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Assistant Spatial Audio Jobs (NOW HIRING)

... EQ/DRC/spatial parameters) while maintaining stability and explainability. • Define data ... assistants, data analysis copilots, automated report generation) to accelerate iteration while ...

DSP Engineer - Audio Tech

Framingham, MA · On-site

$147K - $171K/yr

... spatial audio, and speech enhancement . * Work with senior engineers to ensure algorithms are ... Support the integration and validation of DSP algorithms on embedded, real-time systems. * Assist ...

DSP Engineer - Audio Tech

Framingham, MA

$147K - $171K/yr

... spatial audio, and speech enhancement . * Work with senior engineers to ensure algorithms are ... Support the integration and validation of DSP algorithms on embedded, real-time systems. * Assist ...

Familiarity with human perception of spatial sound * Familiarity with typical DSP building blocks ... assistant, video capture * 4+ years of experience defining, tuning, and testing efficient ...

Familiarity with human perception of spatial sound * Familiarity with typical DSP building blocks ... assistant, video capture * 4+ years of experience defining, tuning, and testing efficient ...

DSP Engineer

Framingham, MA · On-site

$147K - $171K/yr

Demonstrate and deliver new benefits for our customers using innovative technologies and novel applications of technologies like Bluetooth ® audio, Voice Assistants, Audio Virtualization, 3D spatial ...

DSP Engineer - Consumer

Framingham, MA

$147K - $171K/yr

Demonstrate and deliver new benefits for our customers using innovative technologies and novel applications of technologies like Bluetoothaudio,Voice Assistants,Audio Virtualization, 3D spatial Audio ...

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Assistant Spatial Audio information

What are the most commonly searched types of Spatial Audio jobs? The most popular types of Spatial Audio jobs are:
Sr Software Engineer (Audio)

Sr Software Engineer (Audio)

PlayStation Global

San Mateo, CA

$139K - $183K/yr

Other

Posted 16 days ago


Job description

We have an exciting opportunity at Sony Interactive Entertainment LLC (PlayStation). Our software production organization seeks a software engineer for our Platform Audio team. This team is a trailblazer in audio technology. Efforts here will contribute to the development of system libraries used for both our current and next generation PlayStation products. You will drive the design and implementation of technology used for 3D audio, hardware DSP, and virtual reality. The software you develop here is the foundation of an SDK for industry leading game and content developers and will change the way audio is used worldwide. If this is you, please apply! 

Responsibilities:

  • Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker rendering, and more

  • Develop requirements based on research or user input and assist with platform integration

  • Systems level multi-threaded programming and debugging using C and C++

  • Collaborate with international counterparts to contribute to PlayStation's Tempest 3D Audio technology and our greater audio ecosystem

Qualifications:

  • 5 years or more of digital signal processing experience

  • Proficient in: C/C++, Python

  • Experience as a technical contributor to a project involving spatial audio

  • Solid understanding of basic acoustic and psychoacoustic principles

  • Bachelor's degree or equivalent

Nice-to-Have:

  • Basic source control experience (git)

  • Knowledge of audio production tools and software (e.g. Reaper, VST Development)

  • Embedded systems development

  • Graphics or GPU programming experience

  • ML/AI modeling and training experience

  • Experience in developing novel audio technologies

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