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Spatial Audio Jobs (NOW HIRING)

We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...

We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...

Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines * Maintain, test and ...

Support immersive and spatial audio workflows, ensuring accurate translation and audience experience. Ensure systems are aligned, tuned, documented, with signal flow diagrams, and production ready ...

Preferred Qualifications Experience with immersive and spatial audio systems. Strong understanding of audio networking, including Dante, redundancy, and system design. Advanced experience with SSL ...

Senior Product Manager, XR Audio

San Jose, CA · On-site

$148K - $195K/yr

You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...

The Audio ML Engineer (Research) will develop machine learning models to enhance Intelligent Audio ... EQ/DRC/spatial parameters) while maintaining stability and explainability. • Define data ...

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Spatial Audio information

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$39.5K

$50K

$58.5K

How much do spatial audio jobs pay per year?

As of Jun 29, 2026, the average yearly pay for spatial audio in the United States is $49,999.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $55,000.00 per year, depending on experience, location, and employer.

What jobs do ADHD people thrive in?

Spatial Audio professionals often excel in roles that require creativity, attention to detail, and technical skills, such as audio engineering, sound design, or multimedia production. These jobs can benefit from flexible schedules and environments that support focus and innovation, which may suit individuals with ADHD. Success in these roles often depends on strong organizational skills and familiarity with audio software tools.

What jobs make $500,000 a year?

In the field of spatial audio, high-paying roles such as senior audio engineers, audio directors, or specialized sound designers working in entertainment, gaming, or virtual reality can reach or exceed $500,000 annually, especially with extensive experience, leadership responsibilities, or working for major tech or media companies. These positions often require advanced skills in audio production, software tools, and industry-specific knowledge, along with a strong portfolio and industry reputation.

What are the key skills and qualifications needed to thrive in the Spatial Audio position, and why are they important?

To thrive in a Spatial Audio role, you need a strong background in audio engineering, acoustics, and digital signal processing, often supported by a relevant degree in audio technology or a related field. Familiarity with spatial audio production tools such as Dolby Atmos, Ambisonics, Pro Tools, and relevant plugin suites, as well as certifications in immersive audio, are commonly required. Exceptional collaboration, problem-solving, and creative thinking skills help professionals design immersive sound experiences and work effectively with interdisciplinary teams. These skills are crucial for delivering high-quality spatial audio content that meets technical specifications and elevates user experiences in gaming, film, virtual reality, or other media.

What jobs make $10,000 a month without a degree?

In the field of spatial audio, high-paying roles such as experienced sound designers, audio engineers, or freelance consultants can earn $10,000 or more monthly, especially with specialized skills in 3D audio, immersive sound, and industry experience. These positions often require proficiency with digital audio workstations, programming, or acoustics, and may involve freelance work, contract projects, or working for large companies in entertainment, gaming, or virtual reality sectors.

Is Spatial Audio the future?

Spatial Audio is increasingly used in entertainment, gaming, and virtual reality to create immersive sound experiences. As technology advances and consumer demand grows, professionals in this field can expect expanding opportunities in audio engineering, content creation, and related roles. Staying current with audio software and 3D sound design skills is beneficial for those pursuing a career in this area.

What are the typical day-to-day responsibilities of someone working in Spatial Audio?

Professionals in Spatial Audio typically work on designing, mixing, and optimizing immersive soundscapes for various platforms such as VR, gaming, film, or live events. Daily tasks often include collaborating with creative and technical teams, utilizing spatial audio software, and ensuring audio assets are properly integrated into multi-dimensional environments. You may also be responsible for troubleshooting technical issues, conducting critical listening sessions, and staying updated with the latest audio technologies. Working in this field offers a dynamic mix of technical and creative challenges, making adaptability and communication important assets for success.

What is a Spatial Audio job?

A Spatial Audio job involves designing, developing, and implementing immersive 3D audio experiences for various applications, such as gaming, virtual reality (VR), augmented reality (AR), and entertainment. Professionals in this field work with technologies like binaural audio, ambisonics, and object-based audio to enhance spatial perception. They may collaborate with audio engineers, sound designers, and software developers to create realistic and dynamic soundscapes. Skills in digital signal processing (DSP), spatialization techniques, and audio middleware tools are often essential.

More about Spatial Audio jobs
What cities are hiring for Spatial Audio jobs? Cities with the most Spatial Audio job openings:
What are the most commonly searched types of Spatial Audio jobs? The most popular types of Spatial Audio jobs are:
What states have the most Spatial Audio jobs? States with the most job openings for Spatial Audio jobs include:
Infographic showing various Spatial Audio job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 73% Physical, 1% Hybrid, and 26% Remote job distribution, with an average salary of $49,999 per year, or $24 per hour.
Core Audio Software Engineer

Core Audio Software Engineer

Apple

Cupertino, CA • On-site

Full-time

Posted 18 days ago


Key responsibilities

  • Architect and evolve the end-to-end spatial audio pipeline, including codec integration, mix engine, and audio output.

  • Own the architecture of audio decoding and rendering, including for APAC and Dolby Atmos, and the real-time audio mixing engine.

  • Design system-level APIs that enable apps and Apple frameworks to integrate spatial and multichannel audio capabilities.


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 666 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Apple's Media, Graphics, & Compute Technologies is at the center of audio, video, and graphics in Apple's innovative products. MGCT's audio team builds the audio infrastructure that powers every sound you hear on iPhone, iPad, Mac, Apple TV, Apple Watch, AirPods, HomePod, and Apple Vision Pro. We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and rendering (including for APAC and Dolby Atmos), and the real-time audio mixing engine that houses the powerful DSP for features like Spatial Audio and Enhance Dialogue. This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio.
Description
In this role, you will architect and evolve the end-to-end spatial audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in speakers, and external multi-channel systems. You will design system-level APIs that enable apps and other Apple frameworks to integrate our spatial and multichannel audio capabilities.
Minimum Qualifications
Strong C++ systems programming skills (C++17 or later) with experience writing performance-critical, real-time code.
Strong understanding of multichannel audio formats and audio codec pipelines (AAC, Dolby codecs, or similar).
Deep experience with real-time audio systems: low-latency signal processing, mixer graphs, and hardware I/O.
Experience designing and shipping system-level APIs.
BS or MS in Computer Science, Electrical Engineering, or equivalent experience.
8+ years of professional software development experience in audio or media playback.
Preferred Qualifications
Experience integrating third-party codec SDKs into platform audio frameworks.
Experience developing or maintaining audio file format parsers or media container demuxers.
Familiarity with loudness standards and dynamic range control.
Experience with Apple audio frameworks (Audio Toolbox, Audio Unit, Core Audio) or comparable platform audio stacks.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976