We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...
We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
We are seeking a talented Senior Spatial Audio and Multimodal AI Researcher to join the Perceptual and Interactive Multimedia Computing team in the Multimodal Experiences Lab. We are a key research ...
Core Audio Software Engineer
$181K - $318K/yr
We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...
Core Audio Software Engineer
$181K - $318K/yr
We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...
Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines * Maintain, test and ...
Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines * Maintain, test and ...
Audio Engineer III # 26-11866
Redmond, WA · On-site
The Hearing Product Group is focused on researching and developing next-generation audio technologies for AR glasses and wearable devices -- from acoustic capture and spatial audio to noise reduction ...
Audio Engineer III # 26-11866
Redmond, WA · On-site
The Hearing Product Group is focused on researching and developing next-generation audio technologies for AR glasses and wearable devices -- from acoustic capture and spatial audio to noise reduction ...
Audio Engineer
$146K - $221K/yr
Support immersive and spatial audio workflows, ensuring accurate translation and audience experience. Ensure systems are aligned, tuned, documented, with signal flow diagrams, and production ready ...
Audio Engineer
$146K - $221K/yr
Support immersive and spatial audio workflows, ensuring accurate translation and audience experience. Ensure systems are aligned, tuned, documented, with signal flow diagrams, and production ready ...
Sr Software Engineer (Audio)
$139K - $183K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
$139K - $183K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Within Ceva's Sensors & Audio Business, we develop and license advanced sensor fusion and spatial audio software and sell sensor fusion enabled hardware components to global electronic OEMs and ...
Within Ceva's Sensors & Audio Business, we develop and license advanced sensor fusion and spatial audio software and sell sensor fusion enabled hardware components to global electronic OEMs and ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Instructor (Multiple Openings): Audio Technology & Music Production
San Francisco, CA · On-site
$60/hr
EQ, dynamics, time-based effects, spatial positioning, stems, dialogue clarity, broadcast/streaming ... Wwise, FMOD. - EAT 123 Adaptive and Procedural Audio Systems: adaptive music, procedural generation ...
Instructor (Multiple Openings): Audio Technology & Music Production
San Francisco, CA · On-site
$60/hr
EQ, dynamics, time-based effects, spatial positioning, stems, dialogue clarity, broadcast/streaming ... Wwise, FMOD. - EAT 123 Adaptive and Procedural Audio Systems: adaptive music, procedural generation ...
Audio Engineer
Cupertino, CA · On-site
Preferred Qualifications Experience with immersive and spatial audio systems. Strong understanding of audio networking, including Dante, redundancy, and system design. Advanced experience with SSL ...
Audio Engineer
Cupertino, CA · On-site
Preferred Qualifications Experience with immersive and spatial audio systems. Strong understanding of audio networking, including Dante, redundancy, and system design. Advanced experience with SSL ...
... artifacts, clarity, spatial realism, comfort/fatigue). • Design and execute subjective ... audio quality evaluation, or related applied research/engineering • Strong understanding of ...
... artifacts, clarity, spatial realism, comfort/fatigue). • Design and execute subjective ... audio quality evaluation, or related applied research/engineering • Strong understanding of ...
Within Ceva's Sensors & Audio Business, we develop and license advanced sensor fusion and spatial audio software and sell sensor fusion enabled hardware components to global electronic OEMs and ...
Quick apply
Within Ceva's Sensors & Audio Business, we develop and license advanced sensor fusion and spatial audio software and sell sensor fusion enabled hardware components to global electronic OEMs and ...
Audio Software Quality Manager, Apple Vision Pro
$158K - $281K/yr
Apple's Vision Products Group is looking for a technically grounded, people-first Software Quality Manager to help define the future of spatial audio on Apple Vision Pro - leading a team responsible ...
Audio Software Quality Manager, Apple Vision Pro
$158K - $281K/yr
Apple's Vision Products Group is looking for a technically grounded, people-first Software Quality Manager to help define the future of spatial audio on Apple Vision Pro - leading a team responsible ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Sr Software Engineer (Audio)
San Mateo, CA · Hybrid
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
San Mateo, CA · Hybrid
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
San Mateo, CA · On-site
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Sr Software Engineer (Audio)
San Mateo, CA · On-site
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
Senior Product Manager, XR Audio
San Jose, CA · On-site
$148K - $195K/yr
You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...
Senior Product Manager, XR Audio
San Jose, CA · On-site
$148K - $195K/yr
You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...
