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Procedural Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Experience with photogrammetry and procedural workflows. * Knowledge of Unreal Engine or Unity for ...

Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios. * Performance & Optimization: Establish technical ...

Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios. * Performance & Optimization: Establish technical ...

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Procedural Artist information

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$95.5K

$138.7K

$153.5K

How much do procedural artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for procedural artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are procedural artists?

Procedural artists are digital creators who use algorithms, math, and programming to generate visual content such as 3D models, textures, environments, or effects. Instead of manually crafting each asset, they set up rules and systems that automatically produce complex visuals, often allowing for easy variation and scalability. Procedural artists often work in video games, films, animation, and virtual reality, using tools like Houdini, Blender, or Substance Designer to create assets efficiently and creatively.

What is the difference between Procedural Artist vs Environment Artist?

AspectProcedural ArtistEnvironment Artist
CredentialsTypically requires a degree in computer graphics, digital art, or related field; proficiency in scripting and procedural generation toolsRequires a degree in fine arts, environmental design, or related field; strong skills in 3D modeling and texturing
Work EnvironmentWorks primarily in digital content creation, using scripting and procedural tools within game engines or softwareWorks in 3D modeling and environment design, often within game studios or VFX companies
Industry UsageCommonly employed in game development, VFX, and simulation projects for creating complex, scalable assetsUsed mainly in game environments, film, and visualization projects to craft detailed, realistic settings

Procedural Artists focus on creating assets through algorithms and scripting to generate complex content efficiently, while Environment Artists craft detailed, hand-modeled environments. Both roles are essential in game and VFX industries but differ in techniques and tools used.

What are some common challenges procedural artists face when collaborating with other departments on a game or film project?

Procedural artists often encounter challenges when synchronizing their work with other teams, such as environment artists or technical directors. Since procedural workflows can rapidly generate vast amounts of content, ensuring that assets meet specific artistic and technical requirements can require frequent communication and iteration. Balancing creative freedom with project constraints and integrating procedural assets into existing pipelines are also common hurdles. Successful procedural artists proactively seek feedback and collaborate closely with other departments to ensure consistency and optimize performance across the project.

What are the key skills and qualifications needed to thrive as a Procedural Artist, and why are they important?

To thrive as a Procedural Artist, you need strong skills in 3D modeling, mathematics, and computer graphics, typically supported by experience in digital art or a related degree. Proficiency with tools like Houdini, Blender, Substance Designer, and scripting languages such as Python is essential. Creative problem-solving, attention to detail, and effective communication are standout soft skills for this role. These abilities enable the creation of complex, scalable digital assets and efficient workflows, which are critical for meeting production demands in gaming, film, and animation industries.
More about Procedural Artist jobs
What cities are hiring for Procedural Artist jobs? Cities with the most Procedural Artist job openings:
What states have the most Procedural Artist jobs? States with the most job openings for Procedural Artist jobs include:
What job categories do people searching Procedural Artist jobs look for? The top searched job categories for Procedural Artist jobs are:
Infographic showing various Procedural Artist job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 74% Full Time, 13% Part Time, 1% Temporary, and 9% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Lead VFX Artist

$153K - $230K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 13 days ago


Job description

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.

Essential Duties and Responsibilities:

  • Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.

  • Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team

  • Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.

  • Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.

  • Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.

  • Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.

  • Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.

  • Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.

  • Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.

  • Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.

  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.

  • Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.

  • Other duties may apply

Supervisory Duties:

  • This job has supervisory responsibilities

Supervisory Responsibilities:

  • Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws

  • Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems

Computer Skills:

  • Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.

  • 3d modeling and procedural modeling/UV'ing skills are a must.

  • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.

  • Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.

  • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.

  • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).

  • Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.

  • Proficient in Photoshop for painting and editing textures.

  • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).

  • Knowledge of Microsoft Office Suite.

  • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

If this sounds like the opportunity that you have been looking for, please submit your application below.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

Profit Sharing (PSS Only)
$153,000-$230,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.