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Associate Technical Artist Jobs in California (NOW HIRING)

Tehachapi is a nice balance of a small-town community within an epicenter of shopping, retail, arts ... Required Associate's/Technical Degree or equivalent combination of education/related experience:

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Associate Technical Artist information

See California salary details

$94.2K

$136.9K

$151.5K

How much do associate technical artist jobs pay per year?

As of Aug 11, 2026, the average yearly pay for associate technical artist in California is $136,897.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an associate technical artist?

To thrive as an Associate Technical Artist, you need a solid background in 3D art fundamentals, scripting (such as Python or MEL), and a relevant degree or equivalent experience in game development, animation, or computer graphics. Familiarity with industry-standard tools like Maya, Unity or Unreal Engine, and version control systems is typically required. Strong problem-solving, communication skills, and the ability to collaborate across disciplines help you stand out in this role. These skills ensure you can efficiently bridge the gap between artists and programmers, contributing to smooth production workflows and high-quality visual outcomes.

What is the difference between Associate Technical Artist vs Technical Artist?

AspectAssociate Technical ArtistTechnical Artist
CredentialsTypically requires a bachelor's degree in art, computer science, or related fieldSame as Associate, often with more experience or advanced skills
Work EnvironmentEntry to mid-level role supporting art and technical teams in game or animation studiosMid-level role focusing on bridging art and technical development
ResponsibilitiesAssisting with asset integration, troubleshooting, and pipeline supportDesigning tools, optimizing assets, and improving workflows

The Associate Technical Artist and Technical Artist roles share similar educational backgrounds and work environments. The main difference lies in experience level and scope of responsibilities, with the Technical Artist typically taking on more complex tasks and leadership in technical art pipelines.

What does an associate technical artist do?

An associate technical artist supports the development of visual assets and tools for video games or animation projects. They work closely with artists and programmers to optimize graphics, troubleshoot technical issues, and implement art pipelines using software like Maya, Photoshop, or game engines such as Unity or Unreal. This role often requires knowledge of scripting, shader creation, and asset integration to ensure efficient production workflows.

How to get a job as an associate technical artist?

To become an associate technical artist, candidates typically need a bachelor's degree in computer graphics, animation, or a related field, along with skills in 3D modeling, scripting, and software such as Maya, Blender, or Unreal Engine. Building a portfolio demonstrating technical and artistic abilities and gaining experience through internships or entry-level roles can improve job prospects.

What are some common challenges faced by associate technical artists when bridging the gap between artists and programmers?

Associate Technical Artists often encounter the challenge of translating creative ideas from artists into technically feasible assets that meet the requirements set by programmers and game engines. This role requires strong communication and problem-solving skills, as you’ll frequently need to troubleshoot compatibility issues, optimize assets for performance, and ensure visual fidelity. Collaborating across multiple teams, you may also face tight deadlines and shifting priorities, making adaptability an essential trait. Over time, mastering these challenges can lead to greater autonomy and opportunities to specialize in areas like shader development or pipeline automation.

What is an associate technical artist?

Associate Technical Artists are entry-level professionals who bridge the gap between artists and programmers in industries like video games, animation, and visual effects. They help ensure that artistic assets are efficiently integrated into the technical pipeline, often working on tasks such as optimizing 3D models, developing tools for artists, and troubleshooting rendering issues. This role is crucial for maintaining both the visual quality and performance of digital projects. Associate Technical Artists typically collaborate closely with both the art and engineering teams, learning and applying technical skills such as scripting, shader development, and asset optimization. Over time, they may specialize further or progress into more senior technical art roles.
What are the most commonly searched types of Technical Artist jobs in California? The most popular types of Technical Artist jobs in California are:
What are popular job titles related to Associate Technical Artist jobs in California? For Associate Technical Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Associate Technical Artist jobs in California look for? The top searched job categories for Associate Technical Artist jobs in California are:
What cities in California are hiring for Associate Technical Artist jobs? Cities in California with the most Associate Technical Artist job openings:
Infographic showing various Associate Technical Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 8% Part Time, 2% Temporary, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $136,897 per year, or $65.8 per hour.

Associate Technical Product Developer - Three Ten Merch

Sony Music Global Job Board

Los Angeles, CA • On-site

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 13 hours ago


Job description

About Sony Music Entertainment

At Sony Music Entertainment, we fuel the creative journey. We've played a pioneering role in music history, from the first-ever music label to the invention of the flat disc record. We've nurtured some of music's most iconic artists and produced some of the most influential recordings of all time.

