We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines * Maintain, test and ...
Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines * Maintain, test and ...
Sr Software Engineer (Audio)
$139K - $183K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
$139K - $183K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
The Hearing Product Group is focused on researching and developing next-generation audio technologies for AR glasses and wearable devices -- from acoustic capture and spatial audio to noise reduction ...
New
The Hearing Product Group is focused on researching and developing next-generation audio technologies for AR glasses and wearable devices -- from acoustic capture and spatial audio to noise reduction ...
New
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Audio Designer - Talent Pool (MEA)
Parsons, KS · On-site
$74K - $97K/yr
Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. * Debug and optimize audio for performance across multiple platforms. * Provide ...
Audio Designer - Talent Pool (MEA)
Parsons, KS · On-site
$74K - $97K/yr
Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. * Debug and optimize audio for performance across multiple platforms. * Provide ...
Audio Software Quality Manager, Apple Vision Pro
Boulder, CO · On-site
$158K - $281K/yr
Apple's Vision Products Group is looking for a technically grounded, people-first Software Quality Manager to help define the future of spatial audio on Apple Vision Pro - leading a team responsible ...
Audio Software Quality Manager, Apple Vision Pro
Boulder, CO · On-site
$158K - $281K/yr
Apple's Vision Products Group is looking for a technically grounded, people-first Software Quality Manager to help define the future of spatial audio on Apple Vision Pro - leading a team responsible ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Audio System Specialist | ANC
Los Angeles, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this is up your alley, we want to hear from you! As an Audio System Specialist with Beats Electronics, you will ...
Audio System Specialist | ANC
Los Angeles, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this is up your alley, we want to hear from you! As an Audio System Specialist with Beats Electronics, you will ...
Senior Product Manager, XR Audio
San Jose, CA · On-site
$148K - $195K/yr
You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...
Senior Product Manager, XR Audio
San Jose, CA · On-site
$148K - $195K/yr
You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...
Sr Software Engineer (Audio)
San Mateo, CA · On-site
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
San Mateo, CA · On-site
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
San Mateo, CA · Hybrid
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
San Mateo, CA · Hybrid
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
... Spatial Audio, Siri, FaceTime, media capture, and playback. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of ...
... Spatial Audio, Siri, FaceTime, media capture, and playback. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of ...
Core Audio Software Engineer
San Diego, CA · On-site
... Spatial Audio, Siri, FaceTime, media capture, and playback. As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple ...
Core Audio Software Engineer
San Diego, CA · On-site
... Spatial Audio, Siri, FaceTime, media capture, and playback. As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple ...
This team is responsible for ensuring the quality, performance, and reliability of Roblox's real-time Audio, Video, and Communication systems that power voice chat, video streaming, spatial audio ...
This team is responsible for ensuring the quality, performance, and reliability of Roblox's real-time Audio, Video, and Communication systems that power voice chat, video streaming, spatial audio ...
Sr. Audio System Specialist
Cupertino, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this up your alley, we want to hear from you! Within Audio Technology, our Noise Control group is passionate about ...
Sr. Audio System Specialist
Cupertino, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this up your alley, we want to hear from you! Within Audio Technology, our Noise Control group is passionate about ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
Apple's Vision Products Group is looking for a technically grounded, people-first Software Quality Manager to help define the future of spatial audio on Apple Vision Pro - leading a team responsible ...
Apple's Vision Products Group is looking for a technically grounded, people-first Software Quality Manager to help define the future of spatial audio on Apple Vision Pro - leading a team responsible ...
Spatial Audio information
See salary details
$39.5K - $41.2K
8% of jobs
$41.2K - $43K
8% of jobs
$44.5K is the 25th percentile. Wages below this are outliers.
$43K - $44.7K
11% of jobs
$44.7K - $46.4K
8% of jobs
$46.4K - $48.1K
11% of jobs
The median wage is $49.4K / yr.
$48.1K - $49.9K
8% of jobs
$49.9K - $51.6K
11% of jobs
$51.6K - $53.3K
8% of jobs
$54K is the 75th percentile. Wages above this are outliers.
$53.3K - $55K
11% of jobs
$55K - $56.8K
8% of jobs
$56.8K - $58.5K
11% of jobs
$39.5K
$50K
$58.5K
How much do spatial audio jobs pay per year?
