Lead Audio Engineer
$300K - $400K/yr
You will own the wearable audio system end-to-end, from distributed microphone arrays and DSP to wake-word, beamforming, spatial audio, and open-ear speaker output. The first device includes multi ...
$300K - $400K/yr
You will own the wearable audio system end-to-end, from distributed microphone arrays and DSP to wake-word, beamforming, spatial audio, and open-ear speaker output. The first device includes multi ...
$300K - $400K/yr
You will own the wearable audio system end-to-end, from distributed microphone arrays and DSP to wake-word, beamforming, spatial audio, and open-ear speaker output. The first device includes multi ...
San Mateo, CA · On-site
$139K - $183K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
San Mateo, CA · On-site
$139K - $183K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Cupertino, CA · On-site
$147K - $272K/yr
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Cupertino, CA · On-site
$147K - $272K/yr
MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API's for third party developers to ...
Los Angeles, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this is up your alley, we want to hear from you! As an Audio System Specialist with Beats Electronics, you will ...
Los Angeles, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this is up your alley, we want to hear from you! As an Audio System Specialist with Beats Electronics, you will ...
San Jose, CA · On-site
$148K - $195K/yr
You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...
San Jose, CA · On-site
$148K - $195K/yr
You will define how users hear, speak, and interact with their environment through high-fidelity spatial audio, advanced voice capture, and intelligent acoustic context. This role is part of the XR ...
San Mateo, CA · Hybrid
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
San Mateo, CA · Hybrid
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
San Mateo, CA · On-site
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
San Mateo, CA · On-site
$193K - $289K/yr
Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker ...
San Francisco, CA · On-site
$60/hr
EQ, dynamics, time-based effects, spatial positioning, stems, dialogue clarity, broadcast/streaming ... Wwise, FMOD. - EAT 123 Adaptive and Procedural Audio Systems: adaptive music, procedural generation ...
New
San Francisco, CA · On-site
$60/hr
EQ, dynamics, time-based effects, spatial positioning, stems, dialogue clarity, broadcast/streaming ... Wwise, FMOD. - EAT 123 Adaptive and Procedural Audio Systems: adaptive music, procedural generation ...
New
San Diego, CA · On-site
... Spatial Audio, Siri, FaceTime, media capture, and playback. As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple ...
San Diego, CA · On-site
... Spatial Audio, Siri, FaceTime, media capture, and playback. As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple ...
... Spatial Audio, Siri, FaceTime, media capture, and playback. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of ...
... Spatial Audio, Siri, FaceTime, media capture, and playback. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of ...
This team is responsible for ensuring the quality, performance, and reliability of Roblox's real-time Audio, Video, and Communication systems that power voice chat, video streaming, spatial audio ...
This team is responsible for ensuring the quality, performance, and reliability of Roblox's real-time Audio, Video, and Communication systems that power voice chat, video streaming, spatial audio ...
Cupertino, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this up your alley, we want to hear from you! Within Audio Technology, our Noise Control group is passionate about ...
Cupertino, CA · On-site
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this up your alley, we want to hear from you! Within Audio Technology, our Noise Control group is passionate about ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
You will define the research roadmap (for example, on topics like immersive spatial audio, personalized sound profiles, advanced noise management, perceptual metrics for audio quality, etc.) and ...
Los Angeles, CA · On-site
$139K - $258K/yr
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this is up your alley, we want to hear from you! Description As an Audio System Specialist with Beats Electronics, you ...
Los Angeles, CA · On-site
$139K - $258K/yr
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this is up your alley, we want to hear from you! Description As an Audio System Specialist with Beats Electronics, you ...
... spatial audio. We are a team of engineers, tinkerers, and audio lovers who operate at the intersection of hardware, software, and acoustic design. If you're someone who obsesses over how things sound ...
... spatial audio. We are a team of engineers, tinkerers, and audio lovers who operate at the intersection of hardware, software, and acoustic design. If you're someone who obsesses over how things sound ...
Los Angeles, CA · On-site
Experience with audio ML domains (speech enhancement, denoising, source separation, spatial audio ML, perceptual audio metrics, recommendation/personalization). * Familiarity with on-device ...
Los Angeles, CA · On-site
Experience with audio ML domains (speech enhancement, denoising, source separation, spatial audio ML, perceptual audio metrics, recommendation/personalization). * Familiarity with on-device ...
Northridge, CA · On-site
Experience with audio ML domains (speech enhancement, denoising, source separation, spatial audio ... ML, perceptual audio metrics, recommendation/personalization). * Familiarity with on-device ...
Northridge, CA · On-site
Experience with audio ML domains (speech enhancement, denoising, source separation, spatial audio ... ML, perceptual audio metrics, recommendation/personalization). * Familiarity with on-device ...
Cupertino, CA · On-site
$147K - $272K/yr
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this up your alley, we want to hear from you! Description Within Audio Technology, our Noise Control group is ...
Cupertino, CA · On-site
$147K - $272K/yr
Our focus is active noise cancellation, adaptive EQ, spatial audio, and more. If this up your alley, we want to hear from you! Description Within Audio Technology, our Noise Control group is ...
