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Procedural Artist Jobs (NOW HIRING)

Artist: Environment

Andover, MA

$128K - $154K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Technical Artist Engineer

Culver City, CA · On-site

$139K - $166K/yr

Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving ...

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Good understanding of procedural generation of content and machine learning Benefits * Work from ...

Description Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic ...

Lead VFX Artist

$153K - $230K/yr

The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene. * Build and ship tools.

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Procedural Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do procedural artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for procedural artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are procedural artists?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.
More about Procedural Artist jobs
What cities are hiring for Procedural Artist jobs? Cities with the most Procedural Artist job openings:
What states have the most Procedural Artist jobs? States with the most job openings for Procedural Artist jobs include:
What job categories do people searching Procedural Artist jobs look for? The top searched job categories for Procedural Artist jobs are:
Infographic showing various Procedural Artist job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 74% Full Time, 13% Part Time, 1% Temporary, and 9% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Senior / Staff Technical Artist - Procedural Materials and FX

Senior / Staff Technical Artist - Procedural Materials and FX

General Motors

San Francisco, CA

$149K - $179K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


General Motors rating

8.1

Company rating: 8.1 out of 10

Based on 304 frontline employees who took The Breakroom Quiz

5th of 44 rated automakers


Job description

Job Description

We believe in improving people's lives by making transportation safer, more accessible, and more convenient. We're building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.

We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.

The Role

We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from.

You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale. Procedural environment experience is a plus, especially if combined with strong C++ skills.

You'll partner closely with content, rendering, simulation, and perception teams to ensure our worlds both look real and behave consistently for sensors and ML models.

What You'll Do

Material & shading pipeline

Own the PBR material pipeline for our simulation engines (e.g., MDL, MaterialX, shader

graphs, or equivalent).

Design procedural material and shader systems that generate families of related

materials (roads, terrain, vehicles, props) from controlled parameters.

Author and calibrate photorealistic materials that remain physically plausible across

different cameras, exposure settings, and scenarios.

Build and maintain a material library for our virtual world, including standards for naming,

parameter ranges.

Profile and optimize shaders for performance in large, complex scenes.

Implement and maintain lowlevel shader code where graphs aren't sufficient, exposing

artistfriendly controls.

Environmental FX (weather, water, and impacts)

Create environmental FX including weather, water interaction (puddles, splashes,

standing water), debris, dust, and other largescale events.

Use simulation and procedural techniques for placement and behavior of FX, including

accumulation and interaction with the environment and vehicles.

Author FX shaders and materials (particles, volumes) that integrate cleanly with the core

shading pipeline.

Procedural environments (bonus)

Build or extend procedural systems to populate largescale environments (roads, terrain,

foliage, props) while respecting performance and simulation constraints.

Leverage industry standard DCC tools or write code/plugins where necessary to solve

simulation needs.

Collaboration & tools

Partner with Simulation, ML, and Perception teams to align materials and FX with sensor

models and evaluation metrics.

Work with rendering and tools engineers to profile, debug, and optimize materials and

FX.

Share standards, build example scenes, and mentor artists and technical artists on PBR

and FX workflows.

(Bonus) Use C++ and/or Python to extend engine features, add custom

nodes/operators, or integrate procedural environment systems.

Your Skills & Abilities

Experience

5+ years (Senior) or 8+ years (Staff) as a Technical Artist, FX TD, LookDev/Materials

TD, or similar hybrid role in games, VFX, animation, virtual production, or simulation.

A strong reel/portfolio focused on materials/shading and FX, with clear notes on your

personal contributions.

Experience on toptier studios or flagship projects (highend VFX/animation, AAA

games, virtual production, or similar).

Materials & shading

Deep understanding of physically based rendering (PBR), BRDFs, and texture

workflows, and how to keep materials physically plausible.

Proven experience owning a material/shader pipeline in a realtime or nearrealtime

engine (Unreal, Unity, proprietary, etc.).

Strong skills in procedural material authoring (e.g., Substance Designer, MaterialX, MDL,

custom node graphs).

Comfort with both shader graphs and lowlevel shader code, including debugging and

performance tuning.

FX / VFX

Production experience building weather and environmental FX (rain, snow, hail, fog,

water surfaces, spray, etc.).

Experience simulating or procedurally generating FX and integrating them into a

game/simulation engine.

A track record of making FX and materials work together (wetness, accumulation,

interaction with motion and environment).

Tools & mindset

Strong Python skills for pipeline tools, exporters, validators, and DCC integrations;

PySide/PyQt is a plus.

(Bonus) C++ experience extending engines or implementing highperformance

procedural or environment systems.

(Bonus) Experience with procedural environment generation and placement systems in a

game, VFX, or simulation pipeline.

Ability to profile and diagnose performance issues around materials, shaders, FX, and

environment complexity, and communicate findings to both artists and engineers.

Comfortable owning problems endtoend and bridging art and engineering when

priorities or constraints conflict.

What Will Give You A Competitive Edge

Experience with USD and/or MDL in production pipelines.

Background generating synthetic data or calibrating content to realworld cameras and

sensors.

Familiarity with raytraced or pathtraced realtime rendering in large environments.

Experience in autonomous vehicles, robotics, or other safetycritical simulation domains.

Compensation

The compensation information is a good faith estimate only. It is based on what a successful applicant might be paidin accordance withapplicable state laws. The compensation may not berepresentative for positionslocatedoutside of the California Bay Area.

  • The salary range for this role is $153,200 and $234,100 . The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentivepayprogram offers payouts based on company performance, job level, and individual performance.

Benefits

  • Benefits: GM offers a variety of health and wellbeing benefit programs.Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuitionassistanceprograms, employeeassistanceprogram, GM vehicle discounts and more.

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship, entry of GM as the immigration employer of record on a government form, and any work authorization requiring a written submission or other immigration support from the company (e.g., H1-B, OPT, STEM OPT, CPT, TN, J-1, etc).

About GM

Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.

Why Join Us

We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.

Benefits Overview

From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.

Non-Discrimination and Equal Employment Opportunities (U.S.)

General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.

All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.

We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.

Accommodations

General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.


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About General Motors

Sourced by ZipRecruiter

General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908