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Spatial Audio Jobs (NOW HIRING)

Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial audio). Experience with secure firmware environments, exclaves, or other trusted execution domains ...

... spatial audio. This is primarily an audio subsystem architecture role, not an audio IP design role; experience designing audio IP is valued as background but is not the core function of the position.

... spatial audio. This is primarily an audio subsystem architecture role, not an audio IP design role; experience designing audio IP is valued as background but is not the core function of the position.

DSP Engineer - Audio Tech

Framingham, MA · On-site

$147K - $171K/yr

Contribute to delivering new customer and partner benefits using technologies such as active noise reduction, voice pickup, spatial audio, and speech enhancement . * Work with senior engineers to ...

Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial audio). Experience with secure firmware environments, exclaves, or other trusted execution domains ...

Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial audio). * Experience with secure firmware environments, exclaves, or other trusted execution ...

DSP Engineer - Audio Tech

Framingham, MA

$147K - $171K/yr

Contribute to delivering new customer and partner benefits using technologies such as active noise reduction, voice pickup, spatial audio, and speech enhancement . * Work with senior engineers to ...

Audio UX Researcher

Redmond, WA · On-site

$60 - $65/hr

Chance to contribute to groundbreaking research in spatial audio and auditory perception. * Work in a collaborative environment that values diverse perspectives and inclusive innovation. Upon ...

Showing results 41-60

Spatial Audio information

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$39.5K

$50K

$58.5K

How much do spatial audio jobs pay per year?

As of Sep 8, 2026, the average yearly pay for spatial audio in the United States is $49,999.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $55,000.00 per year, depending on experience, location, and employer.

What is a spatial audio?

A Spatial Audio job involves designing, developing, and implementing immersive 3D audio experiences for various applications, such as gaming, virtual reality (VR), augmented reality (AR), and entertainment. Professionals in this field work with technologies like binaural audio, ambisonics, and object-based audio to enhance spatial perception. They may collaborate with audio engineers, sound designers, and software developers to create realistic and dynamic soundscapes. Skills in digital signal processing (DSP), spatialization techniques, and audio middleware tools are often essential.

What does a spatial audio do?

Professionals in Spatial Audio typically work on designing, mixing, and optimizing immersive soundscapes for various platforms such as VR, gaming, film, or live events. Daily tasks often include collaborating with creative and technical teams, utilizing spatial audio software, and ensuring audio assets are properly integrated into multi-dimensional environments. You may also be responsible for troubleshooting technical issues, conducting critical listening sessions, and staying updated with the latest audio technologies. Working in this field offers a dynamic mix of technical and creative challenges, making adaptability and communication important assets for success.

What are the key skills and qualifications needed to thrive in the spatial audio position, and why are they important?

To thrive in a Spatial Audio role, you need a strong background in audio engineering, acoustics, and digital signal processing, often supported by a relevant degree in audio technology or a related field. Familiarity with spatial audio production tools such as Dolby Atmos, Ambisonics, Pro Tools, and relevant plugin suites, as well as certifications in immersive audio, are commonly required. Exceptional collaboration, problem-solving, and creative thinking skills help professionals design immersive sound experiences and work effectively with interdisciplinary teams. These skills are crucial for delivering high-quality spatial audio content that meets technical specifications and elevates user experiences in gaming, film, virtual reality, or other media.

More about Spatial Audio jobs

What cities are hiring for Spatial Audio jobs?

Cities with the most Spatial Audio job openings:

What are the most commonly searched types of Spatial Audio jobs?

The most popular types of Spatial Audio jobs are:

What states have the most Spatial Audio jobs?

States with the most job openings for Spatial Audio jobs include:

What other helpful pages are available for Spatial Audio?

Other pages related to Spatial Audio:

Infographic showing various Spatial Audio job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 70% Full Time, 26% Part Time, 1% Temporary, and 2% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $49,999 per year, or $24 per hour.

Senior Audio Systems Architect

Cupertino, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Re-posted 19 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. The Audio & Media Technologies group is at the center of audio for all of Apple's innovative products, including AirPods, HomePod, Mac, iPhone, iPad, Apple Watch, Apple TV, and Apple Vision Pro. Sound is an essential and compelling facet of the customer experience, and we are looking for a Senior Audio Systems Architect to set the technical direction for how audio is captured, processed, routed, and rendered across the entire Apple product line.
Description
In this role you will own the end-to-end audio systems architecture spanning silicon, firmware, kernel drivers, and the user-space frameworks that power every Apple product. You'll partner deeply with silicon, EE, acoustics, ML, and framework teams to make the architectural calls that define audio on Apple platforms several years out - from clocking and DMA topology on next-generation SoCs, through secure firmware partitioning, all the way up to the APIs that third-party developers build on. This is a hands-on architect role: you'll prototype, write code, lead deep-dive investigations into systemic issues, and convert those findings into durable architectural fixes.
We are looking for someone who is a force multiplier - an engineer who has materially adopted AI-assisted engineering into their daily practice and can show concrete examples of where coding agents, LLM-driven analysis, and tool-calling workflows have changed how they work. You will be expected not only to use these tools fluently yourself, but to identify the highest-leverage workflows for the broader audio organization, prototype them, and drive their adoption across firmware, driver, and framework teams.
Minimum Qualifications
BS in Computer Science, Electrical Engineering, or equivalent industry experience
10+ years of relevant engineering experience, with demonstrated ownership of cross-stack architecture spanning silicon, firmware, drivers, and OS frameworks
Excellent programming skills in C and C++, with strong fundamentals in OOP, real-time systems, and low-level performance
Strong understanding of multi-core SoC architecture, DMA, interrupt handling, power management, and RTOS internals
Hands-on experience with audio fundamentals: sample rates, clocking, buffering, latency, I2S/TDM/SoundWire, PCM/PDM, codecs, and DSP pipelines.
Comfortable reviewing hardware schematics and partnering with EE and silicon design teams on register-level interfaces and pre-silicon validation.
Proven track record of leading technical design from concept through mass production across multiple product lines simultaneously.
Excellent written and verbal communication skills, with the ability to align executives, peer architects, and individual contributors on a shared technical direction.
Preferred Qualifications
MS or PhD in Computer Science, Electrical Engineering, or related field.
Proven experience designing, building, and deploying AI-driven automated workflows and tools in a production engineering context.
Experience using LLMs and autonomous agents to solve complex engineering problems - code generation, log and trace analysis, automated triage, large-scale refactors.
Hands-on experience developing custom "skills" and tool-calling capabilities for AI agents to interact with APIs, databases, build systems, and internal software frameworks.
Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial audio).
Experience with secure firmware environments, exclaves, or other trusted execution domains on embedded SoCs.
Track record of building tools, automation, or internal infrastructure that scaled the impact of teams beyond your direct contributions.
Ability to identify and develop solutions to broad, systemic problems across complex hardware and software environments.
Ability to thrive in a fast-paced, ambiguous environment and make sound decisions with incomplete information.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976