$39K - $40.7K
8% of jobs
$40.7K - $42.4K
8% of jobs
$43.9K is the 25th percentile. Wages below this are outliers.
$42.4K - $44.1K
11% of jobs
$44.1K - $45.8K
8% of jobs
$45.8K - $47.5K
11% of jobs
The median wage is $48.7K / yr.
$47.5K - $49.2K
8% of jobs
$49.2K - $50.9K
11% of jobs
$50.9K - $52.6K
8% of jobs
$53.3K is the 75th percentile. Wages above this are outliers.
$52.6K - $54.3K
11% of jobs
$54.3K - $56K
8% of jobs
$56K - $57.7K
11% of jobs
$39K
$49.3K
$57.7K
To thrive in a Spatial Audio role, you need a strong background in audio engineering, acoustics, and digital signal processing, often supported by a relevant degree in audio technology or a related field. Familiarity with spatial audio production tools such as Dolby Atmos, Ambisonics, Pro Tools, and relevant plugin suites, as well as certifications in immersive audio, are commonly required. Exceptional collaboration, problem-solving, and creative thinking skills help professionals design immersive sound experiences and work effectively with interdisciplinary teams. These skills are crucial for delivering high-quality spatial audio content that meets technical specifications and elevates user experiences in gaming, film, virtual reality, or other media.
Professionals in Spatial Audio typically work on designing, mixing, and optimizing immersive soundscapes for various platforms such as VR, gaming, film, or live events. Daily tasks often include collaborating with creative and technical teams, utilizing spatial audio software, and ensuring audio assets are properly integrated into multi-dimensional environments. You may also be responsible for troubleshooting technical issues, conducting critical listening sessions, and staying updated with the latest audio technologies. Working in this field offers a dynamic mix of technical and creative challenges, making adaptability and communication important assets for success.
A Spatial Audio job involves designing, developing, and implementing immersive 3D audio experiences for various applications, such as gaming, virtual reality (VR), augmented reality (AR), and entertainment. Professionals in this field work with technologies like binaural audio, ambisonics, and object-based audio to enhance spatial perception. They may collaborate with audio engineers, sound designers, and software developers to create realistic and dynamic soundscapes. Skills in digital signal processing (DSP), spatialization techniques, and audio middleware tools are often essential.
You will own the wearable audio system end-to-end, from distributed microphone arrays and DSP to wake-word, beamforming, spatial audio, and open-ear speaker output. The first device includes multi-mic capture, on-device processing (AEC, noise suppression, DOA, wake-word), and Class-D–driven speakers. Audio is central to the product experience.
What You’ll Do
• Own the audio system end-to-end — microphone selection and placement, audio acquisition architecture, DSP pipeline, wake-word, beamforming, AEC, noise suppression, spatial speaker output.
• Drive part selection and benchmarking across the audio chain — microphones, audio DSPs and AFEs, Class-D amplifiers, speakers — with second-source planning.
• Specify the electrical and acoustic interfaces audio needs from the rest of the system, and partner with the EE lead on layout and the FW lead on runtime hosting.
• Drive the on-device DSP that runs in real time alongside the rest of the platform — algorithm design, latency and CPU budgets, training data, metric tuning.
• Validate the spatial mic array for direction-of-arrival accuracy, speech enhancement in noise, and wind robustness across realistic wear scenarios.
• Define the wake-word strategy — keyword choice, training data, on-device engine, false-accept and missed-trigger budgets — and own the experience users hit when they say it.
• Partners with the product design lead on acoustic detailing — microphone ports, mesh, wind shielding, speaker housings, leakage.
• Partner with the reliability lead on component-level reliability for the audio chain — transducer durability, sweat and humidity resistance, AFE and amplifier qualification.
• Ship the product by the end of year and help build the audio team and our cloud-side voice processing capability.
Responsibilities:
• 10+ years of audio engineering, with at least one shipped consumer product
• where you owned a multi-microphone voice system end-to-end.
• Deep expertise in voice DSP — beamforming, AEC, noise suppression, direction-of-arrival on multi-microphone arrays.
• Proven track record shipping wake-word or always-on voice activation at consumer scale, including data collection and metric tuning.
• Experience designing real-time DSP pipelines on constrained MCUs — not just plugin-based desktop work.
• Strong acoustic engineering instincts — microphone selection, port design, housing acoustics, wind, occlusion, body coupling.
• Direct experience driving audio component selection and benchmarking with second-source planning.
Preferred Skills:
• Deploying audio DSP, wake-word, or speech models on dedicated low-power AI accelerators.
• Experience with leading on-device wake-word engines.
• Multi-channel audio DSPs and Class-D amplifier design.
• Spatial audio rendering — HRTF, panning, head-tracked binaural.
• Cloud STT pipelines and end-to-end voice UX latency budgets.
Submit resume to jobs@OSIengineering.com
Mario Ruiz
408.550.2800 x105
Type: Fulltime
Location: Palo Alto, CA (Hybrid Schedule)
Salary Range: $300k - $400k/y (DOE)
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Recruiting and staffing services
51 - 200 Employees
Campbell, CA, US
2010