The Audio ML Engineer (Research) will develop machine learning models to enhance Intelligent Audio ... EQ/DRC/spatial parameters) while maintaining stability and explainability. • Define data ...
The Audio ML Engineer (Research) will develop machine learning models to enhance Intelligent Audio ... EQ/DRC/spatial parameters) while maintaining stability and explainability. • Define data ...
Spatial Audio information
See salary details
$39.5K - $41.2K
8% of jobs
$41.2K - $43K
8% of jobs
$44.5K is the 25th percentile. Wages below this are outliers.
$43K - $44.7K
11% of jobs
$44.7K - $46.4K
8% of jobs
$46.4K - $48.1K
11% of jobs
The median wage is $49.4K / yr.
$48.1K - $49.9K
8% of jobs
$49.9K - $51.6K
11% of jobs
$51.6K - $53.3K
8% of jobs
$54K is the 75th percentile. Wages above this are outliers.
$53.3K - $55K
11% of jobs
$55K - $56.8K
8% of jobs
$56.8K - $58.5K
11% of jobs
$39.5K
$50K
$58.5K
How much do spatial audio jobs pay per year?
What jobs do ADHD people thrive in?
What jobs make $500,000 a year?
What are the key skills and qualifications needed to thrive in the Spatial Audio position, and why are they important?
To thrive in a Spatial Audio role, you need a strong background in audio engineering, acoustics, and digital signal processing, often supported by a relevant degree in audio technology or a related field. Familiarity with spatial audio production tools such as Dolby Atmos, Ambisonics, Pro Tools, and relevant plugin suites, as well as certifications in immersive audio, are commonly required. Exceptional collaboration, problem-solving, and creative thinking skills help professionals design immersive sound experiences and work effectively with interdisciplinary teams. These skills are crucial for delivering high-quality spatial audio content that meets technical specifications and elevates user experiences in gaming, film, virtual reality, or other media.
What jobs make $10,000 a month without a degree?
Is Spatial Audio the future?
What are the typical day-to-day responsibilities of someone working in Spatial Audio?
Professionals in Spatial Audio typically work on designing, mixing, and optimizing immersive soundscapes for various platforms such as VR, gaming, film, or live events. Daily tasks often include collaborating with creative and technical teams, utilizing spatial audio software, and ensuring audio assets are properly integrated into multi-dimensional environments. You may also be responsible for troubleshooting technical issues, conducting critical listening sessions, and staying updated with the latest audio technologies. Working in this field offers a dynamic mix of technical and creative challenges, making adaptability and communication important assets for success.
What is a Spatial Audio job?
A Spatial Audio job involves designing, developing, and implementing immersive 3D audio experiences for various applications, such as gaming, virtual reality (VR), augmented reality (AR), and entertainment. Professionals in this field work with technologies like binaural audio, ambisonics, and object-based audio to enhance spatial perception. They may collaborate with audio engineers, sound designers, and software developers to create realistic and dynamic soundscapes. Skills in digital signal processing (DSP), spatialization techniques, and audio middleware tools are often essential.

Key responsibilities
Architect and evolve the end-to-end spatial audio pipeline, including codec integration, mix engine, and audio output.
Own the architecture of audio decoding and rendering, including for APAC and Dolby Atmos, and the real-time audio mixing engine.
Design system-level APIs that enable apps and Apple frameworks to integrate spatial and multichannel audio capabilities.
Apple rating
8.1
Based on 666 frontline employees who took The Breakroom Quiz
6th of 30 rated technology retailers
Job description
Description
In this role, you will architect and evolve the end-to-end spatial audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in speakers, and external multi-channel systems. You will design system-level APIs that enable apps and other Apple frameworks to integrate our spatial and multichannel audio capabilities.
Minimum Qualifications
Strong C++ systems programming skills (C++17 or later) with experience writing performance-critical, real-time code.
Strong understanding of multichannel audio formats and audio codec pipelines (AAC, Dolby codecs, or similar).
Deep experience with real-time audio systems: low-latency signal processing, mixer graphs, and hardware I/O.
Experience designing and shipping system-level APIs.
BS or MS in Computer Science, Electrical Engineering, or equivalent experience.
8+ years of professional software development experience in audio or media playback.
Preferred Qualifications
Experience integrating third-party codec SDKs into platform audio frameworks.
Experience developing or maintaining audio file format parsers or media container demuxers.
Familiarity with loudness standards and dynamic range control.
Experience with Apple audio frameworks (Audio Toolbox, Audio Unit, Core Audio) or comparable platform audio stacks.
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976