What are the key skills and qualifications needed to thrive in the Spatial Audio position, and why are they important?
To thrive in a Spatial Audio role, you need a strong background in audio engineering, acoustics, and digital signal processing, often supported by a relevant degree in audio technology or a related field. Familiarity with spatial audio production tools such as Dolby Atmos, Ambisonics, Pro Tools, and relevant plugin suites, as well as certifications in immersive audio, are commonly required. Exceptional collaboration, problem-solving, and creative thinking skills help professionals design immersive sound experiences and work effectively with interdisciplinary teams. These skills are crucial for delivering high-quality spatial audio content that meets technical specifications and elevates user experiences in gaming, film, virtual reality, or other media.
What are the typical day-to-day responsibilities of someone working in Spatial Audio?
Professionals in Spatial Audio typically work on designing, mixing, and optimizing immersive soundscapes for various platforms such as VR, gaming, film, or live events. Daily tasks often include collaborating with creative and technical teams, utilizing spatial audio software, and ensuring audio assets are properly integrated into multi-dimensional environments. You may also be responsible for troubleshooting technical issues, conducting critical listening sessions, and staying updated with the latest audio technologies. Working in this field offers a dynamic mix of technical and creative challenges, making adaptability and communication important assets for success.
What is a Spatial Audio job?
A Spatial Audio job involves designing, developing, and implementing immersive 3D audio experiences for various applications, such as gaming, virtual reality (VR), augmented reality (AR), and entertainment. Professionals in this field work with technologies like binaural audio, ambisonics, and object-based audio to enhance spatial perception. They may collaborate with audio engineers, sound designers, and software developers to create realistic and dynamic soundscapes. Skills in digital signal processing (DSP), spatialization techniques, and audio middleware tools are often essential.
Job description
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab.
We are a key research team within Dolby's Advanced Technology Group, focused on creating cutting edge multimodal technologies that drive next generation experiences. We're looking for skilled researchers who are excited to advance the state of the art in technologies of interest to Dolby as well as the human society at large, in particular, in the area of developing AI solutions for Spatial Media/XR audio content creation workflow.
We welcome the opportunity to have you join our growing Atlanta Advanced Technology Research team.
What You Will Accomplish
- Design AI models for spatial audio content creation and audio engineering workflow
- Create multimodal foundation models for XR, with audio focus.
- Develop and combine deep learning methodologies with perceptually relevant signal processing and metrics.
- Partner with ATG researchers, develop solutions for the relevant applications.Â
What you need to succeed
Competencies:
- Technical depth:Â Necessary technical knowledge to create new AI algorithms and multimodal models with an audio focus. Â Solid knowledge of Audio, ML and AI fundamentals.
- Explore new technologies: Openness to learn new skills, work with cutting-edge technologies, and innovate in new areas.
- Invent & Innovate: Develop know-how, algorithms and software tools with both a short and long-term focus that further strengthen Dolby as a world leader for sight and sound experiences associated with digital content consumption. Then influence and collaborate with business group  partners putting the technology into production.
- Work with a sense of Urgency:Â Respond aggressively to changing trends and new technologies and creates new algorithms to capitalize on them. Take appropriate risks to be ahead of the competition and the market.
- Collaborate:Â Collaborate with and influence peers in developing industry-leading technologies. Work with external trendsetters and technology drivers in academia and in partner enterprises.
Desired Background:
- PhD in Computer Science, Electrical and Computer Engineering, or similar fields
- Proven ability to pursue new areas of multimodal research for Audio, AI, and signal analysis, and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences
- High comfort level in creating Algorithms in Python
- Solid knowledge on audio signal analysis, spatial analysis, creation, and generation
- Solid knowledge on AI/ML, e.g. large language model and generative AI
- Familiarity with deep learning frameworks, e.g., TensorFlow, PyTorch, etc..
- You have effective problem-solving, partnership,communication and presentation skillsÂ
Learn more about our innovative research:Â https://www.dolby.com/about/innovation/empowering/
The Atlanta Area base salary range for this full-time position is $140,000-$170,000, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
About Dolby Laboratories
Sourced by ZipRecruiter
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Francisco, CA, US
Year founded
1965