Today, we work in more than 70 countries, supporting a diverse roster of international superstars, developing and independent artists, and visionary creators. From our position at the intersection of music, entertainment, and technology, we bring imagination and expertise to the newest products and platforms, embrace new business models, employ breakthrough tools, and provide powerful insights that help our artists push creative boundaries and reach new audiences. In everything we do, we're committed to artistic integrity, transparency, and entrepreneurship.

Sony Music Entertainment is a member of the Sony family of global companies.

Three Ten is a merchandising company based out of Los Angeles, California. Founded in 2017 by Jeff Delson, Three Ten sets itself apart from traditional merchandising by offering clients an elevated and specialized branding experience. We work with some of the world's largest Artists & Brands with projects that include music, sports, entertainment IP, experiential, retail stores and pop-up shops. In 2024, Three Ten became a part of the Sony Music Entertainment Group.

We are looking for a motivated Associate Technical Product Developer to support development across multiple product categories including Apparel, Accessories, and Home goods within the entertainment, music, and pop culture world. You will assist in bridging creative vision and production reality, helping to ensure products are built to spec, costed appropriately, sourced strategically, and delivered on time. This is a great opportunity to grow your technical product development career within a dynamic, fast-paced merchandising environment.

What you'll do:
  • Support end-to-end technical development for product lines, assisting with sourcing, techpacks, sample approvals, and final production.
  • Collaborate with design, production, and client services teams to help translate concepts into buildable retail- and tour-ready products.
  • Research category-specific innovations, material technologies, and emerging trends to inform the Creative team.
  • Assist with sourcing efforts by helping to identify and evaluate new vendors and factory partners, including researching innovative materials, techniques, and product capabilities.
  • Help develop and maintain detailed techpacks including technical specifications, production art, and quality standards across apparel, accessories, and homegoods categories.
  • Support product costing efforts by coordinating with vendors and production teams and assisting in cost analysis.
  • Assist in the sample review process by tracking sample comments, consolidating feedback from stakeholders, and communicating updates to vendors.
  • Help manage development and production calendars across product drops, flagging potential timeline risks to senior team members.
  • Support vendor communication across domestic and overseas factories, helping to facilitate sample approvals and resolve technical issues.
  • Ensure product safety and quality standards are maintained.
 
Who you are:
  • 2-4 years of technical product development experience in apparel and/or accessories; experience in licensed or pop culture product a plus.
  • Foundational proficiency in building techpacks including BOMs, technical specifications, and production artwork.
  • Basic understanding of product costing and margin concepts; experience supporting cost negotiations a plus.
  • Some experience with vendor or factory communication across domestic or global sourcing markets.
  • Ability to manage and track development calendars across multiple product lines with guidance from senior developers.
  • Exposure to a range of product types and technical design requirements.
  • Familiarity with licensor approval processes and navigating brand guidelines preferred.
  • Awareness of global compliance standards including product testing, social audits, and QC practices.
  • Strong communicator with the ability to work cross-functionally across teams.
  • Works well both independently and collaboratively, with strong follow-through and self-initiative.
  • Proficiency in Adobe Creative Suite (Illustrator and Photoshop).
  • Proficient in Office and Google Suites.
What we give you:
  • You join an inclusive, collaborative and global community where you have the opportunity to channel your passion every day  
  • A modern office environment designed to foster productivity, creativity, and teamwork empowering you to bring your best 
  • An attractive and comprehensive benefits package including medical, dental, vision, life & disability coverage, and 401K + employer matching 
  • Voluntary benefits like company-paid identity theft protection and resources for pets, mental health and meditation resources, industry-leading fertility coverage, fully paid leave for childbirth or bonding, fully paid leave for caregivers, programs for loved ones with developmental disabilities and neurodiversity, subsidized back-up child and elder care, and reimbursement for adoption, surrogacy, tuition, and student loans 
  • Investment in your professional growth and development enabling you to thrive in our vibrant community.  
  • The space to accelerate progress, positively disrupt, and create what happens next  
  • Time off for a winter recess

Sony Music is committed to providing equal employment opportunity for all persons regardless of age, disability, national origin, race, color, religion, sex, sexual orientation, gender, gender identity or expression, pregnancy, veteran or military status, marital and civil partnership/union status, alienage or citizenship status, creed, genetic information or any other status protected by applicable federal, state, or local law.

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