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Procedural Artist Jobs (NOW HIRING)

Familiarity with procedural workflows , particle systems, and real-time optimization techniques ... global team of artists and developers. Your expertise will directly contribute to crafting ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Ability to create procedural tools and assets. * Good knowledge of a 3D modeling application and an ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Ability to create procedural tools and assets. * Good knowledge of a 3D modeling application and an ...

Senior 3D Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior 3D Artist Department: Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott ... Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ...

Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...

Pipeline Technical Artist

Sunnyvale, CA · On-site

$173K - $232K/yr

About the role We are looking for a Pipeline Technical Artist/Technical Director to drive the ... You will assist the pipelining and unit-testing initiatives for automatically triggering procedural ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Familiarity with procedural workflows and PCG tools. * Experience with advanced material creation ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Familiarity with procedural workflows and PCG tools. * Experience with advanced material creation ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Your Role As a Senior Technical Artist specializing in real-time engines, you will act as a bridge ... Background in procedural content generation tools (e.g., Houdini). * Knowledge of animation and ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Familiarity with procedural workflows and PCG tools. * Experience with advanced material creation ...

The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge ...

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows

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Procedural Artist information

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$95.5K

$138.7K

$153.5K

How much do procedural artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for procedural artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are procedural artists?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.
More about Procedural Artist jobs
What cities are hiring for Procedural Artist jobs? Cities with the most Procedural Artist job openings:
What states have the most Procedural Artist jobs? States with the most job openings for Procedural Artist jobs include:
What job categories do people searching Procedural Artist jobs look for? The top searched job categories for Procedural Artist jobs are:
Infographic showing various Procedural Artist job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 74% Full Time, 13% Part Time, 1% Temporary, and 9% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Full-time

Posted yesterday


Job description

About the Role
We are seeking a skilled VFX Artist / Reviewer on a freelance basis. In this role, you will be responsible for reviewing and approving real-time visual effects created by external vendors to ensure they meet our artistic vision, technical requirements, and project standards.
You will provide clear, constructive feedback to guide revisions, maintain stylistic consistency, and oversee successful implementation into the game engine. This position requires a strong eye for timing, motion, readability, and visual impact, as well as technical proficiency and the ability to communicate effectively with distributed teams.
Responsibilities and Duties
  • Review real-time VFX assets (environmental effects, combat FX, character abilities, particle systems, shaders, and cinematic VFX) delivered by external vendors for visual quality, timing, performance, and technical accuracy.
  • Provide actionable, detailed feedback to vendors to ensure adherence to project style guides, gameplay readability needs, and technical specifications.
  • Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and compatibility with gameplay or cinematic requirements.
  • Collaborate closely with internal VFX leads, technical artists, designers, and production teams to maintain pipeline efficiency.
  • Identify and troubleshoot visual, technical, or performance-related issues in VFX assets.
  • Maintain documentation and communicate best practices for VFX production, optimization, and review workflows.

Minimum Qualifications
  • 2+ years of experience in a VFX reviewer, in-engine VFX artist, or outsourcing management role.
  • At least one shipped title (console, PC, or equivalent).
  • Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling.
  • Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.).
  • Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop, and real-time VFX authoring workflows.
  • Excellent communication and feedback delivery skills.
  • Strong attention to detail and the ability to maintain consistency across multiple visual effects styles and environments.

Preferred Qualifications
  • Prior experience managing or reviewing outsourced VFX teams.
  • Familiarity with procedural workflows, particle systems, and real-time optimization techniques.
  • Experience with version control tools such as Perforce or Git.
  • Understanding of performance budgets, shader complexity, and memory constraints for large-scale or FX-heavy environments.

Why Join Us?
At Lakshya Digital, you'll work on high-quality projects alongside a passionate, global team of artists and developers. Your expertise will directly contribute to crafting impactful, immersive visual effects that enhance player experience worldwide.
Benefits
Lakshya is an equal opportunity employer and is committed to an inclusive, barrier-free recruitment and selection process and work environment. Please inform us of any accommodations required to ensure you have access to a fair and equitable process.
Role Information
Studio: Lakshya
Area of Work: Art
Service: Create
Employment Type: Freelance
Working Pattern: Remote