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Unreal Engine Generalist Jobs (NOW HIRING)

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ...

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Unreal Engine Generalist information

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$34K

$65.8K

$98K

How much do unreal engine generalist jobs pay per year?

As of Jul 2, 2026, the average yearly pay for unreal engine generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Engine Generalist vs Unreal Engine Artist?

AspectUnreal Engine GeneralistUnreal Engine Artist
Primary FocusBroad skills across environment creation, lighting, scripting, and optimizationSpecialized in creating visual assets, textures, and character models
Required SkillsKnowledge of Unreal Engine, scripting, 3D modeling, and level designExpertise in 3D modeling, texturing, and visual effects
Work EnvironmentGame development studios, VR/AR projects, interactive mediaGame studios, film, and visualization projects

The Unreal Engine Generalist has a versatile role, handling multiple aspects of game development within Unreal Engine, while the Unreal Engine Artist specializes in creating high-quality visual assets. Both roles often collaborate but differ in scope and focus, with the generalist requiring broader technical skills and the artist focusing on visual fidelity.

What is an Unreal Engine Generalist?

An Unreal Engine Generalist is a versatile professional skilled in multiple aspects of using Unreal Engine, a powerful real-time 3D creation tool used for game development, virtual production, architecture, and more. Rather than specializing in a single discipline like programming or 3D modeling, generalists have broad knowledge and hands-on experience across areas such as level design, materials, lighting, animation, scripting (Blueprints), and optimization. This makes them valuable on teams that need flexibility and the ability to tackle diverse tasks throughout a project's lifecycle.

How does an Unreal Engine Generalist typically collaborate with artists, programmers, and designers on a project?

As an Unreal Engine Generalist, you will frequently act as a bridge between technical and creative teams. You'll collaborate closely with artists to integrate assets, work with programmers to implement gameplay features, and partner with designers to ensure that both visual and functional elements align with the project's vision. This role often requires strong communication skills and adaptability, as you'll be expected to troubleshoot issues across multiple disciplines and contribute to solutions throughout the development pipeline.

What are the key skills and qualifications needed to thrive as an Unreal Engine Generalist, and why are they important?

To thrive as an Unreal Engine Generalist, you need a solid understanding of 3D modeling, texturing, lighting, and real-time rendering, often supported by experience in game development or visual effects. Proficiency with Unreal Engine (Blueprints, Sequencer, Material Editor), as well as familiarity with tools like Maya, Blender, or Substance Painter, is typically required. Strong problem-solving abilities, adaptability, and effective communication help you collaborate across multidisciplinary teams and tackle diverse technical challenges. These skills are crucial for creating high-quality interactive experiences, meeting project requirements, and driving innovation in real-time content creation.
More about Unreal Engine Generalist jobs
What cities are hiring for Unreal Engine Generalist jobs? Cities with the most Unreal Engine Generalist job openings:
What states have the most Unreal Engine Generalist jobs? States with the most job openings for Unreal Engine Generalist jobs include:
What job categories do people searching Unreal Engine Generalist jobs look for? The top searched job categories for Unreal Engine Generalist jobs are:
Infographic showing various Unreal Engine Generalist job openings in the United States as of June 2026, with employment types broken down into 87% Full Time, and 13% Part Time. Highlights an 25% In-person, and 75% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.
3D Animator

3D Animator

M&S Consulting

Pasadena, CA โ€ข Remote

Part-time

Posted 20 days ago


Job description

M&S (which stands for Management and Solutions) was conceived in 2002 with the vision of creating highly effective teams of elite consultants to deliver strategic process and technology solutions to enterprise organizations across the US. Our commitment to delivery in complex environments and long-term customer success has merged process and technology into innovative solutions, established deep pockets of expertise, and enabled innovative transformation for evolving businesses.

We have intentionally cultivated steady growth focused on being approachable and helpful to our dearly valued clients and closely cared-for employees. M&S people simply โ€œcare hardโ€, and this reflects in our work products, our interactions, and our culture.

Job Responsibilities:

The 3D Animator will create high-fidelity, cinematic animations that communicate complex scientific and technical concepts through compelling visual storytelling. This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D pipelineโ€”from modeling through finalย renderโ€”and translating real-world data, engineering concepts, and mission narratives into visually engaging content.ย 

  • Create cinematic 3D animations from pre-visualization or animatics through final render
  • Model, texture, shade, and light assets for high-quality scientific and technical visualizationย 
  • Rig and animate mechanical systems, spacecraft, instruments, and robotic processesย 
  • Develop environments and planetary visualizations to support mission storytelling ย 
  • Render and composite final sequences for video deliverablesย 
  • Collaborate with creative directors, producers, and technical experts to ensure scientific accuracyย 
  • Translate complex engineering or scientific concepts into clear visual narrativesย 
  • Iterate efficiently based on creative and technical feedbackย 

Required Skills:

  • Strong portfolio demonstrating cinematic 3D animation and visualization work
  • Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing
  • Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects
  • Ability to produce high-quality animations both independently and within collaborative pipelines
  • Strong sense of motion, timing, lighting, and cinematic composition
  • Comfort working from storyboards, pre-vis, or animatics to final delivery

Desired Skills:

  • Experienceย workingย withย CADย files andย convertingย themย intoย production-readyย 3Dย assets
  • Backgroundย animatingย mechanicalย systems,ย robotics,ย orย engineeringย processes
  • Experienceย creatingย space,ย planetary,ย orย scientificย visualizations
  • Familiarityย withย real-timeย renderingย workflowsย (e.g.,ย Unrealย Engineย pipelines)
  • Experienceย collaboratingย withย scientists,ย engineers,ย orย technicalย subject-matterย experts

*Must be a US Citizen or Permanent Resident

*This is a remote position

*M&S Consulting proactively fulfills its role as an equal opportunity employer. We do not discriminate against any employee or applicant for employment because of race, color, sex, religion, age, sexual orientation, gender identity and expression, national origin, marital status, physical or mental disability, status as a protected veteran, or any other characteristic protected by law.

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