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Procedural Artist Jobs in Raleigh, NC (NOW HIRING)

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Environment

Raleigh, NC

$123K - $147K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

Own terrain blending materials, procedural surface layering, weathering systems, and landscape ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Build materials that leverage procedural textures and custom material logic to achieve distinctive ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Strong Substance Designer skills for procedural material authoring and baking workflows

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Strong Substance Designer skills for procedural material authoring and baking workflows

Open Rank

Chapel Hill, NC ยท Hybrid

$2.1K - $2.8K/wk

Known for its beautiful campus, world-class medical care, commitment to the arts and top athletic ... procedural services for a local outpatient dialysis access center. Clinical care is delivered ...

Open Rank

Chapel Hill, NC ยท On-site +1

Known for its beautiful campus, world-class medical care, commitment to the arts and top athletic ... procedural practice. Division faculty participate as integral members of the Multidisciplinary ...

Pediatric Anesthesiologist

Chapel Hill, NC ยท On-site

$340K/yr

Known for its beautiful campus, world-class medical care, commitment to the arts and top athletic ... Clinical practice spans a wide range of surgical and procedural care, supported by a 20-bed ...

Known for its beautiful campus, world-class medical care, commitment to the arts and top athletic ... procedural practice. Division faculty participate as integral members of the Multidisciplinary ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Experience with motion matching, procedural animation, or emerging animation technologies

College Math Tutor

Chapel Hill, NC ยท Remote

$18 - $40/hr

... procedural memorization for non-STEM college students. * Curriculum Awareness & Adaptive Instruction: Familiar with college math curricula including liberal arts math and quantitative reasoning ...

College Math Tutor

Durham, NC ยท Remote

$18 - $40/hr

... procedural memorization for non-STEM college students. * Curriculum Awareness & Adaptive Instruction: Familiar with college math curricula including liberal arts math and quantitative reasoning ...

College Math Tutor

Raleigh, NC ยท Remote

$18 - $40/hr

... procedural memorization for non-STEM college students. * Curriculum Awareness & Adaptive Instruction: Familiar with college math curricula including liberal arts math and quantitative reasoning ...

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Procedural Artist information

See Raleigh, NC salary details

$92.8K

$134.8K

$149.2K

How much do procedural artist jobs pay per year?

As of Jul 16, 2026, the average yearly pay for procedural artist in Raleigh, NC is $134,841.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,500.00 and $147,800.00 per year, depending on experience, location, and employer.

What are procedural artists?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.
What are popular job titles related to Procedural Artist jobs in Raleigh, NC? For Procedural Artist jobs in Raleigh, NC, the most frequently searched job titles are:
What cities near Raleigh, NC are hiring for Procedural Artist jobs? Cities near Raleigh, NC with the most Procedural Artist job openings:
Technical Artist, Environment

Technical Artist, Environment

AGBO

Raleigh, NC โ€ข On-site

$123K - $147K/yr

Full-time

Re-posted 3 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered.

Key Responsibilities:

  • Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization
  • Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency
  • Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions
  • Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories
  • Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements
  • Integrate Unreal's Procedural Content Generation framework into production pipelines
  • Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks
  • Review work deliver technical feedback and develop internal documentation and best-practices guides
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.
  • Deep knowledge and experience working in Unreal Engine 5 World Partition, Nanite, Lumen, PCG
  • Strong Python and Blueprint scripting; MEL / MaxScript is a bonus
  • Experience with terrain and landscape systems at scale
  • Experience in Houdini for procedural asset and scatter tooling
  • Demonstrated understanding of PBR workflows, texture compression and LOD pipelines
  • Ability to read and communicate GPU performance data clearly

Additional Information:

This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.

Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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