating synthetic data or calibrating content to realworld cameras and
sensors.
Familiarity with raytraced or pathtraced realtime rendering in large environments.
Experience in autonomous vehicles, robotics, or other safetycritical simulation domains.
Compensation
The compensation information is a good faith estimate only. It is based on what a successful applicant might be paidin accordance withapplicable state laws. The compensation may not berepresentative for positionslocatedoutside of the California Bay Area.
The salary range for this role is $153,200 and $234,100 . The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.
Bonus Potential: An incentivepayprogram offers payouts based on company performance, job level, and individual performance.
Benefits
Benefits: GM offers a variety of health and wellbeing benefit programs.Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuitionassistanceprograms, employeeassistanceprogram, GM vehicle discounts and more.
About GM
Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.
Why Join Us
We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.
Benefits Overview
From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.
Non-Discrimination and Equal Employment Opportunities (U.S.)
General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.
All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.
We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.
Accommodations
General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.
What General Motors employees say
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Benefits
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Get the full story on Breakroom
About General Motors
Sourced by ZipRecruiter
General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.
Industry
Transportation equipment manufacturing
Company size
10,000+ Employees
Headquarters location
Detroit, MI, US
Year founded
1908