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Procedural Artist Jobs (NOW HIRING)

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Ability to create procedural tools and assets. * Good knowledge of a 3D modeling application and an ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... procedural asset generation or VFX graph systems. • Familiarity with analytics, events, or ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Familiarity with procedural workflows and PCG tools. * Experience with advanced material creation ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Familiarity with procedural workflows and PCG tools. * Experience with advanced material creation ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience in procedural asset generation or VFX graph systems. * Familiarity with analytics ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience in procedural asset generation or VFX graph systems. * Familiarity with analytics ...

Senior Technical Artist

Redwood City, CA · On-site

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience in procedural asset generation or VFX graph systems. * Familiarity with analytics ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Familiarity with procedural content creation tools and workflows (PCG, Houdini, etc.) is a plus. * Strong problem-solving skills and the ability to balance artistic goals with technical constraints.

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Familiarity with procedural workflows and PCG tools. * Experience with advanced material creation ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Experience with procedural content creation. Additional Information The application window for this ...

New

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Experience with procedural content creation. Additional Information The application window for this ...

New

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ...

Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...

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Procedural Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do procedural artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for procedural artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are procedural artists?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.
More about Procedural Artist jobs
What cities are hiring for Procedural Artist jobs? Cities with the most Procedural Artist job openings:
What states have the most Procedural Artist jobs? States with the most job openings for Procedural Artist jobs include:
Infographic showing various Procedural Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Senior Technical Artist

Senior Technical Artist

2K

Frisco, TX

$118K - $142K/yr

Other

Re-posted 9 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

For more information, visit www.GearboxSoftware.com.

Senior Technical Artist

Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints.

Responsibilities:

  • Work with artists to create best practices and optimal workflows.
  • Communicate and work closely with programmers to develop new engine features.
  • Analyze memory and performance throughout a project's development.
  • Create efficient and user friendly shaders for use in game.
  • Analyse and communicate the technical challenges for art and design concepts.
  • Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Qualifications:

  • 6+ Years of industry experience.
  • Expert knowledge of Unreal Engine 5.
  • Proficiency in creating in-editor tools and pipelines.
  • Able to collaborate and work well with teams from various disciplines.
  • Take ownership of shippable quality content/systems that are memory efficient and performant.
  • Ability to think out-of-the-box to overcome technical challenges.
  • Ability to self-direct, and be autonomous when it is required.

Bonus Points For:

  • Working knowledge of HLSL or GLSL.
  • Working knowledge of Python scripting or another programming language.
  • Ability to create procedural tools and assets.
  • Good knowledge of a 3D modeling application and an image editor.
  • Experience with current generation platforms (Xbox Series X/S, PlayStation 5).
  • Experience with other popular or proprietary engines (Unity, etc).
  • Strong balance of creative/visual aesthetics and technical skills.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law. 

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.