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Procedural Artist Jobs in California (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Familiarity with procedural content creation tools and workflows (PCG, Houdini, etc.) is a plus. * Strong problem-solving skills and the ability to balance artistic goals with technical constraints.

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... procedural texturing, and HLSL code. * Understanding of the technical foundations behind visually ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... procedural texturing, and HLSL code. * Understanding of the technical foundations behind visually ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... procedural texturing, and HLSL code. * Understanding of the technical foundations behind visually ...

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... procedural texturing, and HLSL code. * Understanding of the technical foundations behind visually ...

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Procedural Artist information

What is a procedural artist?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What are the key skills and qualifications needed to thrive as a procedural artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are popular job titles related to Procedural Artist jobs in California?

For Procedural Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Procedural Artist jobs in California look for?

The top searched job categories for Procedural Artist jobs in California are:

What cities in California are hiring for Procedural Artist jobs?

Cities in California with the most Procedural Artist job openings:

Infographic showing various Procedural Artist job openings in California as of August 2026, with employment types broken down into 73% Full Time, 22% Part Time, and 5% Temporary. Highlights an 95% In-person, and 5% Hybrid job distribution.

Senior Technical Artist: Procedural Art

Rockstar Games

Carlsbad, CA

$131K - $157K/yr

Full-time

Re-posted 17 days ago


Job description

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. 

This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA

WHAT WE DO
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams.  
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions.  
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.  
RESPONSIBILITIES
  • Design, develop, and support tools and pipelines in DCC and standalone contexts.  
  • Develop automated solutions for data processing.   
  • Stay informed on the latest technology and research related to the art of data pipelines and machine learning.  
  • Write clear and detailed documentation for tools and workflows. 
  • Diagnose and solve technical issues affecting artists.  
REQUIREMENTS
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.  
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. 
  • Experience working through a full game production cycle or long-term project. 
  • A strong understanding of Photogrammetry workflows and software.  
  • Proficiency in Python. 
  • Experience with build systems like Jenkins, Airflow, or Celery.   
  • An understanding of a 3D asset pipeline and color management.   
  • Ability to think creatively and develop innovative solutions to complex problems. 
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • A degree in Computer Science or related discipline.  
  • C++ programming skills.  
  • Experience working with package management and deployment systems like Rez or PyPi.  
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar's accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.  

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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